Size: 7,500 to 10,000 people; roughly 8 square miles Purpose: Trade hub and oasis. Demographics:
60% Human
10% Goliath
6% Firbolg
6% Kenku
5% Lizardfolk
8% Tabaxi
4% Triton
1% Other
General architecture and layout: Buildings are mostly constructed of clay brick, though most businesses are fronted with a wooden façade that has more curb appeal. The east-west Trade Way splits into 2 wide, cobblestoned avenues as it enters town. Most visitors only see the main roads, so many shops and businesses are located there. However, the town measures a further distance north to south than it does east to west – all the way from the falls themselves to the grazing land to the south.
Each ward of the city, though often not terribly distinct from its neighboring district, has a few things in common: a marshall’s office, a public bath house, a food market, a school house, and a well. No walls or gates separate or surround the various wards, as they interfere with the flow of goods and people. Streets off of the main avenues are designed to help traffic move into the heart of the city. It can often be easier to go into town to one of the main roads, and then back out by a different road than to try to find a way across town via side streets.
Public buildings and most shops are designed to accommodate the height and girth of all possible patrons. Doors and archways are often 9 feet tall while ceilings are 11 to 12 feet. Inns and taverns will have beds, chairs, and tables in a range of sizes. Stairs and steps often split the difference, being 9 or 10 inches high and over 12 inches long (a little more than a Human-sized person is comfortable with but somewhat short for Firbolgs and Goliaths). Independent structures can vary widely. Many mid-level or better homes have basements where wood or coal-burning stoves provide heat for the entire building. As a result, kitchens are often in the basement as well. Windows are shuttered and curtained at night, as glass is seldom used for this purpose.
Wards:
East end trade ward: At the very eastern edge of the city is a large ward dedicated to accommodating the needs of visitors from the east. The district is replete with services such as liveries, inns, wheelwrights, bunkhouses, blacksmiths, brothels, tailors, cobblers, and a large market area for buying and selling goods. The east end ward focuses on providing the comforts of home to people from the eastern city-states. Most guild halls are also located here.
West end trade ward: Very much like the East end ward, except services here are more in line with what people from the western kingdoms prefer.
The market strip: Through the center of town runs the 2 major, cobblestone roads of the city where businesses cluster to sell to travelers and locals alike. Prices are often better here than in the trade wards.
Central (or King’s) ward: In the exact center of the city lies the manor of his majesty and his family – a large, 3-story estate. Other government buildings, including the mint, courthouse, jails, are also located here. Public executions are carried out in front of the jailhouse.
The military ward: Dominated by Braford Keep, this ward is owned by the royal family and consists of the barracks, armory, storehouses, and training grounds for the king’s army. Access to this district is more closely controlled than any other. Those without business there are asked to leave or face arrest on suspicion of spying. The city’s underground prison is also located here.
Eastlake: A Triton community makes their homes on the shores of Lake Harbladt. Tritons do not live in the lake, for the waters are far too cold, even for them. However, they do fish from the lake and maintain the water system of the city that runs from the lake underground to the various districts. The water is then accessed via wells and pumps. Despite the name, the Triton live on the eastern side of the southern shore.
The art district: Northeast of the central wards lies the temple of Tuntemus and is a gathering place for the learned and creative. Here also you’ll find a library, museums, and a school of arcane magic.
The craftman’s ward: The close-in southside area is home to the temple of Vaarentaa and many of the city’s finest craftsmen. They do not typically sell directly to the public. Go to the market strip for that.
The northern fields: The nobles of the city are land owners. No more is that obvious than in the fields between the lake and the northern market strip. Here, large plantations have been constructed to provide food for the city. Peasants can come here looking for work as farmers and caretakers. Utilizing the nearby waters of the lake, farms grow mostly rye, wheat, fruit and nut trees, and hearty vegetables.
The slum district: While not the really name of the district, the poorest district of the city sprawls across the southern reaches – giving rise to its official name: South Reach. This largest single district is the home to the peasants and simple laborers of the city, and is widely considered to be the lost lawless place. While the marshal service has not abandoned South Reach, it is certainly strained to keep up with the criminal element present here.
