Chapter 1: Attack! - Page 10 - RPG Crossing
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  #136  
Old Apr 22nd, 2014, 09:59 PM
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Well, with taking damage, you'll need to pass a DC 15 concentration check Alex, or you'll lose the spell.
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  #137  
Old Apr 23rd, 2014, 01:25 AM
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concentration check
Dice Roll:
1D20 16


when did i take damage? also i have spontanious casting and spell penetration.
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  #138  
Old Apr 23rd, 2014, 01:55 AM
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As I mentioned, you provoke an Attack of Opportunity if you cast a touch attack spell. The Attack of Opportunity hit and did damage, which is what the roll is for. But you passed so all is well.
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  #139  
Old Apr 23rd, 2014, 11:23 AM
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how much did i take because i did not see that post, this is so i can track my health
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  #140  
Old Apr 23rd, 2014, 11:36 AM
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4, and it's just on the last page.
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  #141  
Old Apr 23rd, 2014, 11:52 AM
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Thank you
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  #142  
Old Apr 23rd, 2014, 12:03 PM
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No problem
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  #143  
Old Apr 26th, 2014, 05:50 PM
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The bandit with the bow on the table aims for Scara as he runs up, as he doesn't want to shoot into the wolf-on-dwarf frenzy going on in front of him.
Dice bandit bow:
1d20+3 (19)+3 Total = 22

Dice damage:
1d8 3


The Dwarf behind Ruina swings his hammer again and yells, "You planning on doing anything about this, Zolf?!" to the man in the robe.

Dice dwarf hammer:
1d20+8 (2)+8 Total = 10

Dice damage:
1d8+1 (1)+1 Total = 2
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P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #144  
Old Apr 26th, 2014, 05:59 PM
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Scara manages to dodge the arrow enough so that it doesn't stick in him, but it does graze his chest and leaves a pretty nasty gash. The dwarf takes another swing at Ruina, but throws himself off balance and just sends dirt flying up from the ground. Scara lunges at him with electrified hands and grabs him, but the dwarf swings back and smacks him back. (that attack is at the bottom of page 9, just so y'alls know)
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P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #145  
Old Apr 26th, 2014, 06:24 PM
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Perception time post!

Sven doesn't notice anything much about the bandits besides what they've already established loudly themselves. Most of them are clearly trying to surround Gamagori and turn him into their new dartboard against the side of the fort, the Grippli is nowhere to be seen but assumedly invisible somewhere, and he hears lots of yelps and shouting from over the wall of the other make shift dinner area. Also now that he looks, that squishy wizard he slashed looks more like some teenage punk, so that's kind of awkward.

Our little invisible froggy friend meanwhile scopes out the area for traps, of which none appear to be in the area. He then turns his eyes to the pile of treasure laying on the ground behind the blue-haired bandit. It looks to be mostly coins with a few stones and gems of various colors thrown in. It's still too far to see for certain exactly what kind of stones and in what conditions, though. No sign of a hanger or a stein in the pile, though. Other than that, all he notices that it's a large wild boar that the bandits are spit-roasting over the fire.
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P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places

Last edited by Lina Inverse; Apr 26th, 2014 at 06:24 PM.
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  #146  
Old Apr 27th, 2014, 01:29 AM
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That is not the case just yet Shawn. And we're going with traditional initiative for now, no need to reroll.
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  #147  
Old Apr 27th, 2014, 02:07 AM
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Ok
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  #148  
Old Apr 27th, 2014, 07:35 PM
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The man apparently named Zolf strides around the back of the table, or whichever one of the six figures is actually him. The bandits around him look quite surprised. They clearly did not know he was capable of this. "If you are wise," the Zolf pack says in unison, "then you, your dog, and your overzealous Sayrune friend will leave." He then starts into another spell. "Tricksters of the forest, lend me your guidance..."
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P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #149  
Old Apr 27th, 2014, 07:45 PM
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And finally, poor squishy little wizard kid has the last initiative.

The young sorcerer, pale from all the blood staining his robes, yells, "This **** ain't worth dying for!" and runs off, joining the tail end of the bandits who chose to flee from Gamagori.

And with that A NEW ROUND BEGINS WOOT WOOT!
Reposting initiative order for easier reference. Remember that you don't have to post in this order, but things will happen in this order regardless.

22 Gamagori
19 Sven
17 Ruina
12 Bandits
11 Cooler bandits
11 Zolf
8 Grippli
8 Scara
1 Squishy Bandits
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #150  
Old Apr 27th, 2014, 07:57 PM
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As Zolf says 'Your overzealous Sayrune friend" A shout echoes across the field.

"As the rain torrents down on the mountain, so to do the arrows rain down!"

"BUT THE MOUNTAIN REMAINS UNMOVED!!!" There's a somehow bloodthirsty whinny in agreement, followed by another crash and the cries of more startled and flying bandits.

Dice Cleave Power Attack (Gamagori):
1d20+14 (17)+14 Total = 31

Dice Damage:
6d6+30 (6, 3, 1, 1, 5, 3)+30 Total = 49

Dice Cleave Power Attack (Gamagori):
1d20+14 (16)+14 Total = 30

Dice Damage:
6d6+30 (1, 1, 3, 2, 2, 4)+30 Total = 43


Dice Cleave Power Attack (Maculus):
1d20+14 (2)+14 Total = 16

Dice Damage:
2d8+30 (4, 8)+30 Total = 42

Dice Cleave Power Attack (Maculus):
1d20+14 (9)+14 Total = 23

Dice Damage:
2d8+30 (7, 4)+30 Total = 41

Last edited by Duderlybob; Apr 27th, 2014 at 07:58 PM.
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