#31
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2. Do we still have to meet all Prerequisites for a Salient Divine Ability (e.g. Divine Blast requires CHA 29)? 3. Are you allowing use of any templates from PF, specifically the Simple-Advanced or Simple-Giant templates? 4. In regards to Flaws, since we are starting at Level 1, the bonus Feats from Flaws would definitely be beneficial to lower level characters. This is not like your uber-game where you can add Feats to magic items (at least I hope you are NOT allowing that in this game)...any chance of you changing your mind in regards to Feats from Flaws? Even if it is on a case-by-case concept? I am asking as one of my concepts is actually Feat starved and would not get any Feats for its RHD, so the Flaws would be the only way to get Feats at Level 1. 5. Clarification question - in regards to your statement that we start with Outsider Type but gain only class HD....does this still apply to concepts using the Savage Species monster progression with Racial HD? As per SRD, the Racial HD would change to Outsider HD based on when the character became an Outsider since the Type changes the racial HD. So if a concept, for example has 2 RHD with a LA +1, it would be ECL 3. It would start at Level 1 with 1 RHD and have two more monster levels to proceed through before taking class levels (if it so chooses, based on your homebrew rule already stated). It's Type would change to Outsider and its HD would be D8 for each Racial HD that it progresses in, and it would determine Skill Points based on the Outsider Type as well. Correct? Outsider Type An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Features An outsider has the following features. 8-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Fortitude, Reflex, and Will saves. Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits An outsider possesses the following traits (unless otherwise noted in a creature’s entry). Darkvision out to 60 feet. Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Proficient with all simple and martial weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. I am asking as I have a couple concepts for monster progressions that would end up having levels of monster RHD. If the Outsider Type is applied at Level 1, it changes how I build the character. Last edited by btccg; Jul 15th, 2021 at 08:19 PM. |
#32
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#33
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Last edited by BBK; Jul 16th, 2021 at 01:58 PM. |
#34
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Go ahead and grab a spot on the background thread. I am sure many of the other players may have some of the same questions. Quote:
Even if its a wondrous item it can still double as a weapon. So please keep that in mind. I would lean towards no on the armor due to the whole flying thing. Quote:
However there may be a nerf for that one in the future to 2d12 per level or something. Quote:
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Something you could do is swap out feats that are class skills for other feats. As to flaws thats still a no because your a demigod you don't have any flaws. Also the flaws don't ever get used. Also your artifact and portfolio domains could be feats that match your build. Quote:
There was a typo there so you get no racial HD at all. Also your outsider abilities should remain the same for templates or other races you want to build into. Yes Savage species is totally fine you can pick any race you want but you need to make a level by level savage progression. However you do not need to take full levels in your racial classes, meaning you can mix and match races and move on as you wish. |
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To All Players
Please join us on the game forum OOC as well as grab a spot on the background thread. Once again you all are welcome and your hard work at character creation will not be wasted. Game Thread Is Here |
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Ah I see you weren't asking to nerf these things rather you wanted to use them. . . . I guess we could leave them alone however for the divine blast I think something like 2d12 per character level is more than adequate. |
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Level 1: monster level 1 / class level 1; class HD Level 2: monster level 2 / class level 2; class HD Level 3: monster level 3 / class level 3; class HD Level 4: class level 4; class HD etc. Please clarify what you mean as it appears you are not using RAW for savage progressions. It basically sounds like you are ignoring Racial HD completely, and allowing characters to advance in their 'racial abilities' (i.e. monster class abilities and stat bonuses spread out over the ECL of the race) while advancing in a class as normal from Level 1. Is this correct? Last edited by btccg; Jul 16th, 2021 at 01:53 AM. |
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No what I am saying is if there is a race you can break it down into levels and take one level in one race and another level in another you do not get more than the one level you took.
The same for racial hd say you want to be a creature that has 20 racial hd it has no level adjustment but you just want 1 hd of the race. So you can just take the hd and choose some level approved appropriate abilities for the race. Say you then want another race with a similar situation you can take another 1 or 2 levels of it without having to take full hd of the 20 hd race. |
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Level 1: monster level 1; racial HD as Outsider Level 2: monster level 2; racial HD as Outsider Level 3: monster level 3; racial HD as Outsider Level 4: class level 1; class HD etc. So we are still able to progress through a full monster progression if we choose to, correct? |
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For example players are demigods but they did not get a hd from the outsider race. If players want to they can take a level of outsider instead of a class level. What I was trying to say is you can if you want combine a monster level with a HD taking a few abilities. Say you want to level up a giant, leonal, and a druid and take a prestige class as well Level 1: giant gain a few + 0 LA just a few bonuses for giant; NO racial HD as Outsider Class Level Druid 1 HD as druid Class Level Druid 2 HD as druid Level 1 Leonal HD as Leonal +0 LA just a few for Leonal keeping in mind you got a HD Level 2: Leonal HD as Leonal +0 LA again gaining a few bonuses Level Druid 3 HD as druid Level Druid 4 HD as druid Level Druid 5 HD as druid Level 1 Plannar shepperd Level 2: giant gain a few + 0 LA just a few bonuses for giant; racial HD as giant Level 3: giant gain a few + 0 LA just a few bonuses for giant; racial HD as giant etc etc Last edited by Shakram; Jul 16th, 2021 at 11:37 AM. |
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#42
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Look at Elans no level adjustment Quote:
Last edited by Shakram; Jul 16th, 2021 at 07:20 PM. |
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So two quick questions, first question would a dog have an LA of +0/would it have racial hit die since its cr 1/3rd?
Second question, would a necklace of Natural Attacks [Bite] be an acceptable artifact? Thinking of writing up Oa the hound of Ao entirely based on the fact that dog and god are a palindrome.
__________________
Currently reading: The Monsters Know What They're Doing. |
#44
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Last edited by btccg; Jul 16th, 2021 at 10:53 PM. |
#45
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A giant (or any such creature with 2 racial HD or more) would have racial HD and have a savage progression. Any race with monster racial HD would have to take monster levels before they can take class levels as per Savage Species rules. However, but you are ignoring this rule and allowing PCs to take whatever racial levels they want in any race - so now players would have to build the entire savage progression in order to determine what benefits of the race they get at each level they decide to take (if they do not decide to take all racial levels in a particular monster class). This is much more complicated than simply using savage progressions RAW, in my mind. E.g. barbarian, ogre (6 level savage progression) and troll (11 level savage progression) races for a character concept: ECL1 = ogre racial level 1 (only level 1 starting ogre savage progression abilities); ogre RHD (or becomes Outsider HD) ECL2 = troll racial level 1 (only level 1 starting troll savage progression abilities); troll RHD (or becomes Outsider HD) ECL3 = Barbarian class level 1 (class HD) ECL4 = ogre racial level 2 (only level 2 of the ogre savage progression abilities); ogre RHD (becomes Outsider HD) ECL5 = Barbarian class level 2 (class HD) ECL6 = troll racial level 2 (only level 2 of the troll savage progression abilities); troll RHD (becomes Outsider HD) etc. Based on what you have stated in the rules, this is my interpretation of what the player would have to do. Or are you saying that I can take the ECL1 as a class level and then ECL 2+ would be racial levels (basically reverse of savage progressions RAW)? Sorry, I just don't understand the rule as you have stated it... Last edited by btccg; Jul 17th, 2021 at 01:05 AM. |
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