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Old Nov 2nd, 2017, 01:44 PM
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Bugbears. Bugbears? BUGBEARS!

Spent a lot of time running and riding bicycle today, and for some reason, Bugbears just kept crossing my mind. Here are some bugbears. I could play them in 3.5 or 5e, pretty much any level I reckon.

Topaz Paddypaws Outcast
Topaz is a Rogue/Fighter or a Rogue/Barbarian (she has issues). She's underfed but clean, wearing faded clothes that were once red or pink even, and she has a silver bauble in each ear. She enjoys arts and crafts. She's friendly but reserved because she has virtually no experience with society.

When the bugbears raided the Goliath village, they felt confident of victory: they had numbers and stealth. Instead they fought the great humanoids to a draw and were forced to flee, licking their wounds. The Goliath sense of fair play meant retribution was inevitable...and when it came it was devastating. Every bugbear was slaughtered save one: a female cub. Female goliath Katha Quickhands Yandafari, whose own daughter had been slain in the first raid, claimed the cub as her pet. Blinded by grief, Katha let her behavior become erratic to the point of expulsion.

For almost twenty years, she wandered the lofty crags with her pet. Katha trained Topaz in the handicrafts she enjoyed. Topaz grew into her strength and her stealth, shaped by the unforgiving goliath morality.

Then goliath Jhaskar Farseeing Gheddoria--handsome, charismatic--led the Gheddoria clan right into Katha's little cliffside camp one night. Declared it was now theirs, and Katha could fight for it if she wanted to. A suitable match was chosen from among the Gheddoria. It wasn't meant to be a fight to the death...but Katha was accidentally thrown from the edge. Horrified, Topaz rushed down the cliff face only to discover Katha, the only family she ever knew, broken on the rocks and breathing her last.

Now Topaz haunts the fringes of frontier towns, hoping to pick up enough skills, equipment and training to some day hunt down Jhaskar. And all the Gheddoria. Because they took her family; and one day she'll take his. However many there might be.



Braegbhur
Braegbhur is a wretched specimen: scarred, pieces of his ears missing, fur lackluster and mangy in spots. He definitely has fleas and probably ticks as well. His carriage is hunched and furtive and he constantly looks around, ears twitching, as if hunted. Which he is.

He recently escaped from the gladiatorial arena where he'd been enslaved since adolescence. His only desire is to keep running,
as far away as he can, from his former master. To someday settle down, in peace and quiet, and not look over his shoulder any more.


Kaskarfazz Shruffter
Kaska is a rogue through and through.

Some bugbears give a bad name to bugbears--while being considered paragons of their kind. Kaska is a cross between --> Warning, link contains R-rated language --> Mickey the Pikey and Larry the Cable Guy. He left his settlement of itinerarant gypsy thieves to rustle up enough gold to someday buy everyone in his (extended) family their own elegant covered wagon. He's clever, a fast talker, smooth, and extremely cooperative when working toward a common goal. Which would involve him getting paid. He loathes owlbears.

"What the frell even are those things? Have ya nivver seen one o' dem frellers? All big frellin eyes and stoopit fedders all over the place. (Pass the gin, tanks.) So anyway about dis job yer offerin. Couldn't manage it for less'n eight tousand. What's dat? Four? FOUR? Frell me dat's awful, just a shame. It'll hafta be sivvin tousand five."



Gundrin
Gundrin is a half-ogre, half-bugbear ranger.

Best not to dwell on the circumstances of her parentage. When ogres fight bugbears, no one wins, and atrocities prevail. When ogress Ragid Mansmasher had her half-blood infant, the revolted clan elders insisted the girl be subject to the normal Clan test: three days left alone on the rocks. They were sure the pathetic, half-furred babe would never survive--like about half the Clan babies. Instead, she did. And she kept on surviving. Every year the ordeal was repeated for all Clan children, with a day added to the trial for each year.

When Gundrin reached adulthood--eighteen years--she was abandoned for 21 days without food, water, clothing or shelter. She survived and thrived, loving the time spent away from the jeers and the hurled trash...and returned to find the settlement wiped out. The banner of the Black Paladins of Arrowsmeet stood proudly among the smoking ruins.

Paladins? Everyone knows pallad-yin is a severely personal insult in Ogrish, related to the male genetalia. Can they be serious with that name? Who are these people?



Khffr
Khffr's an accomplished fighter/rogue. Trained in "item recovery" and "personnel downsizing services", he's urbane, intelligent,
thoughtful and prepared. He has formed a few very close bonds over the course of his career, and he's always on call for a true friend in need. Inclined toward philosophical ponderings at occasionally inappropriate times, he's a terrific addition to a party out for some mayhem--clandestine preferred.

For Khffr, life began the day everyone else died.

He was a cub of three when the Elf came, storming into the village. Khffr heard shouts and cries, and crept outside his parent's hut to see what was happening. No one else was around, but from the edge of the village, beyond the spiked wall, with the heads, he heard fighting. And then he heard nothing. He waited there, in the flap of the door, a black cub with just the beginnings of some tawny stripes on his back. Then he saw the Elf. And the Elf spotted him too, right away. But Khffr didn't run, and he didn't snarl. He just watched, carefully, as this new creature advanced slowly towards him. The Elf said words Khffr didn't understand and he just stared down at the little bugbear. For a long time, as if arguing with himself. And then he reached down, and scooped up Khffr.

