#1
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General Guidelines
General Guidelines Before we get into searching the world for the horrors of the universe, it's important to lay some ground rules. I probably use a system similar to other games you have played. If you have not played a lot of games yet, don't worry. This thread will give you all you need to know about how to post. Most of what follows is stolen from Xastur, who made a great job of supplying information in his CoC game Also notable is Zeppo007 who was an inspiration for Xastur ans therefore is kind of responsible for the following as well.
This post might be expanded if a situation comes up that creates a new ruling.
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Last edited by sertaki; Sep 8th, 2015 at 10:59 AM. |
#2
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Adventure Background
![]() The Hangman's Noose Beldrin's Bluff was once a place for the nobles and wealthy inhabitants of the grand city of Absalom to gather and live, the shining center of an elite drawn by the prestigious location and it's beautiful sunsets. Named after the mysterious wizard who built a number of strange towers upon this cliff, it didn't take long for all manner of rich individuals to construct their own mansions around them and turn the surrounding area into a place of luxury and decadence – exquisite restaurants and bathing houses offered pleasures to those who could afford them and the streets were littered with merchants selling rare wares imported from the farthest reaches of Golarion. Today, the Bluff is a husk of it's former self. Years ago, the whole cliff-side upon which these grandiose structures were built was struck by an earthquake, and the landmass, eroded by the elements since ancient times, gave away – sloughing like dead skin from the city's peak into the crashing tide of Absalom's harbor below. Hundreds died that day, drowning in the merciless waters or getting smashed by rocks and debris. The quarter erupted into chaos and violence for weeks. Fortunes disappeared and untold murderous mayhem took place before the city officials were able to bring back a semblance of order to the ruined neighborhood. Only the poor and desperate remained in their homes and dared to walk the streets of Beldrin's Bluff amid the ruins of lost glory. Most fled to the inner city and accepted a life in a more mundane environment, while the abandoned buildings were soon claimed by the lowest of scums, beggars and all those who had nowhere to go. But more than one of the countless victims of that fateful day still lingered and stalked the nights, claiming innocents and dragging them down towards their cold grave. With time even those few people still left between the flayed bones of old manors were scared away, as the dead chose not to stay silent for long. Several places of former beauty were corrupted and infested with a sinister presence – trees grew twisted and putrid, wildlife degenerated into morbid forms and hordes of vermin were drawn to sites that were once lush green parks and meadows. Now Beldrin's Bluff is a ghost town. But of the many spirits said to plague the ruins, none is more well-known and notorious than that of Jarbin Mord. A man who managed to survive the great disaster, only to fall pray to madness and bloodthirst. Once the local executioner, a cruel twist of fate saw Mord dangling from the gallows one day himself. The tenth anniversary of his death nears, and his name is once again uttered in terror by those who live near the precipice quarter – the silent remnants of what was once known as Beldrin's Bluff. The people have never forgotten the unspeakable horrors – neither those he committed in his lifetime, nor those that followed later in his wake. Citizens mark their calendars in fear and on the streets, the children dance and sing. “Wealday, Wealday, Hangman comes for you, Ole Broke-Neck Mord, gonna hang you too.” Important Information While this adventure uses the rules of the Pathfinder RPG and has it's fair share of combat encounters, it also takes place in the genre of horror. Therefore a few warnings:
Application Guidelines The adventure takes place in the city of Absalom in Golarion. You must be one of the nearest relatives living in Absalom of a person that resided in Beldrin's Bluff during the troublesome times before and after the cliff's collapse. This person has since then either moved to a region far away from Absalom or died. They must have had at least a minor reputation in the district – either as a law-abiding citizen, shady work, or anything else you come up. The person must have survived the disaster and lived a few more months in Absalom near the ruins. Examples: Owner of a well-stocked butcher's shop at the border to a nearby district; member of the Bluff's watch; corrupt lawyer for the nobles, etc [/FIELDSET]
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Last edited by sertaki; Sep 7th, 2015 at 10:31 AM. |
#3
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Character Creation
I would like a few paragraphs about your character's background, appearance and personality. A brief mention of the reason your character is in Absalom would be good too.
Please also include their biggest fear - It might get used in the adventure, or it might not - we will see about that when the time comes ![]() I also need a short paragraph about your relative. This can be a very brief outline, or get into detail - but will not greatly affect your character's chances. Your character is the main focus here.
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Last edited by sertaki; Sep 30th, 2015 at 05:56 PM. |
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