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  #1  
Old 06-28-2019, 02:14 PM
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Wyrom Wyrom is online now
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A Rockseeker Request


A Rockseeker Request

A History Lost

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Five hundred years ago dwarves and gnomes created the Phandelver's Pact. The union allowed both access to a powerful cave filled with magic. Joined by the humans, the three races used the caves magic to create extraordinary items imbued with the magic running through the mines veins. The magic and wealth within the cave grew the economy, and the small human town of Phandalin grew alongside the cave.



As with all power, corruption was inevitable. Phandlain's came in the manner of massive orc raids. The people of Phandalin fiercely defended the cave against the attack, which caused large scale cave-ins. Eventually the cave was lost alongside many who fought to defend it.
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With the cave lost Phandalin has only recently come back to a respectable city. Shops have begun to spring up in the center of town and one such, owned by Gundren Rockseeker, is opening shortly. Gundren is keen on getting his new wares into town and intends to leave soon with his companion Sildar. Before setting off from Neverwinter he reaches out through the city in search of an escort for his goods.


FlavourFantasy Dungeon Diving with a touch of Roleplay.


What we play and whyI will be running the DnD 5e adventure "Lost Mine of Phandelver". I have run this a bit in a group but never pbp. Materials allowed will be PHB and DMG with exceptions from Dnd Beyond if I can be convinced.


Applications outline
NAME:

RACE:

CLASS:

ALIGNMENT:

APPEARANCE: Short paragraph explaining your character. Pictures encouraged but not necessary.

BACKGROUND: Give me good reason your character is in Neverwinter and seeking to leave out. Flesh it out as much as you would like. If two people want to mix their backgrounds together I have no problem with that.
Roleplay sample: An old post or something new will do I am mostly looking at your posting/play style.


Character CreationWe will start at lvl1, 27 point buy in. Materials allowed are PHB and the DMG. I am new and still collecting more books so if you realllly want something link me the information and I'll make my decision.


The GameI am looking for four players willing to post 2-3 times a week. Maybe more on the weekends but starting slow to be safe.


DEADLINE IS JULY 14th

PlayerCharacterRaceClassStatus
StormhammerCaldonDwarfRogueC
GrouchyZaltonHalfingSorcererC
DialPforPicklesMardukGoliathPaladinC
Jab BurrwalkyDenchHalf-OrcFighterWIP
ClawsomeUrikasFirblogClericC
AoemJokiirHalf-ElfDruidC
HoutokuEmbolasHalf-ElfWarlockC
ElanirIvorTieflingMonkC
KenderGutsNarviHumanFighterC
DanshiiWithWolvesTel'erionWood ElfRangerWD
HughtheHandZeekGnomeWizardC
ThunderstruckTheodore?FighterWIP
penbeast0ShiusuhliulYaun-TiDruidC
SadralSynnHalf-ElfBardC
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Last edited by Wyrom; 07-14-2019 at 03:31 PM.
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Old 06-28-2019, 03:32 PM
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Name: Caldon “One Eye”
Race: Dwarf
Class: Rogue
Background: Outlander
Alignment: Chaotic Neutral

Ideal: Morality. There is nothing immoral or unethical about thievery.
Bond: Identity. All I've ever known is how to be a rogue.
Flaw: Sensitivity. I'm sensitive and easily offended about the loss of my eye.

Appearance: Caldon is short and stocky. He keeps his brown beard trimmed short, although he wears a thick mustache. He wears a leather patch over his right eye.

Background: Caldon was born in Mirabar, the bastard child of a dwarven wench. He was abandoned on the steps of a temple of Moradin as a babe. Unable to care for the child, the clerics found a suitable home for the child with Abraham, a human hermit who lived in the nearby foothills. Unbeknownst to the clerics, however, was the fact that Abraham was not the harmless old man people thought him to be, for he had been a treacherous brigand in his youth. When Caldon was five years old, Abraham started sending the boy into small villages to steal food and other provisions. During his adolescent years, Caldon was taught some of the finer points of thievery, such as how to disable locks and forge documents. It was around the beginning of his fifteenth year that Abraham took the boy to a large city to test his abilities as a rogue.

