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  #1  
Old Dec 2nd, 2011, 11:58 PM
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Watering Hole

This is where you sit around and talk to people(blimey!).

Frogman: All your equipment is automatically resized to match your new Pooka form, which will be a very small number of posts in when the game starts. Note that I forgot that you picked Random as your Legendary Weapon, so if you want to have the Flute of the Four Winds over the boots, tell me, and I'll type it up.

Jonny: Note that when crafting your character, there's a difference between spells you're lugging around(For the sake of mad SCIENCE) and spells you can actually cast. You can only cast Abjuration, Conjuration, Divination, Transmutation, and Universal spells off the Wizard list; your SCIENCE items can use any Wizard list spells of an appropriate level, though. Essentially, your prepared spells can be thrown around spontaneously if you're in a bind, while your actual might comes from the toys you smelt up. You're assumed to have 6+INT cantrips in your spellbook, and 4+INT 1st level spells in your spellbook, for free; the rest must be bought as buying a scroll.

Arcane Jazz: As with Frogman, though since you wanted your character to be adorable, it's worth pointing out that you don't have to resize your legendary gear. The Sylph's Feather can stay a longsword if you wish(thus doing Medium Longsword damage stats, and functioning as a Greatsword for you). You get a Spellbook with 3+INT cantrips and 1+INT 1st level spells in it, but you don't get the option to buy more(due to which curse you have). Note that your Pooka diplomat powers are essentially worthless compared to the Curse of the Diplomat character, and not worth writing down, but in exchange, you get the boons attached to the Curse of Mirrors(which is why I allowed it).

sammichweasel: Since you're taking a Natural Weapon Ranger, keep in mind that I streamline Natural Weapons in my games. They're treated as Unarmed Strike attacks, with multiple Attacks/Round at higher BAB and such, similar to a Monk. It's a lot easier to keep everyone on the same page, and not worry about alternate multi-attack rules and whatnot.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 3rd, 2011 at 12:23 AM.
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Old Dec 3rd, 2011, 12:19 AM
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>:]
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Old Dec 3rd, 2011, 12:32 AM
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@Fragmaster: What would you suggest as my ancestral weapon because I'm not really sure what the Flute would do for a witch but I have a good guess as to what the boots would do.
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Old Dec 3rd, 2011, 12:37 AM
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The flute of doom! Serves as a thwacky weapon(though nowhere near as useful in combat as the actual weapons like the sword/gun), spell focus(playing it counts as Verbal/Somatic components for spells), and various evoked effects(create gusts of wind, use it to carry buff spells to allies within earshot rather than the spell's original range, or just play a random tune on it and hope for the best).

The boots of justice! You can just read what they do in the character thread, because I typed those up.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 3rd, 2011 at 12:42 AM.
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Old Dec 3rd, 2011, 12:48 AM
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I think the flute is more "magically thematic" so I'll go with that. The original reason I didn't specify was because I didn't want to be tied to one object and wanted the app to work on the basis of character.

One more thing Do I create my character as an elf or as a pooka? I know I've got the curse but does that apply to things like the "class skill" and the stat assignment?
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Last edited by Frogman; Dec 3rd, 2011 at 12:52 AM. Reason: Forgot Something
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Old Dec 3rd, 2011, 01:11 AM
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Does my psion count as a caster for your magic point thingy or do I use the standard psion rules to figure out my powers and such?
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Old Dec 3rd, 2011, 03:37 AM
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Hi everyone. I'm usually slow getting character sheets posted, so if I'm being slow, begin yelling things.
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Old Dec 3rd, 2011, 06:44 AM
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Creation question: Do you mind if I use the Monkey Grip feat to weild that sucker 1 handed (-2 penalty)? For practicality, he likes to cower behind shields. For comic effect, its adorable when a goblin child weilds something clearly too large.

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Last edited by JonnyGulliver; Dec 3rd, 2011 at 07:33 AM.
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Old Dec 3rd, 2011, 08:54 AM
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Frogman: Right, I'll get a flute typed up shortish. Create your character as a Pooka, yes.

Still_Pond: Psions use PP as normal. No need to complicate things when they already effectively have MP.

Jonny: No, no monkey grip with guns, sorry. I'm so mean.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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Old Dec 3rd, 2011, 09:15 AM
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Hooray! I'm dealing with a horrifying stomach bug right now while my wife and son go to my in-laws, so I should totally have time to whip Garr up.
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Old Dec 3rd, 2011, 10:53 AM
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I'm going to roll for my 2nd level HP, against my better judgement.
Dice HP:
1d6 3
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Old Dec 3rd, 2011, 11:16 AM
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Are we doing traits? (guessing not)
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Old Dec 3rd, 2011, 12:06 PM
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No traits for you. Be sad.

Frogman: Right, it's missing the upper level stuff, but the general idea of the flute is typed down. It hits things, has the Random Tune desperation ability, Spell Wind evoked ability(lets your touch spells go farther), and the titular Four Winds songs. Also Metamagic Feats that can be used when playing the flute to cast spells. In exchange for having so many evoked abilities, it runs off of an MP pool that recharges at the start of the day, though you can spend MP as a standard action to give it more(you can't take any out of it, though).
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 3rd, 2011 at 12:29 PM.
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Old Dec 3rd, 2011, 01:06 PM
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so, should I be looking at the monk attack track? Also, what should I do about all the abilities/features that say "gain a natural weapon"?
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Old Dec 3rd, 2011, 01:13 PM
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Whenever it says that, replace it with a 1d6 unarmed strike of the same damage type(so claws would be a 1d6 lethal SLA attack). And you don't actually follow the Monk damage(you'd use Improved Natural Weapon to increase damage), just that when you hit 6BAB, you can make a second attack with it, a third at 11, and so on(normally, you can't with natural weapons).

Right, the Voluminous Tome and Myriad Cloak are done. Just need those secondary abilities for the Flute at some point(though you'll need to be level 11 to get to the first blank spot at the moment). Feel free to splatter me with suggestions.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 3rd, 2011 at 01:56 PM.
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