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  #16  
Old 07-04-2019, 10:42 AM
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Welcome, Danshii. I appreciate your interest. Happy crafting, and let me know if you want help picking effective feat(s) for your character concepts. That goes for all applicants.

When you guys make your character sheets, use max HP for the first 3 levels. After that we willl roll each level and take the best between that and average hp rounded up.
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  #17  
Old 07-04-2019, 01:33 PM
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Interested as heck! I’ll be working on my character and app.

Any thoughts on how a ranger could be done up to be magic-free? Perhaps like the ranger magic-replacement ideas presented here? https://dnd.wizards.com/articles/une...ifying-classes

Application - IN-PROGRESS
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Name: Rabbath (Character Sheet)
Race: Dwarf
Class: Ranger (Beast Master, Outlander background)
Party Role: Survivalist, Scout, Front-line combat

Faction Reputation:
Rabbath has done much work for The Commercium, serving as escort and guide to wagons and convoys moving goods between the settlements. He has a reputation of being being reliable, thorough, and discreet in these business dealings. As much of his work has been in protecting the property of others, he feels a good deal of animosity toward the The Forty Thieves.
Appearance:
Completely hairless, this dwarf’s skin is a mottled mix of fleshy-tan and sunburned-pink, with the most exposed areas exhibiting significant chapping and peeling. A prominent, bony mono-ridge spans his brow, casting dark shadows over wary, deep-set eyes. His jaw is thick and juts out a bit, pulling his face into an uninviting scowl. His longish arms bulge with musculature yet seem spindly in contrast to his thick, cistern-shaped torso. Still and observant, he wastes little energy with unnecessary motion...but does propel his bulk with a bit of a waddle.
Personality:
Rabbath’s personality might be described as wary, focused, and pragmatic.

He views life as a fight for survival, with the wastes and civilization both offering hazards for the unwary and unprepared. He is unsure which is more dangerous. At least in the wastes you know your enemy... the land and its beasts competing for nourishment; the sun and the exhaustion and dehydration it causes; and those beings that make their home there, looking to take what you have as their own. Civilization preys upon one in a different way. It tricks one into complacency. Everyone is trying to get ahead, stepping on each other...false friendships looking to wring each other dry. Wary and distrustful, in the unlikely event one got him to open up, Rabbath would probably tell you he prefers the wastes.

Socially, Rabbath is guarded and awkward, typically coming off as gruff or aloof. While he has those acquaintances which he might tolerate for a time, he has few, if any, friends. Closer relationships in the past have ended in either loss with grief; or in abuse and betrayal, with frustration and anger. More coming...
Backstory: Coming soon!

Character Sheets:
Character Sheet (almost complete! just need to do gold accounting for equipment purchased)

About Me: Newish to 5E, semi-familiar with 3.5E rules but only really played PbP a long time ago. This game has me very intrigued as I used to play a very RP-focused MUD called Armageddon which was also based on the Dark Sun setting. Love apocalyptic survivalist games!
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Last edited by Simandl; 07-11-2019 at 05:15 PM.
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  #18  
Old 07-04-2019, 03:06 PM
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Welcome, Simandi! I was surprised that you would want to play a 5e ranger without spells, since their base class features have been rather lackluster in my experience. But looking over your link, and considering your chosen Archetype, which doesn’t benefit as much from magic, I can understand where you are coming from. The variant ranger in your link looks fine to me.

Let me ask you this: have you played a beastmaster ranger before? They have sort of a poor reputation due to the restrictiveness of their mechanics. I’m playing one currently in an IRL game, and while I have found that they can be quite effective in the low to mid range, it takes some very specific choices and usually a bit of DM help to really make them fun. Let me provide a couple of minor buffs that I think will allow you to get much more enjoyment out of the class:

Beastmaster Beasts gain 5hp per Ranger level, rather than 4.
Beastmaster Beasts gain your proficiency bonus to the DC of their special abilities or attacks that force an opponent to make a save (!)
The Ranger’s Companion ability now reads like this:

Quote:
You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action, or you can use your Extra Attack to command your beast to attack again, making no attacks yourself.
I only ask that you do not choose the Giant Poisonous Snake as your companion. It’s already the best companion and probably even more so with these goodies. I had considered putting these changes in the houserules from the beginning, but I considered it too niche to make all applicants read through.

