#1
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The Secrets of Cinsex (5e, very complex hombrew setting with some house rules)
Last edited by Sebecloki; Aug 13th, 2022 at 09:55 PM. |
#2
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First of all, welcome to the Crossing.
This looks like a very interesting concept, but I have a few questions: - How medieval is the setting? Dark Ages or a bit more advanced? - Is literacy limited to the clergy and higher classes or is it more widespread? - How about education? Are there Universities? - What is the state of science (Flat globe, earth-centric or post-Galilean?)? Medicine (4 Humores from Hippocrates, leeches, barbers, herbcraft, midwives, higher education, apothecaries,…)? Alchemy (greek fire, philosopher’s stone, …)? - How does magic work in your world? Similar to the Weave or with Warrens? Spellbegging? Rituals? Summoning powerful entities to do your bidding? - A more game-mechanics question: only WOTC-sources or would you allow Spheres of power? I find the Spheres allow for more diverse characters. - What would be the posting frequency? Quality posts do take time. Greetz BC
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I have taken the Oath of Sangus. |
#3
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And one more thing: is necromancy an inherently evil act in your world?
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I have taken the Oath of Sangus. |
#4
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- How medieval is the setting? Dark Ages or a bit more advanced?
I'd say it's about late 1300s, but the impact of the fall of the previous empire didn't have quite the civilizational impact as that of the Roman Empire. The Ghedronian Empire wasn't invaded by horse archers like the huns and mongols, it was a purely political dissolution from a civil war. The parts basically split up, and engineering and mathematical knowledge was not lost -- so they didn't forget how to make concrete or build arches and multi story buildings. There's not a regression in these areas you'd see, for example, between roman era and anglo saxon era Britain. - Is literacy limited to the clergy and higher classes or is it more widespread? There are several levels of literacy -- there are several forms of the Ghedronisian tongue of different registers. These are only studied by scholars and clergy. There is another ancient language that can be compared to avestan, which is called Sunscript and Moonscript, and is believed to have origins across the sea. When it is used to write sacred documents it glows with an inner light, but disappears then until chanted by a properly invested cantor. These more esoteric languages contain magical and religious knowledge. The common tongue is called New Ghedric or Ghyfurian -- and literacy, writing, reading, and speaking, are far more prevalent than historical earth because of the existence of an order of priest/magi of a god of knowledge who are dedicated to spreading literacy. - How about education? Are there Universities? There are a few major wings of the educational system -- one is the temple school of the state faith of the phoenix and kingfisher. Another is that of the aforementioned god of knowledge. There is a hold over from the Ghedronian Empire known as 'Mage Fabricators" who were architects and engineers, and one of the guild halls survives in the city. There is also a university of alchemists/confectioners. - What is the state of science (Flat globe, earth-centric or post-Galilean?)? Medicine (4 Humores from Hippocrates, leeches, barbers, herbcraft, midwives, higher education, apothecaries,…)? Alchemy (greek fire, philosopher’s stone, …)? They don't have germ theory -- their science is sort of a new age concept based on the idea of chakras and elemental ley lines within the body. Healers mostly subscribe to the state cult, and are concerned with 'hot'/'cold' forces representing the balance of the two goddesses within the soul of the individual person. Even if they're not pious adherents, that basic framework impacts most of the culture, and you can even have healers that worship other gods basically use some form of that hot/cold theory. - How does magic work in your world? Similar to the Weave or with Warrens? Spellbegging? Rituals? Summoning powerful entities to do your bidding? There are several forms of magic -- One is 'possessing magic', which is psychic magic which derives from the most ancient times, millions of years ago, and was practiced by the Anadia halflings who were the first sentient species to create a civilization. The ancient mindmasters passed their consciousnesses down through different forms, and still exist in the present age. Their hosts practice a form of psychic magic that is corruptive for the mortal vessel their mind inhabits. These hosts also, throughout history, conducted experiments in summoning and alchemy that produced other corruptive arcane practices that are in some respects 'daughters' of the possessing arts. There is also something like a division between wizards and sorcerers. 