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  #121  
Old Apr 20th, 2014, 09:51 PM
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The charges lambasts the poor line of bandits, sending them scurrying out of the way or diving for cover. In the chaos though, quite a few take swings at the charging duo.

Dice Attack of Opportunity (Gamagori):
1d20+4 (14)+4 Total = 18

Dice Damage:
1d6 3

Dice Attack of Opportunity (Maculus):
1d20+4 (15)+4 Total = 19

Dice Damage:
1d12+1 (5)+1 Total = 6

Dice Attack of Opportunity (Maculus):
1d20+4 (18)+4 Total = 22

Dice Damage:
1d8+1 (5)+1 Total = 6

Dice Attack of Opportunity (Maculus):
1d20+4 (8)+4 Total = 12

Dice Damage:
1d8+1 (8)+1 Total = 9

Dice Attack of Opportunity (Gamagori):
1d20+9 (1)+9 Total = 10

Dice Damage:
1d8+2 (5)+2 Total = 7

Last edited by Duderlybob; Apr 20th, 2014 at 09:52 PM.
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  #122  
Old Apr 20th, 2014, 09:55 PM
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So many dice...

Dice Ride:
1d20+9 (17)+9 Total = 26


In the aftermath, in the hail of swings and cursing and hacking, Maculus has a sporting cut on its flank, but the duo otherwise came through the gauntlet unscathed. Three of the bandits however, fell, two of them to the horse, and the blue-haired half-elf to Gamagori. The bandit leader, while being hit hard enough to be knocked over and have the force carry into ol' blue-hair, staggers back to his feet.

Last edited by Duderlybob; Apr 20th, 2014 at 09:58 PM.
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  #123  
Old Apr 21st, 2014, 10:02 AM
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having seen them attacking ruina, scara runs over to the bandit standing behind ruina. he is enraged that someone would attack this creature so he uses shocking grasp on him.

Attack
Dice Roll:
1d20+5 (13)+5 Total = 18

Damage
Dice Roll:
3d6+3 (4, 6, 3)+3 Total = 16


Ruina having taken damage is going to attack the one who she was bitting earlyer

Attack
Dice Roll:
1d20+5 (9)+5 Total = 14

Damage
Dice Roll:
1d4+2 (4)+2 Total = 6
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  #124  
Old Apr 22nd, 2014, 12:31 AM
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Ruina chomps at the dwarf a second time and lands another deep bite wound farther up his arm. "Get this thing crazy thing away from me!" he yells, and strikes back again with his axe.

Dice dwarf axe with flanking bonus:
1d20+5 (20)+5 Total = 25

Dice damage:
1d12+1 (2)+1 Total = 3
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P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #125  
Old Apr 22nd, 2014, 12:37 AM
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Oh dear...
Dice confirm critical hit:
1d20+5 (20)+5 Total = 25

Dice crit damage:
2d12+2 (1, 1)+2 Total = 4
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #126  
Old Apr 22nd, 2014, 12:42 AM
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Note that casting a touch attack spell provokes an attack of opportunity if you don't cast defensively.

DC is 17 for reference.

Also, me and Dee still need people to add their character sheets to the Characters thread on the forum. We're kind of flying on educated guesses as to whether the mooks are hitting or not. For a traditional layout for pure text like this, take a look at this link: http://paizo.com/pathfinderRPG/prd/n...barbarian.html
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  #127  
Old Apr 22nd, 2014, 12:47 AM
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The bandit dwarf, his arm dripping blood and his eyes bugged out, shifts his weight and swings his axe in an up in an arc and then crashing down at Ruina's neck. She pulls back just enough to stop from being decapitated, but suffers a deep gash in her shoulder.

Yeah... I rolled two 20s to hit but then two 1s for the damage. Ruina got lucky.
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #128  
Old Apr 22nd, 2014, 03:13 AM
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While still hiding under his spell and running towards the mass of treasure, the Grippli can't help but ogle at the giant and his massive steed as they spew through the bandits. As splendid as he is, the Grippli still maintains adverts his eyes away from the giant and back to what lies ahead.
As he gets closer to the pile, he is going to look for a few things. First, he will glance for any traps around. Second, he will look at the pile and try to see what, if anything, in the pile appears magical. If he can't tell he will look for the most expensive things. Finally, he will he will do a flat out look around