You may want to take a look at the Improved Natural Attack and the Ability Focus feats in the Google Doc also, if you want to soup up your beast even further.
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  #19  
Old 07-04-2019, 04:33 PM
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Name: Husa
Race: human
Class: Fighter (Battle Master)
Party Role: archer
Faction Reputation: Husa is known by the many noble houses as an excellent archer, a strong fighter, and a steady, honorable warrior. Personally, however, Husa has a low opinion of the large and rich noble houses she usually serves. To her they hoard wealth and power from the rest, and are without honor or even morals. However, she keeps her opinions to herself while gladly taking their money. There are only two groups she will not work for: the 40 thieves (who she cannot stand), or the Guard. Husa previously served in the Imperial Guard as an auxiliary archer (the Roman version of auxiliary) and while she respects, and is respected by the Guard, she generally tries to stay out of their away since she went AWOL several years ago from her regiment.

Appearance: Husa is slightly above average human height (5’4) and weighs about 135 lbs. She thin and wiry, but moves with considerable grace. Those interacting with her will immediately notice the long scarf like head covering, and the large scarf like “schmag,” which is usually up covering nearly all of her face save her eyes This are traditional covering of her clan, used as both as a disguise when raiding, and to keep the wind blown sand and sun at bay. The principle facial feature people see are her her deep brown eyes, which sparkle from time to time in the sun. Her only jewelry are two gold earrings, presents from her parents when she left to join the Guard. Husa has long black hair, much like the rest of her people, but she keeps it tied up in a short braid under her head covering to keep it out of the way. Her skin is a deep brown, and if she shows her face, you will see its regal features and her prominent nose. She has above average looks, but Husa's silence, and desert warrior ways tend to keep romance at bay, which is just fine with her. Beyond her head covering, Husa's clothing includes a pair of trousers that are covered by a long, loose fitting robe like shirt, that loosely wraps around her upper legs. The top layer of her clothing includes leather armor, arms guards, leather greaves and sandals which grant her excellent mobility and some battlefield protection. Even without her bow being near by (a rare occurrence), her calloused fingers and the longer forearm guard on her left arm are a dead give away she is an archer.

Personality: Husa tends to be quiet and observing, speaking only when she is either spoken to, or she feels she needs to add her input. These last two traits are a holdover from her time in the Imperial Guard. She also is not prone to large displays of emotion, and may at times seems stone-faced and dour. But she is affected by emotion. Get her to laugh, and you’ve likely just made a friend. Instead Husa usually transmits how she feels about a situation by how she physically responds to it. On the surface, Husa seems to be nothing more than a money grubbing mercenary who will work for just about anybody. And while she wants lots of gold and other riches, the truth is far more complicated. Husa continues to lean on her tribal customs that were engrained into her very being from her youth onwards. (These are similar to medieval Arab tribal customs), and these drive her decisions on combat and taking contracts. These codes are also why she hates the 40 thieves, since they are people who would have no problem stranding an individual to die in the desert. Husa also has a code of honor, She refuses to harm what she calls “innocents,” the poor and defenseless who get tangled up in conflict. And when she gives her word, she will stick to the agreement no matter what. She also does not drink alcohol, as her religion forbids it.

Backstory: Husa comes from one of the many camel riding and raiding clans which rose in the wake of the empire's collapse (similar to medieval Arabs). She grew up among the harsh desert life, constant wandering, the raiding of merchants, and the intermittent warfare between the wandering clans of humans and elves. Wealth was scarce even after raiding a fellow clan’s settlement and she hungered for more for the comfortable life. At a young age, Husa showed talent with the bow, and soon became one of the better archers in the clan. It was during one of the rare peaceful meetings between the Imperial Guard and her clan that she was tempted to join the guard for the pay and prestige. She eventually served in of one of the elite auxiliary archer regiments in service to the Guard. However, she soon got bored with garrison life and the endless patrols with little combat. After two years of service, she simply slipped away one night from her unit to make her fortune as a skilled archer for sale.

