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Character Sheets and Backgrounds
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A Mindflayer is a terrible thing to waste |
#2
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Name: Phineus Grabblegrax and Harold
Class(es): Druid Race: Gnome Alignment: Neutral Good Personality:As usual for a gnome, Phineus is always cheerful and good for a laugh. However, he prefers the company of animals to other humanoids. He loves the outdoors and enjoys watching the grass grow and the clouds roll by. He talks overwhelmingly too fast, which others seem to feel is annoying. He is fiercely loyal to his friends. Description: His skin is nut brown, like the bark of a tree. His hair is long and unruly. It may never have been washed, much less cut or combed. He carried an exquisitely crafted staff and wears a green cloak. His animal companion is a large gorilla named Harold. Phineus had taught him to smile and beg on command. His favorite food is pomegranate. Background: It had to be one of the greatest pranks ever. How Filtzwaddler accomplished it, Phineus never found out. But, he woke up one morning with a monkey sleeping next to him in his bed. Not only that, but he was shackled to it by the leg. The monkey wasn't happy to be attached to Phineus and went nuts. It ripped up his house and dragged Phiineus around the place. Phineus finally fed it some fruit to calm it down. With great effort, he coaxed the thing to the nearest blacksmith to have the shackles removed. This took quite some time, first, to get the monkey to calm down again and second, to get the blacksmith to stop laughing. Next was the problem of what to do with the monkey. The blacksmith suggested he take it to the druids, because they knew about animals. As recompense for laughing so long, the blacksmith made him a leash for his new pet. With much finger pointing and guffawing by the locals, Phin managed to get the monkey to a druid by the name of Bleetwiss. The druid refused to take the monkey, but agreed to teach Pineus how to take care of it. This wasn't what Phineus had bargained for, but he saw no other way. Bleetwiss trained the young gnome and they became friends in the process. He later taught him the druid secrets and Phineus eventually became a druid in his own right. Since the town was no place for a monkey, who the gnome named Hairy, he moved to a small shack in the forest. Phineus planted a garden and lived in peace and harmony with nature. He soon became bored with the lifestyle. He took Hairy on long walks through the forest, examining the flora and fauna. One day he came across a band of adventurers who were being attacked by owlbears. Phineus and Hairy joined the battle and were able to defeat the monsters and heal the injured. They stayed with the group since that day. Years later, Hairy was killed in battle and the devastated Phineus decided to leave the adventurer’s lifestyle behind him. Contact: Nebble Filtzwaddler, gnome Level 8 bard - Phineus long-time friend, who always happens to show up from time to time in an inn or tavern where the group was staying. He was collecting stories of the band to make into an epic tale. He is partially responsible for the party's notoriety. Most of the group find him quite annoying and each have threatened his life at least once. Party Role: Buffs animal companion, Healer, Wild shape shenanigans Last 25 years: Phineus went back to his little hut in the forest and started a small garden. He gradually enlarged it and took an unnatural interest in one particular plant: hops. He constructed a small brewery and made his own special brand of beer, which he calls Monkey Brew. He sells it to a nearby tavern, where his friend Filtzwaddler is the entertainment. He also raises exotic animals, specializing in griffon and hippogriff. He lives with a halfling servant woman named Tulip, who is an excellent cook. As a result, Phineus has gotten quite fat. He is nearly as round as he is tall. His hair has receded quite a bit, but what remains is as unruly as ever, despite Tulip's best efforts to tame it. He became a member of The Wardens of the Wood. Past Adventure: "The Monkey and the Princess" from the journal of Phineus Grabblegrax We were up in the Shadow Marches and ran into a band of barbarians. Negotiations weren't going well. Their leader howled with rage and made for the party, intending on killing us all single handed. Hairy stepped in front and with a lucky swipe, ripped the big orc's throat out. He spun around, fell down, twitches twice and was still. It got real quiet for a second, then the rest of the band turned tail and ran away. All except one. This tribe had some strange traditions. Apparently, if you kill someone in fair combat, the winner gets the loser's kin as slaves. At least, that was how "Princess" Uhwondra explained it. She was the leader's concubine. Now she belonged to Hairy. And