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  #1  
Old 07-04-2019, 09:50 PM
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The Harbinger of Pre Justice

Game NameThe Harbinger of Pre Justice
Game SystemDnD 5e
ThemeExploration based game with some dungeon crawl, politics and warfare.
FlavourHigh intrigued Co-Op Role-Play & Combat Based Game
Plot Summary
Game NameThe Harbinger of Pre Justice
Game SystemDnD 5e
ThemeExploration based game with some dungeon crawl, politics and warfare.
FlavourHigh intrigued Co-Op Role-Play and Combat Based Game
Plot Summary
Having arrived in the town of Phandalin located in the Sword Coast region of The Forgotten Realms, the heroes quickly discover that Harbin Wester, the elected townmaster of Phandalin was brutally murdered by a mysterious figure known simply as The Harbinger of Pre Justice.

The Harbinger of Pre Justice is believed to be a Paladin of Hoar who receives visions directly from Hoar of people who will bring about massive chaos into the Sword Coast if left unchecked. Acting on these visions, The Harbinger seeks out these individuals and murders them in cold blood.

The Harbinger is cold and ruthless. Harbin Wester is the third person who has been murdered at his hand. He has also murdered Venomfang, a young green dragon that previously occupied the abandoned town of Thundertree located 60 miles north of Phandalin. He defeated the dragon single-handedly in 12 seconds. He has also murdered a 3-year-old human male child named Bisbey, ripping the child out of the hands of his mother and slaughtering him with his Axe. It is believed that his Axe is a powerful magical item and that he has other powerful magical items in his possession.

Other adventuring parties have tried to stop The Harbinger with no success. He is a very powerful Paladin and commands a temple of Hoar that is believed to be located somewhere in the Neverwinter Wood. The church has many worshipers and The Harbinger has followers with great power as well, completely devoted to him and willing to obey his every command.

The party must decide how to deal with The Harbinger of Pre Justice. Do they choose to grow their power in The Sword Coast until they become strong enough to stop The Harbinger of Pre Justice and then make a move against him? Or will they agree with The Harbinger, understanding that his actions are preventing an even greater problem and opt to aid him instead?

Please note that we will also be incorporating the Strongholds and Followers ruleset from Matt Coville/MCDM Productions. The party may potentially secure a Stronghold or begin to attract some followers as early as Level 5. You don't have to own the book but if you do, that's great because you will then be familiar with the options available to you.


Application
Backstory: You are an adventurer of the Sword Coast who has arrived in Phandalin as part of a group of other adventurers. You have been traveling with this party for about a year now and have completed 4 adventures together.
Race: You may choose from any of the races in The Players Handbook including Dwarf, Elf, Halfling, Human, Dragonborn, Gnome, Half-Elf, Half-Orc or Tiefling (PHB version or Feral from SCAG). No other races are allowed.
Class: Start at level 4, no multi-classing until level 10. You may use any class in The Basic Rules, The Players Handbook, Xanathar's Guide To Everything or The Sword Coast Adventurers Guide. No other classes are allowed.
Background: You may choose any of the backgrounds found in The Basic Rules, The Players Handbook or The Sword Coast Adventurers Guide. No other backgrounds are allowed.

Please note, you do not have to make your full character unless you are selected. For your application just provide for me the four items listed here.


FAQs
  • Starting Level: 4
  • Equipment: Starting by Class + 400GP of equipment for each character. You can opt to make purchases or keep it as coin. Players Handbook standard equipment only. No magical items may be purchased except for Healing Potions, which can be purchased at a price of 50GP each as part of your starting equipment. In addition, the party will also have in its possession 6 magical items. Those items will be revealed after all characters have been created.
  • Feats: You may opt to take ONE feat from either The Players Handbook or Xanathar's Guide To Everything. This feat replaces your ability score improvement earned at level 4 so if you take a feat do not increase your ability score. You may opt to take another feat at any level in which you receive an ability score improvement, which will also replace that ability score improvement. This also includes Variant Humans with the starting feat. The feat replaces the across the board ability score increases as per the Players Handbook.
  • Abilities: I rolled ability scores for the party using the 4D6 remove lowest number method and these are my rolls. 14, 14, 12, 14, 15, 11 are your base scores. You may assign them to any ability that you want and then add any racial bonuses (if any). Don't forget to add your level 4 ability score improvement if you opt not to take a feat.
  • Players: 6
  • Posting Rate: At least 1 post per week. If everyone posts faster, I will post faster.
  • HP: Take the average or roll. If you roll whatever you roll that's what you get. You get max HP for first 4 levels.
  • Leveling: Milestone - XP will be awarded when characters complete significant milestones. Completing enough of these milestones will allow the characters to level up.
  • Application Deadline: 8/4/2019 OR 25 Applications whichever comes first (19 received currently)
  • Alignment: Any. However, you have unfailing loyalty to the party and will never betray them for any reason. You can decide with the party members what that reason is if you are selected.

