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  #151  
Old Apr 27th, 2014, 10:01 PM
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"Ruina, Run, i will cover you"
Ruina's going to make a full escape action to get away
" Ok, you Dwarf, you are pissing me off"


Touch of Combustion (DC13)
Touch
Dice Roll:
1d20+5 (3)+5 Total = 8

Concentration
Dice Roll:
1d20 7

Damage
Dice Roll:
1d6 1
also if successful then everyone around this character must make a DC13 reflex save or catch on fire as well as the target
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  #152  
Old Apr 28th, 2014, 01:03 AM
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I'm assuming that my nat 20 for perception before would have been good enough to over hear some of this.
Sven catches a few bit of Zolf's threat. That thing that actually catches his attention is the mystical invocation at the end.
Great, another mage on the battlefield. Magic seems to be the only thing that will be able to stop our giant. Lucky for him, I'm relatively good at messing up spells.
With a malevolent grin and another blinding flourish, Sven bounces off one of the bandits surrounding Gamagori.

Dice Feint:
d20+14 (18)+14 Total = 32


Dice Attack:
d20+9 (6)+9 Total = 15


Dice Normal damage:
1d6-1 (1)-1 Total = 0


Dice Sneak Attack damage:
2d6 2, 6 Total = 8


Before the bandit can even wonder what hit him, Sven continues toward the source of the arcane chant.
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  #153  
Old Apr 28th, 2014, 09:54 PM
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Gamagori is not one to be boxed in by a bunch of puny bandits. With his justice-tastic war cry, he spins Maculus around and swings The Golden Rule into two more bandits. Apparently these bandits wanted to be treated like watermelons is all I'll say. Maculus chomps down on another bandit's head and throws his lifeless corpse into the next bandit. This is some serious bandit slaughterin' going on here.

And you've also now killed 20/50 bandits! Doot do do dooo!
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #154  
Old Apr 28th, 2014, 10:01 PM
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One of the bandits surrounding Gamagori flinches as the dwarf next to him gets a fat man thrown in his face. He feels a sharp pain and cries out, wondering if somehow that demon horse managed to get him too, before whipping around and seeing Sven. "HEY!" he shouts after him, not that he thinks it will do much good.
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #155  
Old Apr 28th, 2014, 10:44 PM
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Ruina gives a few more snaps and growls at the dwarves as she quickly backs away, then sprints away and hides in an empty tent. "Well that makes things easier," the bandit on the table says and draws his mace. "One less target!" The bandit jumps off the table and flanks Scara with his axe dwarf buddy.
Dice bandit mace:
1d20+5 (16)+5 Total = 21

Dice damage:
1d8+1 (2)+1 Total = 3


Dice dwarf axe:
1d20+5 (10)+5 Total = 15

Dice damage:
1d12+1 (2)+1 Total = 3
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #156  
Old Apr 29th, 2014, 12:03 AM
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Both the dwarf and the human take a swing at Scara, but the dwarf is starting to hurt too much to aim well it seems. That said, Scara does get smacked with a mace, but fortunately for him, it was a pretty pathetic whap.

Some of the bandits around Gamagoori, out of fear or desperation, just draw their weapons and charge at him, as keeping their distance while trying to pelt him with arrows sure isn't working. Though some of the other bandits have clearly decided they are not going to mess with this guy and his crazy horse anymore and go running into the fortress.
Flanking plus spell buff standard +6

Dice rat sword:
1d20+7 (10)+7 Total = 17

Dice damage:
1d6 3


Dice kobold spear:
1d20+7 (19)+7 Total = 26

Dice damage:
1d6-1 (2)-1 Total = 1


Dice bandit mace:
1d20+6 (9)+6 Total = 15

Dice damage:
1d8+1 (3)+1 Total = 4


Dice dwarf axe:
1d20+6 (6)+6 Total = 12

Dice damage:
1d12+1 (6)+1 Total = 7


Dice rat sword:
1d20+7 (2)+7 Total = 9

Dice damage:
1d6 1


Dice kobold spear:
1d20+7 (12)+7 Total = 19

Dice damage:
1d6-1 (2)-1 Total = 1


Dice fat bandit uh... sword:
1d20+6 (16)+6 Total = 22

Dice damage:
1d8+1 (8)+1 Total = 9


Dice kobold spear:
1d20+7 (12)+7 Total = 19

Dice damage:
1d6-1 (1)-1 Total = 0


Dice bandit mace:
1d20+6 (18)+6 Total = 24

Dice damage:
1d8+1 (4)+1 Total = 5
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #157  
Old Apr 29th, 2014, 12:10 AM
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Gamagori and his horse fly into a flurry of swinging and crashing, trying to take out as many of the charging bandits as possible.