Abraham broke into a mercantile warehouse while Caldon served as his lookout. Unfortunately, a guard spotted the two men and rang an alarm. Caldon and Abraham were arrested and thrown into a dungeon to await judgment by the local magistrate. With strict laws against thievery, Abraham was promptly executed without a formal trial. Caldon, for his crime as a lookout, was restrained as his right eye was poked out with a sharp stick. He was then run out of town into the wilderness. Caldon eventually made his way to the northern Sword Coast where he made a lucrative business selling phony potions and counterfeit magic scrolls.

RP Sample: October 2016 Post of the Month Winner
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Last edited by Stormhammer; 06-28-2019 at 03:41 PM.
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Old 06-28-2019, 06:52 PM
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App complete.

Character Concept
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NAME: Zalton Turncreek
RACE: Halfling (Lightfoot)
CLASS: Sorcerer (Draconic Bloodline)
BACKGROUND: Fire eating and juggling.Entertainer
ALIGNMENT: Neutral Good

APPEARANCE:
Zalton Turncreek is a very short and wiry young fellow, with shaggy bright red hair and a tanned handsome face adorned with Upon further examination you realize they are in fact small red scales.freckles. He has amber colored eyes and a small round nose, with a wide and mischievous looking grin. He has pointed ears, each of which is adorned with two silver hoops, and a small pencil thin mustache adorns his upper lip. Around his neck hangs a sharp curved bone of some kind that hangs from a leather strap. He dresses in bright comfortable clothing, preferring shades of gold and red, and has a nervous energy to him. His posture is bold and confident, and it makes him seem much taller than he really is at times. His voice is light and friendly, and always seems to be laced with humor.

BACKGROUND:
Zalton Turncreek is the fourth son of traveling merchants, who along with several other small halfling families caravan from town to town selling their wares and never staying still for long. As a young halfling Zalton quickly discovered he liked to show off and perform for others, and his uncle took him under his wing and taught him his fire eating tricks. Zalton was a quick study and soon he combined the fire eating antics with juggling, and he quickly became popular with the crowds in towns they were traveling through. It was one such small town they were camped outside of when Zalton discovered an unusually large cave. Exploring it with the other halfling children, only he dared to go deeper into it and find the large pile of bones hidden within. One long sharp-looking bone in particular stuck out to him, and Zalton almost felt as it was calling his name as he went to pick it up. Piercing his hand on the bone, Zalton soon felt his entire body growing hot and he felt feverish. He made it to the mouth of the cave before he collapsed into the arms of his friends.

For over two weeks Zalton lay on his deathbed. But then suddenly he began to get better. And equally as sudden he began to change. Small reddish scales began to dot his skin, and his eyes turned the color of gold. But most amazing was Zalton began to recognize the untapped magical power within his own being. His parents, at first shocked by his change, accepted it and the community helped him attempt to control it (during the process only a handful of caravans burnt down). They took him to a powerful wizard who discovered that Zalton now possessed the blood of a brass dragon within his body, courtesy of the injury he received from the bone claw of a young one. Unfortunately to protect the caravans Zalton's parents had to part ways with him and Zalton had to strike it off on his own - there is no bad blood between them as he understands why. And also, what's more traveling for a young halfling who has spent ALL of his life traveling? However, he knows to be on his own he needs work, and his acts can only get him so far. So when a local man from Neverwinter offers coin in exchange for a simple escort of some of his merchant goods, to Zalton it sounds like the perfect job he has been looking for.

ROLEPLAY SAMPLE:
 

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Last edited by Grouchy; 07-02-2019 at 12:53 PM.
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Old 06-29-2019, 12:03 AM
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App now complete



Name: Marduk
Race: Goliath
Class: Paladin
Alignment: LG
Appearance: Marduk’s body is covered in a various assortment of tattoos, scarifications, and a zigzag of angry scars skittering across his body, all of which usually tell the parts of his story that most people feel they need to be told. The rope burn across his throat, however, tells a part of his story that most people would rather not know about, because assuming is always easier than knowing.