Character Sheet: https://www.rpgcrossing.com/profiler/view.php?id=81281

Last edited by GOLANI; 07-06-2019 at 11:38 PM.
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  #20  
Old 07-04-2019, 05:08 PM
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I will consider it generously. Which option are you interested in?
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  #21  
Old 07-04-2019, 05:27 PM
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sharpshooter, please? If not, I can do an archer with something else

Last edited by GOLANI; 07-04-2019 at 05:28 PM.
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  #22  
Old 07-04-2019, 06:03 PM
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I’m sorry, the Sharpshooter is setting off some red flags for me. It doesn’t seem very well balanced - I can’t allow it. But I’d love to see a good archer character.

I’m not sure if you’ve had a look at the feats yet, but there are some decent options: Weapon Specialization, Power Attack, Ranged Pin, Plunging Shot, Point Blank Shot, and Woodland Archer are all pretty potent.

Last edited by Olive Fontaine; 07-04-2019 at 06:05 PM.
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  #23  
Old 07-04-2019, 06:23 PM
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yeah, that's ok...after looking at it again, it wasn't as good as I first thought. I'll take battle master instead..I've played that combo before, and its a good one...I like the feats, especially woodland archer...

Last edited by GOLANI; 07-04-2019 at 06:25 PM.
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  #24  
Old 07-04-2019, 06:36 PM
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Are we doing a scarcity of steel and iron like in Dark Sun?

Ether way I'm interested.
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  #25  
Old 07-04-2019, 07:31 PM
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It’s not as intense as in regular dark sun. Iron is still available commercially. After the fall, there were plenty of salvageable metals that have been resmelted again and again ever since. Very little steel or higher quality metals are around, since the technology to forge them doesn’t exist. A wizard might be able to do it, but he probably wouldn’t want to advertise the magic usage it would take to pull it off. A lot of modern armors are still made out of alternative materials just due to greater availability and workability. If anyone wants to flavor their armor as bone, or hardened chitin, that would be very appropriate.

Welcome! I appreciate the interest.

Update: Added the feat Spell Focus and rules for flanking (+2 to attack rolls, just like 3.5).

Last edited by Olive Fontaine; 07-04-2019 at 07:42 PM.
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  #26  
Old 07-04-2019, 10:08 PM
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Originally Posted by Olive Fontaine View Post
Welcome, Danshii. I appreciate your interest. Happy crafting, and let me know if you want help picking effective feat(s) for your character concepts. That goes for all applicants.

When you guys make your character sheets, use max HP for the first 3 levels. After that we willl roll each level and take the best between that and average hp rounded up.
I'm looking to build a Half-Giant Fighter (Battlemaster) who's an enforcer for the Commercium. Can you tell me a little more about them so I have more to work with? Am also looking at Great Weapon Master or Polearm Master as a feat, but that's just off the top of my head. I just find the idea of roleplaying a sour old giant pretty awesome.

Application, Complete But Pending Feedback
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Name: Hazak the Immovable
Race: Half-Giant
Party Role: Tank, Somewhat of a Striker perhaps
Faction Reputation: Working for one of the merchant lords in the Commercium has afforded the half-giant with some modicum of respect, added to his reputation as a gladiator. He bears little love for the ruling House of Aurelius, however, because they were the reason he was enslaved in the first place. Hazak doesn't hate the Commercium, nor does he adore them either; to him they are simply employers, and they pay well. But that opinion seems to be wavering as of late...