Why didn't Khffr fight--bite and scratch? To this day he's not sure. But the Elf took him away, and fed him. And talked to him. Even as a small cub, Khffr had two notable qualities: his patience, and his curiosity. In time, in his village, these would have become cunning, and stealth, and black ambition combined with deadly tolerance. And why not...? His father and mother both came from the clan of the tribe's leaders. But with the Elf, these qualities instead were put to other purposes. Khffr was a very good listener, and an observant one. He soaked in the freedom from clan restrictions. He grew to relish the challenge of a fair hunt.

It was hard, a few years later, when Kael told him the truth about that day. But the Elf chose his time and his place carefully. They were sitting together, Khffr a young bugbear of some eight years or so, overlooking a certain cemetery. Kael explained this had been the work of raids from Khffr's village. Many more women and children slain, than men. Emissaries sent to beg for peace, even to offer a tribute, sent packing mutilated, or just killed. By this time, Khffr knew the difference between right and wrong. And he knew enough about Kael to know that the Elf did not lie, and nor did he always do what society expected and demanded of him.

The twenty years they've been traveling together has forged a strong friendship between the two. As Khffr grew, he took up the sword. Sometimes half-orcs were his teachers. Once there was a troll. Khffr learned from them all, and always returned to Kael. Khffr is open-minded and calm most of the time. He is quite at ease pondering the fate of mortals and gods as he swings his great sword in battle. He is prone to chat about prejudice and desire while picking a lock. More than anything else, it's still curiosity which brings him forth, sets his mind to work, informs his decisions. He always values the opportunity to see new places, learn new things.

It was a week ago that Khffr learned there was more to his troubled past than either he or Kael (for only he calls the elf Kael) had ever suspected. Khffr is a true outsider to bugbear society, and never seeks out his own kind. However, on his own in a seaside tavern (on his way to bring Kael some adamantine arrows), he was approached by a grizzled old specimen. This stranger introduced himself as Khrussif, a former outcast from Khffr's own tribe. Khrussif recognized the much younger bugbear's somewhat distinctive coat as one of the headbear's clan.

The story that emerged was deeply unsettling. Khrussif claimed he'd been ejected from the clan for refusing to knuckle under to something called Haorrak bru Kinfruur, the Law of Haorrak. Introduced by Khffr's own parents, this new Law demanded exceptional ferocity and complete ruthlessness in dealing with the nearby humans. This was contrary to the bugbear's normal interactions, which had always been based on financial gain and mere fear. This new law required ferocity, torture and death. It was doubtless these extremes which drew the attention of a number of adventurers, including, fatefully and ultimately, the wanderer Kael. Khrussif was a dissolute beggar, evil-eyed, mangy and mean. But Khffr thought long and hard about his story...


Khffr is big. He wears a dark gray cloak with a voluminous hood; boots and trousers complete his garb, so that in some circumstances, it's hard to tell what race he is. His armor and gear comes in varying shades of dark gray--slate, charcoal and so on--and aside from the cloak he keeps his gear trim and close to his body. Eerily, he moves in nearly complete silence wherever he goes. Seeing him unarmored reveals a powerful figure, amply wrapped with cables and sheets of iron-hard muscle. His coat is in wonderful shape, jet black and glossy, with yellowish highlights on his face and hands, and faint stripes on his back.


Captain Hammer and the Twice-Lost Caverns of Confusion!
Captain Hammer is a deranged genius gnome who rides Kraagh, a specially lobotomized bugbear, into action. He's like Sheldon except with mad vivisectionist skills. Chatty, clever to a fault, and supremely self-confident, he's obsessed with finding the Twice-Lost Caverns of Confusion...but the reality of the situation is even weirder!

 




Man I got more. Bugbears. No idea why.
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Last edited by ridin gaijin; Nov 5th, 2017 at 02:36 PM. Reason: yeah, more bugbears
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Old Nov 3rd, 2017, 06:16 PM
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Bugbeeeeeears!
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Old Nov 13th, 2017, 03:44 PM
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Quote:
Originally Posted by ridin gaijin View Post
Captain Hammer and the Twice-Lost Caverns of Confusion!
Captain Hammer is a deranged genius gnome who rides Kraagh, a specially lobotomized bugbear, into action. He's like Sheldon except with mad vivisectionist skills. Chatty, clever to a fault, and supremely self-confident, he's obsessed with finding the Twice-Lost Caverns of Confusion...but the reality of the situation is even weirder!

 




Man I got more. Bugbears. No idea why.
The Hammer... is my penis.
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Old Nov 13th, 2017, 06:57 PM
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Thank you Hennet.

There is NO WAY you don't need a bugbear in your game.

I don't care what game it is. You just do.
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Old Nov 29th, 2017, 12:07 PM
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Hennet needs a bugbear.
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Old Nov 29th, 2017, 10:26 PM
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And I am so here for you. Khffr may well be taken. Your next choice is...?
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Old Dec 1st, 2017, 10:46 AM
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If I were a straight-up player I'd pick Topaz Paddypaws Outcast. I love the Goliath angle, and I think that she should get stuck in a dwarven mine with one of my failed Goliath PCs.

If I were Hennet, I cannot back down from the challenge of Captain Hammer. Secret or not, there is so much material there...
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Old Dec 1st, 2017, 12:24 PM
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Thing about Topaz is she can be played a few ways. Imagine spending your life as the pet of a deranged Martha Stewart-level crafty Goliath. Then the Goliath DIES. What even does your psyche look like?
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Old Dec 1st, 2017, 12:44 PM
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Surely every craft would have a brutal, lethal usefulness. Doilies of mass destruction.
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