The Kenku spires: While officially part of South Reach and not a district onto itself, this feature of town is hard to miss. Several tall towers have been built on the tallest hill in the city, southwest of the central district. The spires are the exclusive home to the Kenku population and are the center of their community. The towers are colorful in the daytime and glitter on moonlit nights because of the artwork hung outside.
Ranch lands: South of the city is a wide-open area used for grazing many different kinds of farm and herd animals. The ranch houses are built close to the city with the pens for animals nearby and fields for grazing further out. The lands here are sometimes raided by Kobolds and Gnolls. Ranchers often hire mercenaries to help defend their lands.
The Forest district: While the forests and hills around Lake Harbladt appear to be relatively wild, hundreds of people live there – including an enclave of Firbolgs. The area has been left relatively uncivilized to allow natural flora and fauna to live in peace – except for the sanctioned hunters, trappers, and herbalists who harvest from the area. A shrine to Luonto is located here, though ‘unimpressive’ in the eyes of most civilized people. Some consider the entire forest to be his temple.
The Graveyard: Located just out of town to the west is the temple and graveyard kept by the priests of Hauta. Funeral processions bring the dead out of town and their bodies are burned away in pyres soon after arrival. The ash, bones, teeth, and offerings are buried here in the graveyard and watched over by Hauta’s servants. Mourners come here to offer sacrifices on behalf of the departed. Grave robbery is considered a crime against the dead and the family that they left behind. This law does not extend to ruins or ancient tombs, or graves outside of the city and temple grounds.
The cesspits: The builders of the city failed to plan for one important thing: a sewer system. Filth, waste, and debris must be collected and physically carted out of town where it ends up here. Downwind of town on most days, the cesspits are located southeast of town. Working here is considered the lowest of the low jobs but, in truth, the city wouldn’t function long without the garbage haulers. Collection bins for waste are kept behind shops and homes out of the public eye as much as possible. Back allies are avoided for this fact, as well as being dark and dangerous places to be at night.
The ruling family of Argillon Falls includes the following members:
1) King Olavi Remes - age: 50. In his youth, he was a great warrior. But as time and age started to catch up with him, he's more willing to let his generals and children fight his battles - in whatever form they come. He's been a firm but fair ruler, yet sometimes has grand ideas that don't seem completely feasible.
2) Queen Silja Remes - age: 46. Graceful and beautiful, Silja seems to have an eternal beauty that has not faded with age. Even her gray hair looks elegant and lustrous, like fine silver. A quiet woman, she plays the role of queen with soft-spoken dignity. However, she often claims that her number one role, as she sees it is being a mother.
3) Marcus Remes - age: 18. Marcus has shown himself to be a brilliant and well-spoken young man, even before he came of age. When he enters a negotiation or speaks to others, he always seems to come out on top - either politically, socially, or in whatever deal he has arranged. A bit of a bard, he plays well on the harp and dances and sings better than most nobles. He hasn't taken a love interest yet but he definitely has plenty of suitors. He counts many people as his fried but keeps few of them close.
4) Ebele Remes - age 23. The only daughter of the royal couple has never really taken to court. She prefers to take action instead of talk and does not possess the most skillful tongue. She is pretty, with medium-length auburn hair and a hearty physique, but pays little attention to fashion. She serves in the King's Army but insisted that she not be given special treatment or position as princess of the realm. Instead, she worked her way up from the lowest officer rank and can now boast herself captain. She spends as much time on the roads and hunting down dangers as in the city.
5) Mikko Remes - deceased. The king's eldest song was a rising star when he was killed in the foothills to the northeast of town by a Chimera. Many of the citizens still remember him fondly and speak of their wish that he had lived. He was both powerful like his sister and well-spoken like his brother. His death was a terrible loss to both the royal family and the city. He was entombed in a special mausoleum west of town.
Last edited by girlplay; May 22nd, 2019 at 10:26 PM.