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Old Feb 4th, 2022, 07:36 AM
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MontageManiac MontageManiac is offline
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Excellent! So some further notes:

Skills & Saving Throws
You get nothing at level 0, BUT, whenever you succeed on an ability check that uses a skill during the adventure, decide whether you want your character to be proficient in this skill. If so, mark it on your character sheet. You can do this for up to four skills. Once you’ve marked a skill in this way, you’re considered proficient in it and get to add your proficiency bonus to future checks of that skill.

This is also the case for saving throws. At 1st level, characters have two saving throws they are proficient in, granted by their class. When one of your level-0 characters succeeds on a saving throw, you can choose to mark it on your sheet, and that character adds their proficiency bonus to future saving throws with that ability. You can mark up to two saving throws this way.

If you don’t select four skills and two saving throws for your character by the end of the adventure, you can select your skills and saving throw proficiencies when you advance to 1st level. The saving throw and skill proficiencies you select replace those granted by your class and background at 1st level.

Spell Scroll Use

To use a spell scroll, characters must succeed on a DC 14 ability check using a spellcasting ability of their choice: Charisma, Intelligence, or Wisdom. Characters proficient in Arcana can add their proficiency bonus to the check. On a success, the spell is cast successfully. On a failure, the spell backfires, and they must roll on the Spell Mishaps table to determine what happens. Unless otherwise noted, the spell fails and has no effect other than the mishap.
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PCs: Dramoth "Nova" / Rhokax Soulreader / Kayne Cyire / Torm / Donovan Whistler
GM: Scales of War 5e & Yeohven: Fall from Grace
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