Mechanics Lady Fate is quite fickle - RPG Crossing
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  #1  
Old Sep 22nd, 2012, 10:36 PM
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Lady Fate is quite fickle

The dice rolling thread

Intimidate
Dice Roll:
1d20+10 (17)+10 Total = 27
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  #2  
Old Oct 10th, 2012, 10:00 PM
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roll here for stats; an 8, an 18 and...
Dice Roll:
4d6kh3 2, 4, 4, 4 (keeping 4,4,4) Total = 12
4d6kh3 3, 4, 4, 5 (keeping 4,4,5) Total = 13
4d6kh3 6, 1, 6, 1 (keeping 1,6,6) Total = 13
4d6kh3 2, 2, 6, 1 (keeping 2,2,6) Total = 10
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Old Oct 14th, 2012, 05:24 AM
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Dice Attack: Longbow vs. Buzzard/ Damage:
d20+11 (20)+11 Total = 31
d8+5 (3)+5 Total = 8

Dice Crit Confirmation/ Critical Damage:
d20+11 (8)+11 Total = 19
2d8+10 (7, 6)+10 Total = 23

Dice Survival: Preping carcass for meal:
d20+11 (7)+11 Total = 18

Dice Appraise: Any bits of value (i.e. feathers or claws):
d20+5 (14)+5 Total = 19
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Last edited by irishking7777; Oct 14th, 2012 at 10:50 AM.
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Old Oct 14th, 2012, 03:31 PM
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Dice Skill Check: Diplomacy:
1d20+6 (18)+6 Total = 24
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Old Oct 16th, 2012, 04:50 AM
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Dice Intimidate: Get a better deal on the beds:
d20+18 (5)+18 Total = 23


Feng would have thought about intimidating for a better price, but then (after reading through the skill's discription) would have decided that it would be in his best interest to not take a dump were he sleeps, if you catch my drift.

Dice Survival: How to create a cool breeze:
d20+11 (19)+11 Total = 30

Dice Knowledge Nature: Is it a natural breeze?:
d20+9 (16)+9 Total = 25

Dice Knowledge Engineering: Is there a way to build something that creates cool air?:
d20+5 (15)+5 Total = 20
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Last edited by irishking7777; Oct 17th, 2012 at 05:31 AM.
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Old Oct 17th, 2012, 12:54 PM
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Dice Skill Check: Diplomacy:
1d20+6 (12)+6 Total = 18
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Old Oct 18th, 2012, 02:04 PM
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Dice Diplomacy (Gather Information):
1d20+7 (11)+7 Total = 18


Dice Prescience (Divination supernatural ability):
1d20 18


EDIT: (Using the result of the prescience roll in lieu of the diplomacy roll for a total of 25)
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Last edited by Thorsten; Oct 18th, 2012 at 02:05 PM.
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Old Oct 18th, 2012, 04:58 PM
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Dice Perception: Anything of interest around the site:
d20+11 (11)+11 Total = 22

Dice Survival: If it helps.:
d20+11 (20)+11 Total = 31


I'm guessing Perception includes Search as well as Spot and Listen
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Old Oct 18th, 2012, 05:22 PM
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Dice Skill Check: Perception:
1d20+11 (5)+11 Total = 16


No point in rolling for survival after that natural 20.
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Old Oct 19th, 2012, 03:25 AM
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Dice Survival: Checking Well water:
d20+11 (4)+11 Total = 15
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Old Oct 23rd, 2012, 05:52 AM
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Dice Knowledge (Arcane) + Prescience - use best roll:
1d20+10 (20)+10 Total = 30
1d20+10 (7)+10 Total = 17


Dice Knowledge (Planes) + Prescience - use best roll:
1d20+0 (2)+0 Total = 2
1d20+10 (10)+10 Total = 20
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Old Oct 25th, 2012, 02:40 AM
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Dice Skill Check: Intimidation:
1d20+7 (4)+7 Total = 11


Dice Initiative (if it comes to that):
1d20+2 (11)+2 Total = 13
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Old Oct 25th, 2012, 04:53 AM
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Dice Intimidate: Dazziling Display:
d20+18 (15)+18 Total = 33

DC= 10+HD+WIS, Shaken for 1 round +1/ 5 DC was beaten by. Affects foes within 30 ft.

Dice Initiative:
d20+3 (2)+3 Total = 5
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Last edited by irishking7777; Oct 25th, 2012 at 04:55 AM.
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Old Oct 25th, 2012, 11:13 AM
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Initiative, if I still need it by the time I get there:
Dice Roll:
1d20+4 (9)+4 Total = 13
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Old Oct 25th, 2012, 04:43 PM
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Dice Charge attack/ dmg:
D20+18 (14)+18 Total = 32
d12+22 (5)+22 Total = 27

Dice Vital strike:
d12+0 (3)+0 Total = 3

Dice Rhino hide:
2d6+0 (6, 5)+0 Total = 11

Dice Scout charge:
D6+0 (1)+0 Total = 1
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