ApplicationsHere is a list of the characters that I have reviewed.


PlayerCharacter NameRaceClassBackgroundStatus
Seekr34Zion RunningbladeHumanPaladinKnight of the OrderComplete
OsseIefyr ElkhazelHigh ElfFighterUrban Bounty HunterComplete
DrachenspiritAliuvial UrthadarHumanWizardKnight of the OrderComplete
fuerdrakeU’PahteaWood ElfDruidHermitComplete
ParzivalFairProvidenceFeral TieflingRogueFaction AgentComplete
gjf2aArqiroth AapostamikDragonbornClericHermitComplete
Finrod AncalimonMilo TealeafHalflingRogueFaction AgentComplete
DreamerTakolaan NoxlinDragonbornMonkFolk HeroComplete
ThunderstruckOsryn SteelhammerDwarfClericFolk HeroComplete
Neman WraithDjek Carrum-DiAuguryHumanWarlockInheritorComplete
HoutokuHeian EvenwoodHalf-ElfWarlockMercenary VeteranWIP
RainyDayNinjaEliandrilElfMonkSailorComplete
TroyLash ReddoranHalf-ElfPaladinMercenary VeteranComplete
tomplumThe Baron AcotHumanRogueCharlatanWithdrawn
StadiumiteGilmoreTieflingBardEntertainerComplete
ShutteredskiesTelamnine LoceseHumanDruidSage - ResearcherComplete
saratek187Rizzen DrowsenHalf-DrowBardUrchinComplete
mairienJhessail AmberorbTieflingSorcererCity WatchComplete
Treble83Anders TrueheartHumanRogueAcolyteComplete
ofthetenfoolsZugmarHalf-OrcBarbarianPirateComplete
azrael0037TynlieHalflingWarlockUrchinComplete
SpinradHugo FarwiseHalflingRangerOutlanderComplete


Last edited by TomBombadil; Today at 12:12 PM.
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Old 07-04-2019, 10:25 PM
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Name: Zion Runningblade
Race: Human
Class: Paladin
Appearance: 6' tall, medium build, clean shaved, dark red hair and green eyes. With armor and shield, sword at his side and bow at his back, he looks confident and prepared for anything.
right-aligned image

Personality: Easygoing and polite. He shows respect for all, from a peasant to king. He's not the chatting type, but he listens. If there's a fight, he can be counted on. The kind of man that would stop and help an elderly across the street.
Background: Knight of the Order: Knights of Myth Drannor
Personality Trait: I'm always polite and respectful
Ideal: Out lot is to lay down our lives in defense of others.
Bond: I fight for those who cannot fight for themselves
Flaw: The monstrous enemy we faced in battle still leaves me quivering in fear.
Brief History: The youngest of three, he and his brother, who was the oldest were always playing knights. Their father and uncles and grandfather and his brothers were all cavaliers, knights, and paladins. It was only natural that Zion and his brother took up the mantel. His brother Zack decided to become a cavalier, where Zion chose the paladin hood. Later on down the road, he was on his own, met a few would be adventurers and teamed up on some missions and the group became close. Then one day, they entered the town of Phandalin. They found an inn to stay in and during their meal, they heard the bad news...
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."

Last edited by Seekr34; 07-05-2019 at 03:14 PM.
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  #3  
Old 07-05-2019, 01:58 AM
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My app is done, I think I put down everything you needed.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."
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Old 07-05-2019, 03:58 AM
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Quote:
Originally Posted by Seekr34 View Post
My app is done, I think I put down everything you needed.
Looks good! Your app is complete with everything I need.
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Old 07-05-2019, 10:45 AM
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Aliuvial Urthadar
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Name: Aliuvial Urthadar "Lady Aliuvial"

Race: Human - Variant

Sex: Female

Class: Wizard - War Mage

Appearance: Aliu is six foot, two inches tall, weighing around 138 lbs. She's 27 years of age, has red hair that is kept combed, but usually shoulder length with a clip or two holding it out of her face. When speaking to nobles, rulers, or attempting to act in an official capacity, she makes an attempt to have her hair more presentable. She is wearing Travelers clothes tailored to fit her well with a few small alterations to suit to her taste. She has on no armor, and two daggers are her only visible weapons, sheathed in twin wrist sheaths, or arm bracers. The handles of the daggers look like they are new, or rarely used.
She's more cute than pretty some would say, but those who mistake her cuteness for weakness only do it once.

