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  #316  
Old Jun 2nd, 2023, 10:20 PM
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once he has all the stuff, including the robe, he'll climb down again

Dice Roll:
1d20+21 (8)+21 Total = 29
Dice Roll:
1d20+21 (6)+21 Total = 27
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  #317  
Old Jun 3rd, 2023, 01:02 AM
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He makes it down no problem.
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  #318  
Old Jun 4th, 2023, 12:23 PM
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Keeshraal returns to the others. "AN unlucky Dwarf, the beast's current meal, had this on him." He shows the items to everyone.

Kazgar returns to the others.
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  #319  
Old Jun 7th, 2023, 03:21 PM
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Chemistry thanks Keeshraal for climbing up and bringing those things back down.

"We should inform the guard back in town about the Dwarf. Someone might be missing him."
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  #320  
Old Jun 7th, 2023, 11:30 PM
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Kazgar

"We should make one more circuit around the island before we leave."
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  #321  
Old Jun 10th, 2023, 02:52 PM
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Kat and Cronus agree, Kat "Another search, make sure we catch any more evidence we find"
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  #322  
Old Jun 12th, 2023, 08:07 AM
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Chemistry agrees, and aids in one more circuit.

Dice Perception:
1d20 11
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  #323  
Old Jun 13th, 2023, 04:54 PM
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Dice Keeshraal per:
1d20+10 (13)+10 Total = 23


Dice Kazgar per:
1d20+6 (6)+6 Total = 12
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  #324  
Old Jun 17th, 2023, 06:57 PM
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I recall precisely what you already found and didn't, so I'll just go over the entire list;

You can identify six graves in the boneyard that appear to have been tampered with, sagging into the ground as though they had collapsed from below, and leaving wide depressions in the muddy earth. These six graves are empty, but the other graves are undisturbed

While searching the southern end of the boneyard you come upon the remains of an old camp. Around a small firepit are a waterskin (still half full of wine), the aged remnants of some trail rations, and a curious glass vial. The bottom of the vial contains the dried remains of a green substance that smells vaguely of carrots. You identify it not as a potion, but as an alchemist’s darkvision extract.

You found the coracle hidden in the trees and brush along the southwest shore of the island. Dried blood can be noticed in the bottom of the boat. The coracle contains an oar, a moldy leather travel bag with
a damp artisan’s outfit (a shirt, breeches, shoes, and a cloth apron) inside, and a vile object—what appears to be a detached human face (it was worn as a disguise whenever the person entered the swamp).

a length of rope stretches from the boat into the waters below. The rope is attached to a heavy sack, which I believe you hauled up. The sack is very large (big enough to hold a Medium-sized humanoid in fact) and has dried blood soaked into its fabric. The sack holds some rope, a gag, a rusted lantern, a trio of heavy knives, and a rusted shovel.

You also finds a leather-bound case filled with fine tools, made of silver with amethyst handles, lost in the undergrowth nearby. The set is worth 300 gp. You can deduces that this is a surgical tool set used by physicians and chirurgeons. You also notice a small symbol on the handle depicting a raven. These tools were also the gravediggers though he is unaware that he lost them here, and so never returned to reclaim them.

You can make certain deductions about all you've found. If you need GM assistance, let me know.
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  #325  
Old Jun 21st, 2023, 10:21 PM
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Chemistry is not sure what it all means, but she tries to summarize it anyways.

"It seems as though someone or something has been digging up graves, or getting at them from below, and cutting off their faces. To what end? Is all this related to creating golems, and to Ken somehow? I wonder if we would find bodies in the water if we searched the bottom."

She tries to recall if she's seen the raven symbol before.

Dice Knowledge/Local:
1d20+2 (1)+2 Total = 3
(untrained) or
Dice Knowledge/Arcana:
1d20+7 (13)+7 Total = 20
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  #326  
Old Jun 21st, 2023, 11:23 PM
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Her use of Knowledge Arcana cannot identify the Raven symbol on the tools, but it suggests probably a brand emblem from the maker of such fine tools.
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  #327  
Old Jul 28th, 2023, 05:09 PM
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Chemistry looks at the others. "What do you think? It is worth the effort to search the water in the area the boat was found and where the creature was last seen?"
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  #328  
Old Jul 29th, 2023, 03:36 AM
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Kazgar "Sounds risky, unless you have some water magic?"
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  #329  
Old Jul 29th, 2023, 07:59 PM
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Cronus "The risk is the caymen in the water, if we can keep them away, we might find something, worth trying to search, I think."

Kat "We can try, but, if it gets too risky, dont bother."
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  #330  
Old Aug 12th, 2023, 10:15 AM
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"Okay, let's coordinate and try a bit of a wider search near the area of the attack." Chemistry suggests moving there now.
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