'Wizards' -- gnosticans, learn magic as a form of advanced philosophy and gematria, and this is the kind of magic that is behind the 'imperial fabricators' and similar orders. They are rigid schools that have formal curricula and degrees. The other kind of magic is innate and is more like the magic of incarnum -- those with a special 'spark' that can manifest the powers of the earth soul. The faiths of the phoenix and kingfisher goddesses also teach that there is the 'Sunspark' and 'Moonglow', and that these are special mantles endowed on blessed individuals that are different from normal divine arts. They consist of elemental powers that can be infused into substances. - A more game-mechanics question: only WOTC-sources or would you allow Spheres of power? I find the Spheres allow for more diverse characters. I'm open to spheres, especially custom casting traditions. - What would be the posting frequency? Quality posts do take time. I was thinking 1/day monday-friday. We can discuss what would be doable. I'd rather have fewer, longer posts that developed more, than more frequent, more perfunctory material, but it has to be consistent enough to keep the game going. It will depend partly on the group. |
#5
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In regards to necromancy, it is not universally considered evil. The faith of the kingfisher goddess has elements of 'white necromancy', though also the traditional, evil forms as well. There's also a sect that worships the phoenix goddess as a phoenix of cold white or invisible flame, and that is considered a quasi-necromantic entity.
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#6
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Thank you for the information. So it is possible to make a healer-apothecary character who went to the Alchemy-university and uses his concoctions to restore balance in the hot/cold duality. And from his belief in the Kingfisher and to restore the balance in power between the gods, he/she is the major poisoncrafter of the new assassin’s guild.
A posting frequency of once per day is impossible for me to uphold (job, family with 5 kids, other rpg-games,…). Once a week is more achievable.
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I have taken the Oath of Sangus. |
#7
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Your list of races, I assume that is the only races allowed?
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die." |
#8
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BattleChaser, the spheres of power looks cool, never heard of it. How do they work?
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die." |
#9
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Well, I mostly use the pathfinder spheres, but it boils down to this. A class get a certain amount of talents they can buy as they level up. First you buy the base sphere which grants you a certain ability. For example the barroom sphere grants you the ability to use improvised weapons better or get drunk. Extra talents improve your ability to fight with improvised weapons or grants you extra abilities when drunk (for example a pseudo-evasion). Extra talents can be bought with feats or by taking drawbacks. It’s very cool and I’ve found it makes it easier to incorporate the little quirks of your character or what you think your character can do in the build.
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I have taken the Oath of Sangus. |
#10
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In terms of races, I'll entertain suggestions, but that's basically it -- I'm unlikely to go far outside of that for stuff like centaurs, fairies, drow, etc. For example, no Kalashatar, Warforged, or other setting specific things that aren't a part of this world. kobolds take the place of dragonborn as the 'dragon like' race.
Last edited by Sebecloki; Aug 14th, 2022 at 04:29 PM. |
#11
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Quote:
Last edited by Sebecloki; Aug 14th, 2022 at 04:33 PM. |
#12
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Quote:
I think in that format things would have to be changed to be a little more like a FATE game -- players can establish narrative elements themselves, and we work on a 'yes, and' model for narrative development. I'd probably have to do things like just post enemy stats so people can roll all the dice themselves for their turns, and resolve attacks and reactions without back and forth posts. That's all theoretically doable as long as its clear to everyone how it's going to work, and everyone's clear about it and on board with it. Last edited by Sebecloki; Aug 14th, 2022 at 04:37 PM. |
#13
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Quote:
Edit: and the cures and poisons he is using?
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I have taken the Oath of Sangus. Last edited by Battlechaser; Aug 14th, 2022 at 04:53 PM. |
#14
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yup -absolutely -- I may expand upon or lightly edit some stuff. You can also ask me more questions if you need clarification on things as you're brainstorming.
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#15
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This is so cool. Consider me hooked.
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I have taken the Oath of Sangus. |
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