Background: Marduk came to Neverwinter to make two people pay for their sins. One of those people killed someone close to him, and he couldn't allow their actions to go unjudged. The other of those people was Marduk himself, who turned himself in after killing that person without the sanction of his Order. He miraculously survived being hanged for committing murder, and now that he has done all that he came to the city to do, he sees no reason to remain there.

RP Sample: The door opened suddenly, and light of dawn poured into the tavern around a massive frame that had to crouch and sidle to make its way through the doorway. The barkeep did not bother to hide her expression when the goliath walked in; her surprise and shock were as easy to see as a tiefling in a temple. When she saw the angry red rope burn across his throat, she became aware that she was staring at him and plastered a quick smile on her face.

“Mornin’ stranger. You’re the first one in today, so you’ve got yer run a the place. What’ll it be? I’ve got pasties in the oven, or I can fix ya up a nice plate of sausage and eggs if you’re of a mind.”

The man walked up to the bar with a singular focus and answered without making eye contact: “Whiskey. Double.”

His voice rasped and cracked like old leather, and he winced ever so slightly as he spoke, as though it caused him pain to do so. The barkeep laughed a laugh that was clearly more nerves than amusement: “Beggin’ yer pardon, but that’s a bit of an early start to the day, doncha think?”

“Not if you haven’t slept yet.”

Sensing the conversation heading into more familiar territory, the barkeep’s smile became more natural as she filled a glass from the barrel beneath the bar and placed it before him. “Ah. Long night, then?”

The man nodded and made as if to take a long pull of his drink, only to stop and take a long bracing breath through his nose. He swallowed most of it at a gulp and then made a noise like an iron rod being twisted to the point of breaking. Grabbing hold of the bar to steady himself, his breath came hard and heavy for several moments, followed by a long period of silence broken only by periods of dry coughing.

The man held up an apologetic hand to the barkeep, and then splashed the remaining whiskey onto the burn on his neck with a strangled grunt. Placing his coin on the bar, he stood up and made his way toward the door.

No longer self conscious about her staring, the barkeep couldn’t keep herself from asking: “Gods above, lad, what kind of a night did ya have, anyway? What happened to ya?”

The man didn’t stop walking, and as he opened the door to leave, he shrugged: “What I deserved.”
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Last edited by DialPforPickles; 07-12-2019 at 11:09 PM. Reason: RP Sample up
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Old 06-29-2019, 08:57 AM
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Posting for Interest. Would you allow the DMG Aasimar race or DMG Eladrin subrace as an option?

Last edited by Jab Burrwalky; 06-29-2019 at 09:00 AM.
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Old 06-29-2019, 02:16 PM
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@Jab Burrwalky that looks fine to me I'd give it a shot.
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Old 06-29-2019, 08:49 PM
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Posting Interest: would a Firblog Cleric be OK.
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Old 06-30-2019, 03:41 AM
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I'm very excited about this community, good luck to you all. I love reading all of the really authentic applications! You guys keep shining on!
~~Aoem

Last edited by Aoem; 07-13-2019 at 06:45 PM.
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Old 06-30-2019, 03:45 AM
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Quote:
Originally Posted by Aoem View Post
Lost Mines App




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Race: Half-Elf

Class: Druid

Background: Sage

Trait: "I have fond feelings when smelling flowers, or watching butterfly's."

Ideal: "Nature Reigns, and so do those who seek to preserve the balance."

Bond: "I Seek to serve the boundless abundance of a thriving and harmonious world! "

Flaw: " I must be present for my life. The path of balance is a careful one, i sometimes slip. and so does my cheerful and composed demeanor. When troubled, i can become erratically manic or sometimes very withdrawn. When angry, i smolder and stoke my anger, until piping off when shouting or breaking things around me."