she was okay with that. Well, we took her with us and soon found out why she was called princess. She refused to help out with anything. She said she would only do what her master told her. Hairy, being the strong silent type, gave her no orders. Uhwondra complained constantly about everything. All she really ever did was comb Hairy's fur. The monkey loved it.The rest of us did not. After three days, we decided to ditch her. The mage hit her with an extended sleep spell and we made a run for it. Some barbarians were good trackers, so to be safe we took a circuitous course back to town. We figured she would get the message and go back to her tribe. But when we got to town, a fellow told us about an orc female who was looking for a group of travelers with a monkey. He sent her up north. Needless to say, we went south... Last edited by Huhart; Nov 22nd, 2010 at 07:58 PM. |
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Name: Kelvin Goodhill
Class: Alchemist Race: Halfling Alignment: Neutral Good Personality: Somewhat reserved, Kelvin prefers the company of only a select few people. Most others a merely aquaintances in the form of colleagues and students. Kelvin's former students tend to call him "crabby", but Kelvin himself just sees himself as too busy to waste time on pleasantries. As a result, he tends to speak plainly and to the point. Description: Standing at 3'1", Kelvin is fairly ordinary looking for a halfling if not a little pale. His hands are rough from working in his lab and he smells faintly of chemicals and soap. He dresses neatly but in plain colors when not wearing his professor robes, and he keeps his hair short in order to avoid any unnecessary singeing while in the lab. In his adventuring days, Kelvin would often wear a utilitarian suit of leather armor, several pouches, and a bandolier full of various flasks, vials, and potion bottles. Background: The son of a successful magewright in Fairhaven, Aundair, Kelvin entered an arcane school in Arcanix as a youth with the intent of following the same career as his father. While in school though, he found alchemy to be his prefered subject; while in the lab, his skill in potionmaking put him on more equal terms with the taller races and he quickly reached the top of his class. The Aventure years: Upon graduating, Kelvin turned to adventuring as a means of saving up money and collecting ingredients for an alchemical lab. During this time he also learned a new skill not taught in school: poison use. Through the use of poison, he was able to help his party learn vital secrets (always with an antidote nearby) and to take down formidable foes. Retirement years: After the party bisbanded, Kelvin took a teaching position at one of Korranberg's colleges. In his spare time, he experiments in his basement hoping to one day perfect his techniques and create a philosopher's stone. Contact: Nolan Cantar- N (Half-elf Magewright/wizard) owns a magic shop in the Everbright district (Sharn:City of Towers pg.73) of the Middle Menthis Plateau in Sharn. A fellow student with Kelvin in Arcanix, Nolan periodically obtains hard to find alchemical materials for Kelvin and shares gossip from Morgrave University. Last edited by MorganLockbreaker; Nov 21st, 2010 at 05:28 PM. Reason: alignment |
#4
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__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
Last edited by Pilgrim; Nov 20th, 2010 at 09:01 PM. |
#5
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Name: Dawn Davidson-Antairus
Class(es): Fighter (nimble, two-weapon style) Race: Human Personality: When Dawn joined the party all those years ago, she was a bit of a pip. She was a fresh-faced 16 year old bundle of energy. She was wild and cheerful, full of mischief and adventure. She never had much use for the money she earned in her travels: she joined the party for the fun and thrill. She's all about the simple pleasures of life and rarely cares to spend money on luxuries (except of course for a good seamstress, because she has no patience whatsoever for sewing). Though her energy level has slowed from pinging-off-the-walls to merely-above-average, and she's lost a bit of her carefree attitude, she's still loves a good joke, a fine ale, and an adventure with friends. Description: Dawn's bright ginger hair has started to show some greys. Her youthful pixie face is now lined around the eyes and mouth. Her once carefree baby blues are somehow softer and harder—world-weary, but kind. She's gained a tad of weight around the middle and lost a smidge of her once well-defined musculature. But the pert freckled nose, the quick smirk and mischievous wink, those haven't changed a bit. Background: Contact: Adventure: Last edited by Jai; Nov 21st, 2010 at 06:06 PM. |
#6
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Kai "Lady Kaithrine" - Out of Retirement Aeryn Brighteyes - Atlantia, Where the Gods Roamed Last edited by Acheron; Nov 22nd, 2010 at 12:29 AM. |
