#61
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'damage' is positive energy Dice Roll:
6/7 lay on hands remain
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#62
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Dice Skill Check: Acrobatics:
Dice Skill Check: Perception:
Attack 1: *using Taifu no Roa (cold damage) Dice Attack:
Dice Damage:
Dice Damage From Fan:
Attack 2: *using Raitoninggukuikku (electricity damage) *using an Elemental Fist attack as well to deal additional electricity damage Dice Attack:
Dice Main Damage:
Dice Damage From Fan:
Dice Damage From Elemental Fist:
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Agenda in a time of fear: Be not afraid.
When things go wrong, do right. Last edited by Atalla Wanderer; Jan 30th, 2013 at 04:31 PM. |
#63
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Fortitude Save 1:
Dice Roll:
Fortitude Save 2: Dice Roll:
Fortitude Save 3: Dice Roll:
Whew! Survived paralysis. Dice Skill Check: Acrobatics:
Attack 1: with Raitoninggukuikku Dice Roll:
Main Damage: Dice Roll:
Damage From Fan: Dice Roll:
Elemental Fist: Dice Roll:
Total: 20 Attack 2: with left hand Dice Roll:
Main Damage: Dice Roll:
Elemental Fist: Dice Roll:
Total: 24 Attack 3: with feet Dice Roll:
Main Damage: Dice Roll:
Elemental Fist: Dice Roll:
Total: 23
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Agenda in a time of fear: Be not afraid.
When things go wrong, do right. Last edited by Atalla Wanderer; Feb 8th, 2013 at 02:22 AM. |
#64
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Dice 4x DC 12 FORT saves:
vs.wolf 7 Dice Attack1 hit/dmg/Vital Strike:
vs. wolf 8 Dice Attack2 hit/dmg/Vital Strike:
Dice Crit Confirmation / additional dmg:
Power Attack, Furious Focus, and Vital Strike feats were used.
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Oct 28th, UPDATE: Things appear to be settling down. Returning to normally scheduled posting Last edited by irishking7777; Feb 8th, 2013 at 05:22 AM. |
#65
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searing light, ranged touch:
Dice Roll:
Dice untyped damage:
oops, that should have been 6d6 damage Dice Roll:
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Last edited by Admin RonarsCorruption; Feb 8th, 2013 at 11:06 AM. |
#66
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Empowered Magic Missile
Dice Roll:
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Father of proud children. Expect the next 18+ years to be erratic and/or chaotic.
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#67
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Dice Come out of Rage DC 13 (1 for each round and 1 for crit):
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Oct 28th, UPDATE: Things appear to be settling down. Returning to normally scheduled posting Last edited by irishking7777; Feb 13th, 2013 at 05:51 AM. |
#68
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Lay on Hands Soulcleaver (5/7 remain)
Dice Roll:
__________________
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#69
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Lay on Hands, Mizu x2 (3/7 remain)
Dice Roll:
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#70
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For looting the bodies.
Dice Skill Check: Perception:
__________________
Agenda in a time of fear: Be not afraid.
When things go wrong, do right. |
#71
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__________________
Oct 28th, UPDATE: Things appear to be settling down. Returning to normally scheduled posting Last edited by irishking7777; Feb 16th, 2013 at 02:23 PM. |
#72
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Knowledge check to dredge out some info on flying, screaming skulls
Dice Knowledge (Relevant Skill):
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Father of proud children. Expect the next 18+ years to be erratic and/or chaotic.
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#73
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Dice Perception: Trapsense adds +2 on top of the roll:
So Trapsense gives +27... crap I hope that didn't eff up the coding. Just accidently erased the end [ dice ]. Whoa. thank goodness. To clarify, Soulcleaver is searching the makeshift cap for any and all evidence. Dice Knowledge: Engineering- Get a sense where an entrance might be:
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Oct 28th, UPDATE: Things appear to be settling down. Returning to normally scheduled posting Last edited by irishking7777; Feb 27th, 2013 at 06:21 AM. |
#74
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Dice Perception: Finding any tracks that lead away.:
Dice Survival: Find tracks and get a direction their heading:
Dice Knowledge- Nature: Get a better understanding of the storm and how much time they have before it reaches them:
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Oct 28th, UPDATE: Things appear to be settling down. Returning to normally scheduled posting |
#75
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aid another: climb
Dice Roll:
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