Physical Description: Jokiir does not need to stoop to enter human taverns. Although, he is a bit short for the elvish tables.. He wears feathers and flowers with all the flair of the long ears. All good druids learn from the animals, you'll see Jokiir Mimicking the fox walk when padding through the forest. He has Eyes that shine deep puple, and a fine golden hued dust encircles his pupils. Always seeming to bounce from smelling clean and fragrant, to dirty and pungent. His nails are often chewed and ripped to keep them short, so that he doesn't break them when climbing boulders and small cliffs. A naturalist and a seeker, he always seems to have stones in his pockets and twigs in his shoes.

Personality: "Would you care for some spiced herbal teas? I've heard that steam and spice are good to sick wishes and sore subjects. To soothe your irritated throat perhaps? You will eh? Good graces to you then!" He says while pouring a steaming elixir into a stained char-bowl and then handing it over carefully "you'll be feeling better in no time!" After settling back.. he stokes his cherried pipe and then takes a cool puff, eyes rolling back in their sockets. Be-musingly he lets smoke ripple from his mouth, and peppers the firelight with cheery smoke O's.. "I suppose i should also mention, if you seek visioning, or exploration of cosmic dimensions, please keep me in mind as a safe and grounded friend." He kindly laughs, then Winks and Grins(DC 13 Perception: You notice a pouch of mushrooms near the tea pot by his feet. Wrinkly , brown caps, and long whitish stems, bruising a vivid blue.)
Jokiir is walking the path of an initiate druid. He strives to deepen his heartfelt connection to the hidden mysteries of nature. An absolute pleasure to have as a companion, he's polite and well mannered. enthusiasm and optimism are always abundant in his days.

Background Narrative: "Oh, so you noticed.. well then, allow me to explain that look in my eye.. You see, the celestial realms and this one, have much in common. Many celestial beings are born in this plane. living in material bodies for the very first time. It takes a while to adapt you see. For some of those who have recently incarnated, It's a difficult road ahead. Some of us are just discovering our inner light." Jokiir Finds homes wherever he goes.. Waterfall caverns.. Hollowed tree stumps.. Fox Holes.. and after a long day wandering ancient labyrinths, he enjoys coming home to his cozy tree house, curling up by the fire and reading his favorite Dryadic poetry. Home carved candles and spider friends are amongst his closest companions on wet and rainy nights. Frequenting river caverns and waterfalls, he has made some incredible discoveries when diving deeply into the water. Jokiir was bestowed the name 'Eversun' at his coming of age ceremony. For facing his demons, using his favorite mantra, "There is always a light in the darkest of Night!"

Jokiir has many goals, that keep him searching and exploring. As the sacred rites of a druid require, he is seeking to craft several key components that are essential to his devotion. From hand carved wands, to silver herb knifes. . and even a magical cauldron. Such artifacts hold much significance to him. As they are to tools of the sacred magjicks of druidry.. His ultimate dream is to one day wield a true symbol of mastery.. A Golden Sickle.. Revered for it's connections to the moon and the sun. . Jokiir praises the abundant blessings of all things natural.. That means he's very excited about the marvelous wonders of all creators and creations alike.. One style of expression which he values the most, is spoken and written word. Especially lymrics and poems! It really makes his day to see even the heaviest of personalities lighten up a bit, and maybe even crack a smile! Such spontaneous happiness is truly a dedication in his life.He practices forgiveness and letting go of old haunts, In order to live a more blissful and vibrant life.




Last edited by Aoem; 07-13-2019 at 06:44 PM.
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Old 06-30-2019, 06:15 AM
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Houtoku Houtoku is offline
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Name: Embolas Cerwyn
Race: Half-Elf
Class: Warlock (Great Old One)
Alignment: CN
Appearance: Medium length dark blonde hair, with blue eyes. Always tired, with dark circles perpetually under his bloodshot eyes. Medium height, slender/medium-ish build. ~late 30s, old enough to be considered an "adult", but relatively young by Half-Elf standards.

Background: Sage (Astronomer)
  • Trait: There's nothing I like more than a good mystery.
  • Ideal: Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
  • Bond: My life's work is a series of tomes related to a specific field of lore.
  • Flaw: I overlook obvious solutions in favor of complicated ones.

