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Prison Colony Krakengard - The Daylight War
Prison Colony Krakengard Sometimes there is a very good reason to be afraid of the dark... Last edited by Inem; Jan 19th, 2016 at 06:00 PM. |
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Reserved for answers to questions, as well as list of applicants
Last edited by Inem; Jan 30th, 2016 at 04:19 AM. |
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Last edited by Thirteen; Jan 7th, 2016 at 02:09 AM. |
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I totally had no idea this ad was happening. Nope. None at all
![]() I'm also interested in an Occult Adventure application, despite our previous talks. May be reviving an old concept that they went back and made a class around years later.
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he/him\his
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Last edited by Thirteen; Jan 5th, 2016 at 05:29 PM. |
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How prevalent will magic items - like wands and weapons - be in this setting?
EDIT: Last edited by Thirteen; Jan 5th, 2016 at 02:46 PM. |
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How do the characters find themselves in the colony? Willingly or incarcerated?
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Alright, you've got some questions, I've got some answers:
Occult adventures: I wasn't even aware of this until you asked. However, after having gone to take a look at it, I don't get the impression that it would really work here. This looks like the kind of thing that needs to be incorporated fully to work, and having some occult characters in an otherwise non-occult game seems like it wouldn't work too well. My verdict here is going to be NO. There's a slight chance that if I get around to looking at these more closely I might change my mind, but I wouldn't count on it. Now, if you want to make a wizard or something and flavor things differently to go more in this direction, then that would certainly be an option. Race Builder: I'm going to have to go with no here as well, sorry. There are a LOT of races already in pathfinder, I'm sure you can find something that suits the concept you have in mind without having to create a new one of your own ![]() Eastern Themed Classes: Sure, in principal. Assuming you have a good concept and can make it fit to this game (see note below) Stacking Archetypes: If they don't replace the same thing then absolutely. On a case by case basis, I might be willing to even discuss options for stacking archetypes that have a little overlap...if you have a concept where these archetypes make sense and aren't just doing it to rack up mechanical bonuses. Frequency of magic items: Well, the game is set in a prison colony where prisoners are thrown in to mine ore. So the amount of people in the colony who can make magic items is certainly going to be limited. So it's safe to say magic items are not going to be exceedingly frequent, and you can't just run to the store to get them. The most likely source of magic items is going to be discovered relics...but this also means items will tend to be what you find or what others have found. What others have found obviously won't necessarily be what you want, or if it is the NPC who has it might be unwilling to part with it. What you find is also not going to be as perfectly what you want as if you could just buy your things at the store, though I will obviously alter those sorts of treasure caches so they include items useful to the PCs. So the more you go exploring, the more cool stuff, but naturally, also more danger. Then again, with the demons extremely hard to hurt, magical weapons are also less useful/necessary than in a regular game. So short answer: Likely less magic items than in a regular game, and likely less tailored to exactly the ones you want. Making a build (again, see note below) that relies on a particular magic item is probably not a good plan. How do characters find themselves in the colony: Incarcerated is definitely the standard. However, if you've got a concept for why your character walked in willingly or let themselves willingly be captured with the plan to get thrown in. The only hard rule is that you enter at the start of the game, so you cannot have been in the colony longer than the others. Most PCs will be thrown through the magical portal as a group of prisoners. If you are going in willingly, we'll need to work something out for how you go through at (roughly) the same time. Unchained classes: Are allowed, I have no preference if you use them or the originals. Important note to all potential applicants: Given the very mechanic-centric questions I've gotten, I find it only fair to point this out now: Your concept should come first, the mechanics should follow. What you create for this game should be first and foremost a character, and not a build.That's not to say mechanics aren't important, but there's a reason I don't ask for character sheets at this point. I want to get a feel for who your character is, and how you will write, and less about how your character will act in combat. I (like all other DMs on this site) have put a lot of work and thought into this game, and I want it to be fun for me and the other players. So what I'm looking for are characters that I think will be fun to have in the game, or that will interact in fun ways. Now, I'm not saying it's impossible to build a fun character starting with the mechanics. But my advice would definitely be to go about things the other way around: After reading the advert and imagining the world, what sorts of guy/girl do you think would be fun to play in this world? Once that is settled, figure out the mechanics that capture that concept. Again, everyone is free to do things their own way, this is just a disclaimer so you guys all know what I'm going to be looking for...
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Basically on indefinite hiatus/retired at this point, see here. No guarantees you can reach me via RPGX. Last edited by Inem; Jan 5th, 2016 at 03:09 PM. |
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Just realized I forgot one question:
How do you feel about pictures and / or music being added to the app?: Your words are what is going to convince me to take you or not, after all you are going to be writing in the game itself as well. A well placed picture or some mood music can certainly be used to enhance things if done correctly. I will note two things though: Neither picture nor music can ever replace your words and a poorly done picture or words will make your application worse and lose you points.