Personality: Aliu is almost always the first to act. At times it appears that she is brash and foolhardy by how quickly she acts in a fight, but in reality she always has a plan in motion swirling inside her head. She's quick to admit she's not perfect, and she may have been wrong, but she often says that in lieu of doing nothing to stand up to a foe, she'll do something even if it may turn out to be wrong. She's always helping others, and does so as if it's just who she is and doesn't expect anything in return. This is actually a product of growing up with a bunch of siblings always around her. This group, this band of adventurers is now her extended family.

Background: Knight of the Order: Knight of Myth Drannor, Official Title - "Lady Aliuvial"

Personality Trait: I can stare down a Hellhound without Flinching.
Ideal: The path to power and self improvement is through knowledge.
Bond: Those who fight beside me are those worth dying for.
Flaw: I must prove that I can handle myself without the coddling of my family.

 


 


 


 

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Posting Status: Normal Note - Road trip 7/18-7/19. Driving 770 miles each day, posting slow to Nil.

Last edited by Drachenspirit; Yesterday at 07:21 PM. Reason: Adding more info and insight into Aliu
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Old 07-05-2019, 12:14 PM
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Iefyr Elkhazel
Iefyr Elkhazel
High Elf Fighter
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Age: 88

Alignment: Lawful Neutral

Background: Urban Bounty Hunter

Description: Iefyr appears more weathered than the typical elf, due to decades spent in places where one wouldn't expect elves. He stands at 5 feet 9 inches, and weighs less than he looks. His back and his left arm are covered in tattoos, depicting images of rats, crows, cats and dogs—animals you'd often see as strays in large cities.

Personality: I am quick to laugh and quick to anger, though my rage subsides pretty quickly. There's no apology sweeter than a free drink.

Ideal: People. I'm loyal to my friends, not to any ideal. For them, I'm willing to be very stupid.

Bond: I hope to redeem myself in the eyes of my family. I wish I knew how.

Flaw: I have trouble staying away from substances that induce hallucinations. Be it alcohol or mushroom or frog, I will try it.

Backstory: Iefyr had spent most of his life in cities. Granted, he was in prison for a little over 3 decades, but still, Iefyr is a city elf, through and through. He was born to a family of scholars that had relocated from the forests of Cormanthor to Candlekeep. Iefyr didn't much care for scholarly life, so as soon as he was able, he moved to nearby Beregost, where people were more numerous and less of a buzzkill.

There, he worked as a city watch, a caravan escort, a fletcher, and ultimately, as a bodyguard to a high-stakes gambler. He ended up maiming that man during a party, while he was in a drug-addled haze. Fortunately, all he got was 34 years in prison. It was supposed to last way longer than that, but Iefyr had befriended the new warden and the man who wanted him locked up had died 2 years prior.

Since then, Iefyr had been working as a bounty hunter, more to keep himself distracted than to earn money. He had often wondered how his parents were, since they had never visited him in prison, but knowing them, they probably still had their faces buried between the pages of old tomes. Iefyr thought it's best to just leave them alone. They seemed happy the last time he saw them.

Last edited by Osse; 07-06-2019 at 09:57 PM.
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Old 07-05-2019, 01:16 PM
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Looks good Osse added to the complete list.
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Old 07-05-2019, 04:50 PM
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I believe Aliu's application is complete.
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Old 07-05-2019, 06:35 PM
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Name: U'pahtea (Silent One) (Given Name: Traxian Liadon)
Race: Wood Elf
Age: 150
Class: Druid of the Moon
Alignment: Neutral
Background: Hermit, alternative: Medicine, Stealth
Trait: I've been isolated for so long that I rarely speak,preferring gestures and the occasional grunt.
Ideals: Self-knowledge with Live and Let Live
Bonds: I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaws: I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
Backstory:
About 100 years ago, a young wood elf left his city camp. He harbored dark and bloodthirsty thoughts and decided to go where he could avoid them or at least act on them appropriately.

As the seasons passed, he learned magic from the very forest, mountains, deserts, and oceans. Always walking, he literally crisscrossed the continent, shunning people of all types, shunning their roads and camps, towns and cities. He found poetry in the songs of the forest, the pulse of the waves and wind, the culling of old and weak, and the changing scents of the seasons.

