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  #181  
Old Jan 16th, 2011, 11:32 AM
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Ok RD I'll see what changes if any I want to make now and then I will work with you as we go forward to work the PRC or retrain any feats as needed.

EDIT: DM's - I was wondering what the posibilty of developing an item like monk straps/wraps (ie. Ki Straps from the MIC in 3.5, or monk wraps from NWN or DDO) would be. These would be cloth strips that wrap around a monk's fists. They can be enchancted like a weapon (+1 - +5, and or select item enhancements that make sense) and apply to the monk's unarmed attacks.. For game balance they would need to be purchased either as a single item and only applied to one fist or buy two (paying for both to be enchanted like a double weapon or two seperate weapons for a two weapon fighter) and then applied to each fist. They would take up the "Hands" slot on the body.

If this is possible then I will definately drop the guisarme from Father Finn and pursue the unarmed fighting approach which would definately work better with the whole Role play idea of the "Dance of Joy" or "Battle Dance" that clerics of Lliira are trained in and especially the Crimson Mummers with which Father Finn traveled, and trained, for a time.


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Last edited by Chrystrom; Jan 16th, 2011 at 02:07 PM.
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  #182  
Old Jan 16th, 2011, 02:12 PM
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This is absolutely possible... something akin to gauntlets. In fact, I believe that gauntlets serve that purpose in the core rules, I may be wrong. Anyways, feel free to use the monk wraps.
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  #183  
Old Jan 16th, 2011, 02:25 PM
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Core rules kinda screw monks by not letting them use gauntlets and having the Amulet of Mighty Fists be way more expensive than someone enchanting an ordinary weapon. Monk wraps are a good idea, I think I'm gonna steal them for all of my future games.
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  #184  
Old Jan 16th, 2011, 02:30 PM
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Cool Cool thanks RD Ok I will work with the rules for gauntlets (in other words apply any rules that go with using gaunlets for unarmed strikes) for this but make them cloth monk wraps instead of metal gloves.

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Last edited by Chrystrom; Jan 16th, 2011 at 02:32 PM.
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  #185  
Old Jan 17th, 2011, 10:35 AM
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Ok I think we are supposed to be discussing things we want and people we definately want to bring with us. We have 5000gp in the group kitty (though this is not our building money).

Items Proposed:
1. Field Provision Box: 2,000gp Produces a full day sustenance for up to 15 humans or five horses

2. Wand of Cure ______ Wounds: 750gp (Light) - 11,250gp (Serious); Maybe even a supply of Cure light wound wands for some healing backup


Proposed Henchmen:
1. Edith O'Neil: Head Cook (wife to Robert O'Neil)

2. Robert O'Neil: Sergeant of the Guard (husband to Edith O'Neil)


Ok that's just to get us started. Other ideas?

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  #186  
Old Jan 18th, 2011, 12:04 PM
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CONGRATULATIONS
idilippy


Great job man, heck of a submission. For the record I volunteer if you ever need a player.
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  #187  
Old Jan 18th, 2011, 12:23 PM
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Haha thanks, I'll keep you in mind.
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  #188  
Old Jan 19th, 2011, 02:44 PM
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Quote:
Originally Posted by Humble Athena View Post
If our glorious DMs desire 5 or 6 people, we have possible candidates in Grogg Tree and/or Dark Tower other(?), who might be interested in joining the game.
Anyone have any other ideas, or do we just stick with the four of us?
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  #189  
Old Jan 19th, 2011, 03:02 PM
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GleefulNihilism is one name that comes to mind... he was always a consistent poster and an excellent roleplayer.

We can always look at it if the lack of a meatshield becomes an issue later in the game.
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  #190  
Old Jan 19th, 2011, 04:11 PM
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I don't know how you feel about this, but I was also thinking that if you want to create this game and setting for the longhaul, you could always have one or the other player come in at a later moment, either permanent, or as a onetime special adventure, or as a recurring helper. The good part about this is that probably, it would make the game run a lot faster and more consistent if and when you want to deal with the castlebuilding stuff.
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  #191  
Old Jan 19th, 2011, 04:15 PM
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We can try without a meatshield... after all, that's what the castle walls are for....
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  #192  
Old Jan 19th, 2011, 06:26 PM
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GleefulNihilism sounds fine by me, and/or sticking with things as they stand is fine as well.
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  #193  
Old Jan 19th, 2011, 09:59 PM
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Yep..what ever gets us moving forward is good by me

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  #194  
Old Jan 20th, 2011, 09:37 AM
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Same here, either way I'm fine with it.
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  #195  
Old Jan 20th, 2011, 09:45 AM
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Then lets leave it just us... and if we need another player in the future we will seek one out.
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