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  #106  
Old Aug 8th, 2014, 06:29 PM
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Ok, that makes sense. Where does the strength mod come from? Isn't that included in the nonlethal weapon damage?
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  #107  
Old Aug 8th, 2014, 06:36 PM
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Yeah. I forgot to make it (Weapon damage plus StrMod)+(8d6+12).
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  #108  
Old Aug 8th, 2014, 06:37 PM
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Cool. Thanks for the clarification.
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  #109  
Old Aug 8th, 2014, 06:43 PM
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Math as I would read it.
 

8d6+24

Edit: as Ziether pointed out Strength mod would be associated with weapon damage.

Last edited by Drakeblade; Aug 8th, 2014 at 06:58 PM. Reason: Corrections
  #110  
Old Aug 8th, 2014, 06:44 PM
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As I mentioned, I'll lurk in forums tonight until I find a relative consensus.
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Last edited by Ziether; Aug 8th, 2014 at 06:44 PM.
  #111  
Old Aug 8th, 2014, 06:51 PM
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Sorry, didn't mean to try and over rule you or anything like that. I was more interest in if my math made sense. I felt like key wording was "roll dice twice" which in my mind would trigger the effects of the others, instead of saying something like "Double rolled sneak attack damage".

Last edited by Drakeblade; Aug 8th, 2014 at 06:53 PM.
  #112  
Old Aug 8th, 2014, 07:35 PM
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Ok, while we're at it, may I take the Enforcer feat? And would it work with my unarmed strikes?
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  #113  
Old Aug 8th, 2014, 07:40 PM
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I'm not stopping any feats. I'm limiting Leadership to only bringing your Cohort along, and the rest can be in a town or acting as merchants to bring in money or whatever, but I don't want to have to keep track of that much on the move.

I want you to be able to use any Paizo-official materials that i can gain free, legal access to. In the case of feats, most of them are on d20pfsed.com. If it's non-OGL and not available there, I won't use it. I have the Inner Sea World Guide and the Rise of the Runelords Anniversary Edition, though, and you can use their contents if you wish.

EDIT: unarmed strikes that can deal lethal damage deal bludgeoning damage by default. Enforcer cares about that. It works.
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Last edited by Ziether; Aug 8th, 2014 at 07:42 PM.
  #114  
Old Aug 8th, 2014, 09:43 PM
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Added a Level of Fighter to my build, as well as changed my feats around a bit. My character is done. I'm officially calling him whole.
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  #115  
Old Aug 11th, 2014, 02:37 AM
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I take it back! Character Sheet here I come again. Z, please consider my character sheet in flux up until THE DAY
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  #116  
Old Aug 11th, 2014, 02:38 AM
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I don't need a sheet. Sheets can come after picks. Having it done ahead of time shows dedication, involvement, and competency, though.
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  #117  
Old Aug 11th, 2014, 04:55 AM
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I just like making character sheets so I usually make the sheet first then write the character. That let's me get a feel for what the character will be good and bad at mechanically so that I can include those aspects into the character. As an example: let's say I use strength as a dump stat for a wizard. The wizard was born frail and weak and had to learn magic to perform simple tasks, this lead him to a fascination with the arcane.

Last edited by Reame; Aug 11th, 2014 at 04:56 AM.
  #118  
Old Aug 11th, 2014, 05:00 AM
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That's actually a cool idea! I've never thought about doing it in reverse like that. It makes a lot of sense really.
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  #119  
Old Aug 11th, 2014, 10:31 AM
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Sometimes I do sheet first, but usually I start with a concept.
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  #120  
Old Aug 11th, 2014, 01:52 PM
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I have to go with concept first otherwise I find myself min/max.
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