#7
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Name: Fern Daega (or "Daega Blackwand", as he was known long ago)
Race: Elf Class: Wizard (Necromancer) Alignment: Chaotic Good Physical Description: Daega Blackwand, many years ago, might have been the quintessential dark wizard, with his flowing black robes and amulets and rings of power, wielding the strange Blackwand between his fingers like a conductor's baton. There was a bright darkness in his eyes then, and it made him fearsome to behold. Personality: While the party was not fighting, however, he doffed his magical implements to become the friendly, even impetuous young nobleman from House Valenar. He dressed richly, he smiled often, and (when no one was looking) he convinced most of the party's beneficiaries to increase their pay by a strong percentage. He was not an attractive man, but he spoke exceedingly well, and whether it was the darkness in his eyes or his strange eloquence, it was often hard to say no to him. He studied rigorously, as could only be expected of a powerful necromancer; but he also enjoyed flirting with tavern wenches, and he seldom slept alone. Background: Fern Daega, as he was named at birth, was an unmarked member of House Valenar, born to two parents who were both talented Healers. It was, then, only a matter of time before he joined the Healer's Guild himself; but when his family encouraged him to take vows and join the priesthood, "the better to understand the magic that binds our wounds", he found himself with a crisis of interests. He wanted to help people, yes, he wanted to ease their pain and remove their suffering; but he did not want to rely on the magic of the gods to do it. "I will not allow myself to become dependent on something that might someday cease to be," he wrote in one journal entry. He deferred entry into the priesthood, and became a wizard. He began his studies by examining the magic of positive energy; it seemed to be a powerful analog to the kind of magical energies being tossed about by clerics. But the energy of the gods would not reveal itself to him through study; indeed, it seemed that there were no methods of instantly healing one's wounds if one tried to use logic. As his time at the College of Wizardry was nearing its end, Fern grew desperate, and turned to darker arts; necromancy, it seemed to him, was the only form of arcane magic that manipulated life in any way, and so it must be the best place to look for clues that might follow his intentions. At last, he presented his thesis of Arcane Study to the College, theorizing that a necromancer could animate corpses as vile, undead creatures - why, therefore, could a well-intentioned necromancer not bring back a person's soul in the process? The College rejected his thesis, and denied him his robes. His family, as well, rejected his motives, and - although they did not outright banish him from their house - they ceased to provide him with financial support. It was shortly thereafter that he turned to adventuring as a source of income; and then it was only a matter of time before he became involved with Barrett's gang of misfits. Party Role: Daega and Roc were often at odds, each of them having their own ideas about how to negotiate (whereas Roc would be more inclined to brandish his sword than talk, Daega enjoyed polite discourse almost to a fault), and even on the battlefield their strategies were so similar that, occasionally, Daega would provoke Roc's ire simply by targeting the same group of foes. Whereas Roc's magic was fairly limited in scope, however - being almost exclusively of the "burn them to the ground" variety - Daega's magic found most of its usefulness in the creative ways Daega put it to use. On one occasion, for example, he used a cantrip to douse a roc's wings, causing the enormous bird to lose its flight and fall to the ground. The Last 25 Years: There were no last twenty-five years for Daega, unfortunately. And perhaps this is the real reason why the group split apart in the first place. When the group faced off against the Nalfeshnee and the succubi, it was Roc who struck Daega Blackwand down, sending him to his final destination. But the terror didn't stop there; for once Roc's mind had been recovered, the group sought to raise their fallen comrade from the dead; they paid good money for the strongest resurrection available, even - but Daega Blackwand's soul would not return. He had been taken, it seemed, into Hell. The Blackwand: With Daega dead, his strange wand became the inheritance of his apprentice, Mull. Mull was a spirited, but not very bright, young wizard who thought that the Blackwand might give him the power he needed to really shine as a wizard; but the Blackwand did not function, indeed, at all. Its magic, it seemed, was lost with Daega. |
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