His rage wasn't cured, but in the solitary wilds, it did not matter. Eventually, he could run through his rage faster than any biped, he could mortify his rage in a mountain storm, and he could satiate his rage in the hunt.

Eventually, though, all good things come to an end. Other druids finally caught up with him and demanded he join them. The omens were clear. Bad times were coming, threats to very Primal Force they all served. In the end, it wasn't the threats but the promise: join, and the group could help him in his personal quest.

For the past several decades he has continued wandering, but now he delivers messages. Ironically, this forces him into the very camps, towns, and cities he avoided for so long. His colleagues nicknamed him Úpahtea (The Mute, or Speechless), and he has even warmed to the name. And one day, this day, his duties took him to Phandalin, where it seems, at least for a while, he will not be wandering.
OOC: Part of the shtick of the character is to communicate with other players using descriptions of body language and without (or with a minimum) of speech.

I can do all the game stuff pretty quickly if I'm accepted.
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Old 07-06-2019, 01:16 AM
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Application
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Name: Providence Altarin -- Male, 22
Race: Feral Tiefling
Class: Rogue 4 (Arcane Trickster)
Alignment: Chaotic Good

Background: Faction Agent - Zhentarim Asset
--Personality Trait: I've dined with royalty and starved with the homeless. Rank and title mean little to me.
--Ideal: People. My loyalty is to my friends first, and everyone else second.
--Bond: I send money to my mother every month like clockwork.
--Flaw: I can't resist taking a risk if I stand to gain from it.

Backstory:
 


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Should be all caught up now. Let me know if you need something from me!

Last edited by ParzivalFair; 07-09-2019 at 04:21 PM.
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Old 07-06-2019, 01:41 AM
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Originally Posted by Drachenspirit View Post
I believe Aliu's application is complete.
Looks good! Added to the complete list.
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Old 07-06-2019, 01:50 AM
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@fuerdrake

Looks good! Added to the complete list.
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Old 07-06-2019, 02:16 AM
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Woot Woot!! Will do the whole number thing soon.
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Old 07-06-2019, 05:22 AM
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Application
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Name: Arqiroth Aapostamik
Alignment: Lawful Good

Background: Hermit - I was searching for spiritual enlightenment.
Traits: I feel tremendous empathy for all who suffer. I connect everything that happens to me to a grand, cosmic plan.
Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit.
Bond: I am still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaw: I am dogmatic in my thoughts and philosophy.

Race: Gold Dragonborn
Class: Cleric, Life Domain

Backstory: Born as a human to an impoverished farming family, from his youth Arqiroth received mystical visions from Bahamut. His family found his supposed visions and mystical experiences incomprehensible. As a young teenager, convinced of a higher calling, he ran away from home.

Living as a hermit in the wilderness, he ultimately found shelter among a group of Bahamut's followers. Inspired by his visions he chose to undergo the Rite of Rebirth, coming forth from the rite transformed into a Gold Dragonborn. Focusing especially on Bahamut's commitment to mercy for the poor and downtrodden, he took up the clerical mantle of the life domain in Bahamut's service. He often remains puzzled as to what Bahamut wishes him to do, but he vigorously upholds and applies Bahamut's teachings in all situations.

Arqiroth has traveled throughout the Sword Coast area seeking to bring mercy and healing to all who need it, and to defend with violence those who are oppressed. He is always keen to offer the chance for repentance to wrongdoers who are ready to do penance for their sins. Failing that, he is equally ready to render the wrongdoers incapable of further evil. Working with a group of adventurers, he has achieved much.

Upon arriving in Phandalin with this group, Arqiroth is most upset at the tidings regarding the Harbinger of Pre Justice. While the slaying of a Green Dragon is undoubtedly a gift to all the peoples of the Sword Coast, the murders of Harbin Wester and of the three year old child represent transgressions against Bahamut's mercy that he absolutely cannot tolerate. He vows to do whatever he can to end this evil blight. Whether he can persuade the Harbinger to repent and do penance for his sins, or if the Harbinger must be vanquished to end his reign of terror remains to be seen.
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Characters: Calurakas Zylstaer Wyran Zabroth Olias

Last edited by gjf2a; 07-12-2019 at 11:33 PM.
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Old 07-06-2019, 08:28 AM
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I'm familiar with Matt Colville, but not the specific rules for S&F. I assume Charisma is important for gaining/keeping/influencing followers, but are there any other stats to keep in mind during character creation? Or feats, subclasses, or other options I could take that work off of those rules?
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