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Basically on indefinite hiatus/retired at this point, see here. No guarantees you can reach me via RPGX. Last edited by Inem; Jan 5th, 2016 at 03:24 PM. |
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*Hums at the sight.* Now this is a thing I haven't seen in a long time... a new game run by Inem.
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Danke to the kind soul who provided a CS membership!
=<[ Cap's NPSGs ]>=--=<[ Distorted Keep ]>=--=<[ Pokemon: FS ]>= =<[ 100 Themes [Oct 19] ]>= |
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![]() Kaleb Porter There is definitely something not entirely human about Kaleb but its not easy to put a finger on it, its probably the paleness of his eyes which while blue are more icy in their appearance a color uncommon in your typical human or possibly the perfect skin which makes him appear a few years younger than his peers, it all points back to the elven blood from his half-elven mother. Wavy black hair and thick black eyebrows stand out against his eye color and lighter skin tones, a smaller narrow nose and a strong jawline which he suspects he inherited from his father, who ever that might be. Being about average height at a few inches shy of six feet with the lighter build doesn't make him appear physically intimidating, but his stance and gait suggest he is nimble enough on his feet and his reflexes seem to be quicker than most. His clothes were rather plain and not that untypical of an apprentice or journeymen of one of the trades, and if he had any weapons they were not clearly visible, there is a good chance if not for the eyes most would not give him a second glance and he would be just one of the faceless masses as they went about their business.Half-Elf, Male, Twenties Unchained Rogue Charged with Theft, Breaking and Entering, and Crimes against the Crown Appearance Personality His dominate trait is that of being clever, not necessarily book smart by any means since he finds the idea of poring over reams of paper boring, but he doesn't miss a beat on something he hears or experiences himself and is actually rather gifted in picking up on languages or at least puzzling out the gist of what is being conveyed. He doesn't view himself as evil by any means but he is indeed a thief, he steals and pockets from those who he feels won't miss it or he has no respect for and is unlikely to have many be sympathetic with their loss, he has a soft spot for children and the elderly when he can afford to do so, he would likely go out of his way to help a woman especially if they are pretty and is a bit of a harmless flirt when around them. He tends to take a more hands on approach when dealing with something knowing that if he plays with something long enough he can work it out, but if you asked him to make a solid plan first covering contingencies he will quickly lose patience with the process. That being said he does like a challenge and he frequently sets goals or challenges himself to accomplish something as if to prove that he is good at something, for he doesn't have much else to truly show for his life to date, though his great wish is simply to get that one big score and settle down with a pretty girl and have a few kids and try and be a better parent than either of his were. Background Bonus people GM Notes Asked Questions
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Posting Status: Back from vacation, caught up on things and posting as normal Last edited by OneDarkness; Jan 29th, 2016 at 08:11 PM. |
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![]() Name: Raphael Kaerwick Gender: Male Race: Human Class: Bard - Arcane Duelist Favorite Equipment: He'll be cursing the guards for not letting him take his shiny bejeweled mithral breastplate through the portal.Light armor and rapier Appearance: At a lean six foot three, Raphael presents the very image of an aristocrat, complete with aquiline nose. Long copper-brown hair is tied back with a wrap of leather and polished bone; sharp viridian eyes perch above angular cheekbones. His clothes were finely-made and fashionable, before he was forced to wear the same outfit for weeks- though he's been keeping fresh with surreptitious use of magic when left alone. There's nothing his magic can do about the shackles around his wrists and ankles, which weigh down his pride even more than his limbs. Personality: Raphael works in his own best interests, but he's good at working as part of a team because often that's the best way to get something done. His pride sometimes gets the better of him, and he has a vengeful streak against those who wrong him, but in all but the most extreme situations he is capable of tempering or postponing actions that do not serve him best at the moment. He will work for the betterment of the colony, as he doesn't know how long he'll be stuck there, but he will never give up on getting home. The woman he loves is there, and hell itself can't keep him from returning to try and win her back.
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*Wishing for idilippy to bring Baldur's Gate back to the site* ThePrimeQueenOfBlood @ Discord. Last edited by Humble Athena; Jan 26th, 2016 at 04:43 PM. |
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Good to see some early interest, keep it coming
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Basically on indefinite hiatus/retired at this point, see here. No guarantees you can reach me via RPGX. Last edited by Inem; Jan 5th, 2016 at 04:22 PM. |
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sorry and I added one more question to my post but it might have been while you were posting, am I right in assuming since we are going through as prisoners we will pretty much be equipmentless?
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Posting Status: Back from vacation, caught up on things and posting as normal |
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