Appearance: It is said that the blood of giants ran in Hazak's veins, for he stood well over most folk being almost 12 feet tall. The years have not been kind to him, and it shows in his angular face and mottled red beard that the life of a slave, even if he is a gladiator, is neither kind nor luxurious. Multiple scars mark his muscular dull bronze-skinned body, along with tattoos of faded ink. Beads made of bone pepper his unkempt beard, and there is little hair growing on the top of his head. His age is heard to guess, but he certainly has no look of youth, despite his great vigor and strength. The armor he now wears as an enforcer for the Commercium is made of several different components made of bone, scale, and interwoven steel chain. He stands with a glaive almost as tall as he is more often than not, with a blade more than four feet long and a handle made of hardened oak covered in dark, almost black leather. A net is wrapped securely around his left arm; his trademark tool and a reminder of his past career in the Arena.

Personality: 'Immovable' is a word oft used to describe the gladiator known as Hazak, though he'd retired recently. The man was more giant that human, it was said, and was tough as a boulder. Hazak was certainly strong, as many of his opponents in the Arena knew well, and knew how to use the glaive he carried with lethal precision. He was never quick, however; in speech, or movement, or thought. That was an obvious weakness in the Arena, and many attempted to exploit it. But Hazak was no fool, and often that discovery came too late for his enemies. He spoke little - his voice was like falling gravel, anyway; who could understand it? - especially to those who appeared above his station, but took a liking to those who were outcasts like himself. The tavern wenches, the temple whores, the urchins, the homeless on the streets; those were the ones Hazak interacted with most often, even speaking in the tongue of giants to those who were similarly touched. When he had time, he would play with the children, roaring and waving his arms as the big scary monster that they would defend against with sticks and planks of wood as shields.

Hazak is slow to trust, but is fiercely loyal to those who earn it. Most of those belong in the gladiatorial pits, and one day he vowed to himself that he would grant them their freedom, or at least a semblance of it like that which he himself enjoys.

Backstory:
  • Formerly a gladiatorial slave in Maadoran; earned some coin, respect, and renown for himself in the Arena from both slaves and masters.
  • One of the Head Merchants took a shine to him, and purchased him under the auspices of the Commercium to serve as an enforcer. Trade in the lands must always be carefully controlled, and one too many individuals seek to upset the delicate balance of commerce by setting up shop without the Commercium's guidance due to their greed, pride, or foolishness. Hazak makes sure that those individuals do not continue in that misguided trajectory for long, using whatever means necessary to change their minds. Often it only takes the sight of him for them to see sense; sometimes, some manner of correction is needed.
  • As one who is privy to some of the inner workings of the Consortium, the bonds that hold Hazak subservient chafe at him. He grows restless, knowing that there was more to this world to be done than to simply waste away in wanton living, or to be used by those who have no greater ambitions. His blood boils within him, waiting to be free.
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Last edited by DanshiiWithWulfs; 07-06-2019 at 04:44 AM.
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  #27  
Old 07-05-2019, 07:06 AM
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I don’t blame you, Dark Sun has some really cool elements both mechanically and lorewise. You may recognize elements from the setting in this game, but most of the story will be new. The atmosphere and certain game elements will be highly reminiscent of that other Athas. I hope you have time to put together an application!
I will MAKE time for this!!
Give me the weekend and I’ll have a Thr-Kreen application for you to review.
To get the chat sheet created at Lvl3 in your funky Hybrid 5e/3.5 format (no slight intended, I’m just not used to 3.5 format), I’d need another week, if that’s acceptable?

As for Class...how do you feel about the UA Mystc?
If not, I’m tempted to try Ranger, or maybe just go straight-fighter, but very open to any suggestions about recommended classes.
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  #28  
Old 07-05-2019, 07:57 AM
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Originally Posted by Olive Fontaine View Post
The character creation is just like 5e, except you’ll have one (or two) feats at 3rd level, and the saves are slightly different.

You only get one ability mod to each save, unless you have some kind of ability that lets you add other modifiers.

Fortitude uses your con bonus by default.
Reflex uses your dexterity.
Will uses your wisdom.

Any save you are proficient in also gets your proficiency bonus.

