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  #196  
Old Dec 11th, 2022, 03:57 PM
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Other than the coracle, CHemstry is too far to see much else where Kazgar is at the shoreline.
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  #197  
Old Dec 11th, 2022, 07:36 PM
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Cronus calls out "Hey Guys!! We found an old campsite."
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  #198  
Old Dec 12th, 2022, 03:01 AM
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Once out of the tree, Keeshraal will walk over to check the campsite.
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  #199  
Old Dec 12th, 2022, 01:06 PM
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Examining the old campsite: Around a small firepit are a waterskin (still half full of wine), the aged remnants of some trail rations, and a curious glass vial. The bottom of the vial contains the dried remains of a green substance that smells vaguely of carrots.

Need a Craft Alchemy or Knowledge Arcana check to identify what was in the vial (DC20)
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  #200  
Old Dec 14th, 2022, 08:26 PM
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Kat Craft Alchemy
Dice Roll:
1d20+15 (8)+15 Total = 23






































=
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  #201  
Old Dec 15th, 2022, 12:15 AM
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Kat identifies the substance not as a potion, but as an alchemist’s darkvision extract.
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  #202  
Old Dec 18th, 2022, 05:37 PM
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Kat "My guess is, who ever portrayed themselves as the Beast, could see in the dark with this. I'm no lawyer, but, to me, its evidence. I'll keep it, for when we get back to town. Maybe seek out Alchemists, find out if they recall any tall men buying something for darkvision."
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  #203  
Old Dec 18th, 2022, 09:53 PM
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Kazgar will try to discern any old tracks around the campfire.

Dice survival:
1d20+8 (9)+8 Total = 17

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  #204  
Old Dec 18th, 2022, 11:39 PM
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No tracks discovered.
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  #205  
Old Dec 30th, 2022, 09:27 PM
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Cronus "I think we found all that we're going to find here. Lets head back now"
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  #206  
Old Jan 1st, 2023, 05:39 PM
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Keeshraal will climb the tree closest to the old campsite to get an elevated view.

Dice climb:
1d20+21 (15)+21 Total = 36

Dice perception +2vstraps:
1d20+10 (2)+10 Total = 12
N
Dice perception +2vstraps:
1d20+10 (6)+10 Total = 16
E
Dice perception +2vstraps:
1d20+10 (12)+10 Total = 22
S
Dice perception +2vstraps:
1d20+10 (17)+10 Total = 27
W
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  #207  
Old Jan 1st, 2023, 05:41 PM
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Kazgar proceeds to walk in a widening circle out from the campfire.

Dice survival:
1d20+8 (20)+8 Total = 28
Dice perception:
1d20+6 (3)+6 Total = 9

Dice survival:
1d20+8 (7)+8 Total = 15
Dice perception:
1d20+6 (2)+6 Total = 8

Dice survival:
1d20+8 (18)+8 Total = 26
Dice perception:
1d20+6 (2)+6 Total = 8

Dice survival:
1d20+8 (12)+8 Total = 20
Dice perception:
1d20+6 (8)+6 Total = 14

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  #208  
Old Jan 1st, 2023, 05:58 PM
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Keeshraal gets a pretty good view of the island: A tiny, miserable island rises from the swamp, a tangle of trees covering its dour, reed-choked surface. Hundreds of fetishes hang from the trees—simple, roughly humanoid figures made of sticks and bound with twine. Larger fetishes are planted in the ground on various parts of the island, leaning drunkenly in the soft mud. A large nest built of sodden swamp wood sits high in the boughs of a trio of tangled trees on the northwest side of the isle.

Near some of the fetishes are depressions in the ground. About half a dozen of them.
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  #209  
Old Jan 2nd, 2023, 12:18 AM
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Keeshraal will stay in the tree and call down to direct the others towards the depressions; as well as pointing to where the nest is - presumably the manticore's.


anything unusual ?
Dice kn geography:
1d20+5 (17)+5 Total = 22
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  #210  
Old Jan 2nd, 2023, 12:19 AM
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Kazgar

info on beats / manticore ?
Dice kn nature:
1d20+4 (20)+4 Total = 24

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