#91
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Assume I am a bear that woke up from a five-year-long nap. Three minutes ago. That is how I feel. |
#92
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I'm willing to bet there are commoners on Krakengard.
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#93
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![]() Name: Jacquelyn De'La Shadow "Shadow Jack" or "Jack" Gender: Female Race: Human Class: Rogue Appearance: Jacquelyn stands all of 5'2" tall and weighs 95bls soaking wet. She has dark almost black wavy hair that comes down to the middle of her shoulder blades that she likes to wear loose unless she is on a job and then it is pulled back into a pony tail with a dark leather cord. She has vibrant green eyes and a rather pail complexion as most of her activity is at night. She wears black leather pants that fit snugly to her body with soft black boots that reach almost to her knees. She wears a dark blue shirt that also fits snugly to her body under dark leather armor when working. When out in public and not on a job she wears a dark blue almost black cloak that comes down to her ankles with a hood for cold weather. Personality: Jacquelyn is a quiet individual for the most part, but won't let anyone walk over her and will voice her opinions when needed. She believes that the laws in the city are important to keep order in the city but does not believe that they all apply to her. The few friends she has she will defend to the death and will not betray their loyalty at any cost. Her memory of her father is that of the most important man to ever walk the planet and is caring on the name of Shadow Jack in his honor and hopes to fill his very large shoes someday.
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You Might Be A Redneck If... You have said I do and not guilty on the same day. Last edited by Kinder; Jan 20th, 2016 at 06:24 PM. |
#94
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@GeoAvanti
I'm actually pretty surprised that anyone would go with a plain commoner... but Imen is first and foremost looking for a fun and interesting character/concept after all. |
#95
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Yep, a lot of people are submitting characters with good social skills. It makes sense given the premise of the campaign. A commoner plopped down amidst all those schemers could be interesting, especially a colorfully-RP'd commoner.
Besides...Arlen Bales started out as a commoner.... ![]() |
#96
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Hey, *everyone* starts out as a Commoner, whether they like it or not.
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Assume I am a bear that woke up from a five-year-long nap. Three minutes ago. That is how I feel. |
#97
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Quote:
![]() Great character, Geo. I'm excited to see it develop.
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Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Jan 17th, 2016 at 04:52 AM. |
#99
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Updated my application to include a bit more info, and more expansion on Lan's character.
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#100
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It's always the quiet ones, Geo
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he/him\his
In Repose |
#101
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All right, I got some more reviews done, though there are still a few names left on my list. It's not a lot though, so hopefully I'm getting close to getting through all the people who asked for one
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Basically on indefinite hiatus/retired at this point, see here. No guarantees you can reach me via RPGX. |
#102
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#103
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Thanks for the input Inem.
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#104
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Thank you for the feedback.
Last edited by ManicMonky; Jan 18th, 2016 at 09:19 AM. |
#105
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Name: Roan Armaund Gender: Male Race: Human Class: Investigator(Spiritualist) Crime: Trafficking of Illegal Goods Appearance: Roan is slender man of middling height, with a face that makes him look far older than his 20 years. His eyes, often hidden behind his long brown hair, hold a dark and sunken quality that makes him look severe or brooding. At nearly constant odds with his eyes, his mouth is often turned into a soft smile. Pale skin, combined with his slender frame, give him the look of someone unhealthy or ill. This is likely more a result of his keeping indoors rather than any illness, whether on an investigation or researching into the wee hours of the night. Personality: Roan tends to keep to himself, having a slow and methodical approach to problems. His ties to the spirit world have tempered his passions, giving him a calm and subdued nature. The exception to this is the subject of necromancy. The forced enslavement of the souls and bodies of the dead agitates him, and may drive him to somewhat irrational decisions in opposition of such things. He views himself as an extension of the will of the realm of spirits, and does his best to bring peace to the spirits of the departed who yet linger in