Dice Perception for traps:
1d20+9 (11)+9 Total = 20

Dice Appraisal:
1d20+12 (7)+12 Total = 19

Dice Perception:
1d20+6 (4)+6 Total = 10
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  #129  
Old Apr 22nd, 2014, 12:16 PM
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AAAAARG I just lost a HUGE chunck of dice rolls that took me an hour last night to set up that I was going to finish this morning. Please hold; I'm too frustrated to do it all again right now.
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places
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  #130  
Old Apr 22nd, 2014, 02:01 PM
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i understand and will still do the attack
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  #131  
Old Apr 22nd, 2014, 02:38 PM
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Thanks for getting your sheets up everyone, we're in business. Though I'm afraid it still seems like I cannot see your sheet Alex. I see Ruina's but the other one appears to be locked to where only you can see it. If you only shared it with Dee, that works too. Just making sure that it's available to at least her.
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  #132  
Old Apr 22nd, 2014, 03:47 PM
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After a quick look around to get the general idea of the situation on the battle field,

Dice Perception:
d20+11 (20)+11 Total = 31


Sven sets his sights on the last bandit lurking at the table. Leaping out from the shadows, Sven performs a dazzling feint against the lone bandit.
This feint is using the Disengaging Feint feat and sparkles form the prestigitation from my gloves. The DC for the feint is the bandit's BaB + their wis + 10
Dice Disengaging Feint:
d20+14 (2)+14 Total = 16

The bandit only notices when it is to late that he has been stabbed. The bandit is denied his Dex because of the feint.
Dice Disengaging Shot:
d20+9 (14)+9 Total = 23

Dice Normal Damage:
d6-1 (6)-1 Total = 5

Dice Sneak attack damage:
2d6 2, 1 Total = 3

The attack doesn't even slow Sven as he leaps into position behind the hoard of bandits.

Last edited by Nevrend; Apr 22nd, 2014 at 03:54 PM.
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  #133  
Old Apr 22nd, 2014, 08:54 PM
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Gamagori charges into the bandit hoard and slams his hammer into the face of one of the higher ups. The kinetic energy of the force of a giant armored man on a giant horse swinging a hammer at him sends the bandit flying back into the chief, who goes toppling off of his rock perch. "What are you doing?!" the bandit chief attempts to yell, but it comes out more as a wheeze. "Pin him up against the fort and shoot him!"

Dice Ratkin 1 Bow:
1d20+5 (8)+5 Total = 13

Dice Damage:
1d6 6


Dice Kobold 1 Bow:
1d20+5 (18)+5 Total = 23

Dice damage:
1d6 1


Dice Brigand 1 Bow:
1d20+4 (1)+4 Total = 5

Dice Damage:
1d8 4


Dice Dorf Bow:
1d20+4 (14)+4 Total = 18

Dice Damage:
1d8 8


Dice Brigand 2 Bow:
1d20+4 (17)+4 Total = 21

Dice Damage:
1d8 6


Dice Ratkin 2 Bow:
1d20+5 (13)+5 Total = 18

Dice Damage:
1d6 4


Dice Brigand 3 Bow:
1d20+4 (1)+4 Total = 5

Dice Damage:
1d8 8


Dice Brigand 4 Bow:
1d20+4 (13)+4 Total = 17

Dice Damage:
1d8 8


Dice Kobold 2:
1d20+5 (10)+5 Total = 15

Dice Damage:
1d6 5


Dice Brigand 5:
1d20+4 (2)+4 Total = 6

Dice Damage:
1d8 7


Dice Kobold 3:
1d20+5 (9)+5 Total = 14

Dice Damage:
1d6 3


Dice Brigand 6:
1d20+4 (2)+4 Total = 6

Dice Damage:
1d8 1
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die
P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places

Last edited by Lina Inverse; Apr 22nd, 2014 at 08:56 PM. Reason: derped dice code
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  #134  
Old Apr 22nd, 2014, 09:45 PM
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As some of these unlucky mooks have tightened the noose just a smidgen too much... Attack of Opportunity!

Dice Power Attack (Ratkin 2):
1d20+8 (14)+8 Total = 22

Dice Damage:
3d6+15 (4, 5, 4)+15 Total = 28

Dice Cleave (Hail to the chief):
1d20+8 (17)+8 Total = 25

Dice Damage:
3d6+15 (5, 3, 1)+15 Total = 24
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  #135  
Old Apr 22nd, 2014, 09:57 PM
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Hearing the tell-tale sounds of crackling energy and chanting, the dwarf flanking Ruina spins about. "Oh ho! We've got a feisty one!" Taking advantage of the concentration needed to cast the spell, the dwarf swing his hammer at Scara.

Dice * Attack of Opportunity:
1d20+6 (18)+6 Total = 24

Dice Damage:
1d8+1 (3)+1 Total = 4
Warning: rolls have been deleted from this post.

Last edited by Duderlybob; Apr 22nd, 2014 at 10:00 PM.
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