To determine which of the three saves you are proficient with, convert the saves of your 5e class in this way:

Strength prof -> Fortitude prof
Constitution prof -> Fortitude prof
Dexterity prof -> Reflex prof
Intelligence prof -> N/A
Wisdom prof -> Will prof
Charisma prof -> Will prof
For a fighter, will the computation of the Fort save be Str mod + Con mod + prof bonus? Or just Str, or just Con, or whichever is highest + prof?
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  #29  
Old 07-05-2019, 09:12 AM
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Welcome, Simandi! ... The variant ranger in your link looks fine to me.

Let me ask you this: have you played a beastmaster ranger before? ... Let me provide a couple of minor buffs that I think will allow you to get much more enjoyment out of the class:
..
I only ask that you do not choose the Giant Poisonous Snake as your companion. It’s already the best companion and probably even more so with these goodies...
No, I haven’t played the Beastmaster before, but I have heard a lot about them being lackluster as originally written. All your changes sound totally awesome to me!

I was thinking of an animal companion that better fits the apocalyptic/wastes theme. Something a bit more insectile. Leaning towards the Giant Centipede or Giant Crab (“Giant Sand Crab” perhaps?)
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  #30  
Old 07-05-2019, 09:20 AM
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Name: Justus Lucilius Adrianus
Race: Human
Background: Sage (Librarian)
Class: Cleric (Order Domain)
Deity: Pantheon of the Fallen Empire (Law and Civilization) / August Ones
Party Role: Healer, divine Spellcaster

Personality Traits: I am slow to respond, preferring to consider a matter from all angles and ask the gods to enlighten me. Once however I have made up my mind about something, I will not change my decision and do everything in my power to enforce it.
Ideals: The gods have chosen me to restore the glory of the Fallen Empire. This can only be done through just, divine laws that are the very backbone of civilization. All those who do not want to ascend to greatness and with their actions endanger society will either be forced to leave or cut down.
Bond: House Daratan is destined by its noble blood and divine mandate to rule the New Empire. Its history is long and illustrious and there is no greater House on the face of Athas. I strive to make its destiny come true and those seeking to harm House Daratan are my enemies.
Flaws: I do not seek love or friendship merely obedience to the law and a proper respect towards the gods. Others might think of me as distant and cold, but such is the fate of one who is utterly devoted to the law and the will of the gods.

Appearance: Justus Lucilius Adrianus is just over forty years old, of medium height and weight. Typical for a human of the Fallen Empire he has black hair and eyes and olive skin. His hair is worn short and a short beard of salt and pepper frames his usually unsmiling mouth. His body is more toned than that of most scholars for he is repulsed by the weaknesses of both mind and body. He usually wears a metal mask to hide his mortality and stress the divine will of law and civilization working through him. His custom made holy vestments, worn only during special occasions, are meant to grant him authority. In all other instances he either wears heavy armor or common, unadorned clothes.
Personality: Adrianus is a serious, no nonsense individual, seeking to weigh and judge everything and everyone around him. He is not afraid of making his judgments known for he feels he has the backing of the gods of the Fallen Empire, genuinely believing that he was chosen to form a New Empire, based on the same principles that made the Old one great. Though stern and distant, Adrianus tries to be fair, always willing to hear both sides of the argument. Once he has judged someone however, he will not change his mind and will do anything in his power to reward or punish this individual accordingly.
Faction Reputation: Adrianus has served House Daratan for decades and is convinced that the gods intend it to be the new Imperial House. The Daratans possess the most ancient and noble bloodline, so it is their right to command the lesser people of the yet unborn Empire. Still, Adrianus expects them to be just and virtuous, so that the gods will continue to favor them. All those scheming to bring down House Daratan, namely Houses Aurelius and Crassus, are the priest’s enemies as long as they won’t accept House Daratan’s superiority.

 


Link to Adrianus‘ character sheet: https://www.rpgcrossing.com/profiler/view.php?id=81270
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Last edited by Elanir; 07-05-2019 at 11:17 AM.
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