this world. The more people and spirits he can aid, the less he considers his own well being before making a decision to help. Background: Since Roan was young, he'd been different from others. Nearly as soon as he could talk, he'd had imaginary friends. As he became older, and realized this became less and less acceptable, he kept the voices a secret from others. They shared things with him; pain, joy, regrets, anger. Roan listened to them all, and consoled those he could. He realized the true nature of these voices when his mother passed away, when he was only five years old. Her spirit sought him out to tell him how loved he was once more before moving on. His birth had been complicated, and the midwives swore he wouldn't survive the night. Against all odds, the boy survived indeed. She cherished the child, who continued to look somewhat sickly throughout his life. She begged his forgiveness for leaving him alone, as his father had run off before he was even born. He gave his forgiveness willingly, and she passed on. He was raised by friends of his mother from then on. Years passed, and as Roan got older and stronger he began doing what he could to ease the pain of the spirits that sought him out. Developing a reputation as something of a detective, Roan helped in any way he could: bringing lost articles to family members; seeking justice for the murdered or wrongfully accused; telling someone a secret kept too long. Through his travels he found others who shared his gift to some extent. Conversations with them revealed a shared trait with himself and the others: a brush with death. Generally when they were very young. He'd hoped the source of his gift was something far more spectacular when he was a boy. An alignment of the stars, or being chosen by the gods. He'd asked a particularly knowledgeable spirit why he could hear the dead once. The answer had stuck with him: "Fool boy, ye've been touched by Death. That which escapes his grasp never comes back whole, remember that! He keeps a piece of you with him, and he'll have the rest one day, ye can be sure o' that!" He'd been scared by the answer, and hadn't asked a spirit about it since. He hadn't fully understood at first, but as he grew older and met others with a gift it made more sense. It wasn't always hearing the voices of the departed that manifested. Some could actually see their forms, for others it was only a chill that came over them when a spirit was present. He imagined it had to do with how willing you were to accept what was happening, or your age at the time of your encounter with the other side. Perhaps it was entirely based upon your own soul, or how long your brush with death had lasted. There was precious little research done on the subject of the afterlife. Each faith had it's own, often conflicting, ideas of what the gods did with your soul after death, and many more scholarly accounts were not available to a man of Roan's station. Most recently, he had been sought out by the spirit of one of the guards of the kingdom who had recently passed. The guard was racked with guilt over how many people he'd sent to a prison camp, a place called Krakengard, for less and less severe crimes. Roan had heard of it, but the guard's stories confirmed some of the rumors he'd hoped were false. Demons, or some type of creature that rose in the night and slaughtered any unlucky enough to be caught without magical protection. In Roan's experience when people spoke of "demons", it was just a lost soul driven nearly mad with grief or rage. He'd tried to help only a few such spirits, and occasionally failed to help them at all. Sometimes they were just too far gone. That was not to say there weren't otherworldly beings with malicious intent, for there certainly were, but rarely did they take an interest in normal folk. The guard begged Roan to help the prisoners, and ease his conscience in death. Roan agreed without hesitation, wondering how one went about being thrown into a prison labor camp. Even if he got thrown in, how could he help the people inside? The stories he'd heard suggested the colony had been under siege every night for years. Whether the demons on the island were truly spirits or not, they had slaughtered many people over the years. There were sure to be many spirits on the island, and none of them would likely be at peace. There was even a chance there was...necromancy...at work here. That he could not abide, twisting the souls and bodies of the deceased into mindless servants was completely unacceptable. Freeing the prisoners seemed unlikely, as well as unhelpful in the long run as the king would just throw more people in anyway. It seemed the only recourse was to make the camp safer for those imprisoned, perhaps by driving out the demons or putting them to rest if they were in fact angered spirits. He wasn't naive enough to think he could succeed where stronger people than himself had failed, but he could speak to those people and ask them what they learned before their death. Perhaps that would be enough to give him an edge, and finish what they had started. Determined now, Roan closed his eyes and called out to the spirits, beseeching them for aid in his newest task. Comments, Questions, or Suggestions welcome.
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I have taken the Oath of Sangus Last edited by Shadowmaim; Jan 28th, 2016 at 11:59 AM. |
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