Embolas had always been fascinated by the stars. As a child, he would spend his nights stargazing from his rooftop, or the hills surrounding his home. He always felt particularly attracted to a singular blue star in the Northeast, that always seemed to shine the brightest regardless of the time of year. It was just so... pretty.

Over the years, he left his home and made his way to Silverymoon, where he joined one of the colleges there as a researcher, specializing in astronomy. Having spent most of the last two decades studying and tracking the movement of the stars, he has realized that the one particular star he has been attracted to all his life never seems to move within the Celestial realm, it's always located in exactly the same spot throughout the year. In recent years, he finds it harder and harder to look away, to cease his observations for the evening and get some sleep. His colleagues have expressed concern about his growing "obsession", but they don't understand.

In recent weeks, he has felt... compelled... to visit Neverwinter. Requesting a leave of absence from the University, under the guise of "taking a break", he traveled to Neverwinter for... reasons. Having run out of money, he has been looking for odd jobs, just until he figures out precisely why he's here.


RP Samples: Had to go back through the archives, since I took a several year hiatus from PbP and the one game I'm currently in is just starting.

Most recent, "decent" sample

Older game, working through a 4e skill challenge.

This was just amusing. Someone misunderstood the situation and was acting like I died, after their "brother" had healed me... I just ran with it. I probably do my best writing playing off others' cues.
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Old 06-30-2019, 06:58 AM
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Name: Ivor (formerly Kamen meaning „Darkness“)
Race: Tiefling
Class: Monk
Alignment: LG
Deity: Ilmater
Background: Outlander

Personality Traits: Despite the hard life I had to lead and the blood of so many people staining my hands, Ivor’s example and Ilmater’s presence fill me with hope. I believe there is a solution to every problem if one looks hard enough and is also willing to sacrifice something of importance. Though I no longer owe blind obedience to anyone -except perhaps to my chosen divine patron- I find it almost impossible to break my word or disregard an order.
Ideal: „I came for you. To lead you to the light.“ I will never forget Ivor’s last words. If I can be redeemed, everyone can. All that is needed is an individual willing to show one the true path. I want to be that individual.
Bond: I owe my new life to Ivor and the Order of the Yellow Rose. In order to be reborn in the light I seek the perfection of body, mind and soul according to Ilmater’s teaching. Even though I am currently not an official member of the Yellow Rose I belong to it in my heart and will do anything to promote its goals.
Flaw: I have witnessed both Miwzyr’s cruelty and his ability to track his prey. Even if I can hide from him and his mistress, Shar, he is certain to locate those close to me and punish them in my stead. I cannot allow this, so it is a lonely path I have to walk. A life without colleagues, without friends, without a soulmate. No one must be allowed to forge a bond with me.

Appearance: Kamen (now Ivor) stands from his feet to the tip of his short bull-like horns at 6 feet 6 inches, being rather tall for a Tiefling. His toned body is even more impressive because of his dim grey color. He lacks a tail, having lost it as a child, a wound that nearly killed him. His nose, lips and chin are wider than a human’s, adding to his exotic appearance, and his ears pointed, though less like an elf‘s and more like an animal’s, like those of a buffalo. He has the sharp teeth of a predator and piercing, icy blue eyes without irises.

 


 


Ivor’s Character sheet: https://www.rpgcrossing.com/profiler/view.php?id=81208
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Last edited by Elanir; 07-03-2019 at 10:31 AM.
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Old 06-30-2019, 09:55 AM
KenderGuts KenderGuts is offline
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Name: Narvi Coldheim
Race: Human (Variant)

Class: Fighter

Alignment: Neutral Good

Appearance: Narvi is lean, dark and tall, with shaggy dark hair flecked with premature grey that tells of a hard life for a human in his early 30s. He has keen grey eyes and a stern pale face that can only be described as weatherbeatan. Narvi is tall for a human, at six-and-a-half feet, but his height is overshadowed by his presence, which makes him seem as stern as stone.