Dice Gamagori Attack:
1d20+10 (16)+10 Total = 26

Dice * Damage:
3d6+15 (4, 4, 1)+15 Total = 24

Dice Cleave:
1d20+10 (11)+10 Total = 21

Dice * Damage:
3d6+15 (5, 3, 2)+15 Total = 25


Dice Maculus Power Attack:
1d20+10 (9)+10 Total = 19

Dice Damage:
1d8+13 (1)+13 Total = 14

Dice Cleave:
1d20+10 (8)+10 Total = 18

Dice Damage:
1d8+13 (5)+13 Total = 18


Attacks of Opportunity save me!

Edit: And I do not do +5 Damage dice... it's +15 thank you very much.
Warning: rolls have been deleted from this post.

Last edited by Duderlybob; Apr 29th, 2014 at 12:11 AM.
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  #158  
Old Apr 29th, 2014, 01:02 PM
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And a Ride Check to see if I can negate damage against Maculus.

Dice Ride:
1d20+9 (8)+9 Total = 17


Success!

Last edited by Duderlybob; Apr 29th, 2014 at 01:02 PM.
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  #159  
Old Apr 29th, 2014, 09:19 PM
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"i have had enough of you"

hits the bandit Dwarf with the quarterstaff
Dice To Hit:
1d20+5 (17)+5 Total = 22

Dice damage:
1d6+2 (4)+2 Total = 6
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  #160  
Old Apr 29th, 2014, 09:40 PM
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I think your action for this round was the touch of combustion, Alex. Also, just confirming, was the Concentration check you rolled for Casting Defensively, or pre-rolling for if an Attack of Opportunity hits?

Good roll on the quarterstaff though, we can probably save it for next round.

Last edited by Duderlybob; Apr 29th, 2014 at 09:41 PM.
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  #161  
Old Apr 30th, 2014, 09:45 AM
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it was if i got hit by a attack of opportunity, and the quarterstaff attack was for next round.
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  #162  
Old Apr 30th, 2014, 11:03 AM
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Gotcha, thanks for clarifying. On the note of clarification, I'm also handling attacks of opportunity for Dee since there's a lot going each direction and it's a fair number of rules to keep track of.

When Scara begins his chant again, The Dwarf with the warhammer calls out. "Here he goes again! Get 'em!" The three surrounding Scara let a their own chant as they all rush to take advantage of the concentration needed to cast spells. "Goooooo Dragon Fangs RAWR!!!"

Dice Attack (Human Mace):
1d20+5 (1)+5 Total = 6

Dice Damage:
1d8+1 (8)+1 Total = 9

Dice Attack (Dwarf Axe):
1d20+5 (20)+5 Total = 25

Dice Damage:
1d12+1 (7)+1 Total = 8

Dice Attack (Dwarf Hammer):
1d20+6 (19)+6 Total = 25

Dice Damage:
1d8+1 (1)+1 Total = 2
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  #163  
Old Apr 30th, 2014, 11:05 AM
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Axe Dwarf loves to try and crit...

Dice Crit Confirmation:
1d20+5 (14)+5 Total = 19

Dice Extra Damage:
2d12+2 (3, 9)+2 Total = 14
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  #164  
Old Apr 30th, 2014, 11:22 AM
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And loves to confirm too... O_o

The three rush Scara, the human makes a laughable swing as he all but just hits himself. The dwarf with the hammer, who appears to be leading this rag-tag band hits, but it's largely a glancing blow.

But it seems the dwarf next in line for a promotion, has gotta be the one with the axe. His eyes bug out fiercely as he bellows and swings the axe with all his might. And yet again, he lands his blow. But given that Scara's neck is unfortunately high and difficult to reach, he aims lower. The axe thuds into Scara's chest, sending splinters of wood flying everywhere as the axe hacks through, drawing blood with a mighty CRACK! Most would think that was the wood. Scara however knows that that was at least one rib too.
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  #165  
Old May 2nd, 2014, 09:37 PM
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Welp, time to see if I kill Scara. O_O; Well, he might not die, but he's probably going to at least get KO'd...

"Stupid little druid punk! This is what you get!" Hammer Dwarf yells, and sends his hammer crashing down.
Dice dwarf hammer:
1d20+6 (11)+6 Total = 17

Dice damage:
1d8+1 (2)+1 Total = 3


The hammer comes crashing down. Scara manages to pull back just enough so that he doesn't get clobbered in the head, but it slams into his left foot, shattering a good 80% of the bones. Scara barely has time to shriek before he blacks out from all the pain he's suffered from.
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places

Last edited by Lina Inverse; May 2nd, 2014 at 09:42 PM.
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