Background: Narvi hails from Bryn Shander, in the cold north of Icewind Dale, but this is not his family home. His parents come from the defeated peoples among the men of the tundra who despite the treaties and battles that broke these barbarians, managed to scratch out an existence in the cold wilds. For generations, Narvi's forebears traded in fur and bounty until his grandfather, Golvein, made the hard choice to settle the family along the fringes of the Ten Towns for easier access to the traders and travelers. Thus began the family's rapid assimilation into the civilized society of Bryn Shander. Narvi, however, was always a child of the wilds and the winds. Whereas his siblings became full fledged members of the town's society, learning trades and settling down as productive, if a bit strange and wild, members of the community, Narvi made his life in the cold, hunting, fishing, trapping, and mercenary work. This difference has made Narvi a bit of an outcast among his family. With the death of his parents, none of his kin support his decision to live the life of the men of the tundra.

Over the years, Narvi has found himself serving more and more frequently as a bodyguard or caravan defender, work that has taken him out of the frozen north and further south along the Sword Coast. The work is steadier and he is provided a greater degree of respect for his abilities. As such, he has found himself very much out of his element in the City of Neverwinter, as he secures a contract to escort the goods of one Gundren Rockseeker.

Roleplay Sample: "The weather will turn soon and you will freeze. Why in the world did you take the Raven Path this time of year? You and your crew would die if I hadn't seen your footprints. You're lucky I passed through when I did." Narvi chastises the merchant with a gentle yet firm tone. "You won't make it to the road to Luskan before the heavy snows. Please let me take you to my home for the night at the least, then you can make your way back to the Ten Towns."

The merchant, with what vigor he has left after the freezing day of travel, argues that he is due in Luskan in 2 tendays and that he could not halt now or he'd be late. As he emphasizes the loss of revenue due to being late, a horn pierces the late afternoon air. The merchant looks up in fear, his eyes begging Narvi to inform of this new danger.

"Wild folk, they'll kill us all and take the cargo." Narvi scowls as he readies his bow, "The horn means they have spotted us but they are too few to take us, so they're calling for help. Get your men ready, we need to kill the first group before they meet with any others."

With that, Narvi nocks an arrow to his longbow and flies at a thicket dozens of yards away, hoping his tired feet will carry him into cover before the raiders can attack in earnest.

Last edited by KenderGuts; 06-30-2019 at 07:22 PM.
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Old 06-30-2019, 01:26 PM
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Wyrom Wyrom is online now
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@Clawsome: A Firbolg would be fine.

I have put up a table showing who's trying what and if the status is wrong then just shoot me a message.
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Old 06-30-2019, 02:18 PM
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NAME: Urikas Traven “Tiny”
RACE: Firblog
CLASS: Cleric-War
ALIGNMENT: Neutral Good
APPEARANCE: Tiny stands a full 8’ tall and is a full 350lbs. He has blond hair, beard and mustache that are unkempt looking at best. His eyes are emerald green. His skin is tanned from years in the forest. He wears armor underneath his green traveling cloths and a very large great sword on his back.

TRAIT: I have a lesson for every situation, drawn from observing nature
IDEAL: Glory, I must earn glory in battle for myself, and my clan
FLAW: Violence is my answer to most things
BOND: I am the last of my tribe, and it is up to me to ensure their names enter legend

BACKGROUND: Outlander-Urikas is the last of his clan. The clan was wiped out by the plague. It all started with an Orc prisioner who was sick. It was then passed on to among the Firblog weak, very young and old. It was eventually passed on to even the strongest. After, one month, Urikas was the only one spared. Why? no one really knows. His mother the clan leader was the last to die. Her death not only brought sorrow, but much anger. He turned to the gods and became a new acolyte in the service of the god of war.
He has been traveling and frankly warring just about everywhere he goes. He has been taking odd jobs of healing and guard work, but because of his temper, his welcome is soon worn out. He had come to Neverwinter during the last winter with a caravan from the south. He has pretty much worn out his welcome and was looking for his next job.

ROLEPLAY:

Last edited by Clawsome; 07-08-2019 at 07:27 PM.
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Old 06-30-2019, 09:16 PM
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