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  #1  
Old Jul 15th, 2022, 08:14 PM
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Lost Cause

Game NameLost Cause
Game SystemDnD 3.5e
ThemeIsland hopping, high adventure, and survival.
FlavourThink Link's Awakening: you wake up washed up on an island with few memories and must survive and thrive.
Plot SummaryYour eyes flutter open tentatively. You smell brine, feel the warm surf lapping against your prone body and hear the screeching cries of seagulls. Slowly, you push through the muddled mess of your mind and manage to sit up. Everything spins and you cough up more seawater. You're alive, but don't remember much. Images flash through your mind: a ship, a storm, and a fire. You hear screams echo in your mind as the flashes recede. You see other survivors littered around you as well as broken bits of wood from the ships and crates bobbing in the surf. Somehow, you find a way to stand. Your legs are a bit shaky, but you don't seem to be injured. You stumble slowly around the wreckage, looking for gear and weapons as you can't be sure what dangers lie in this unknown land.

This will be a simple campaign of exploration, survival, and adventure. You'll begin at 1st level after your ship sinks and you'll have only a few memories to work with. This amnesia may be unnatural in nature, but the truth is something you'll have to discover in time. You can make your memories and past an integral part of your character, or you can embrace this fresh new beginning. You'll find danger, excitement, and riches during your adventures and perhaps you'll find your destiny.

I'll be including my own little surprises starting when players are chosen and progressing throughout the game. I'll keep these hidden for now.

-Deadline: 7/25/2022
-Starting Level: 1
-Hit Points: Full at 1st level
-Gold/Wealth: You'll have to find everything you get or make it.
-Abilities: 40 Point Buy
-Experience: You'll gain this pretty fast.
-Books Allowed: Any official 3.5 book except Tome of Battle and no Magic of Incarnum until later in the game.
-Traits and Flaws: 2

-Name:
-Race:
-Class:
-Party Role:
-Appearance:
-Personality:
-Memories or Background:
-Expected Character Progression:


Special Abilities
 

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Last edited by RisenMartyr; Jul 23rd, 2022 at 02:00 AM.
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  #2  
Old Jul 15th, 2022, 10:47 PM
Ermine Ermine is online now
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You're sure you wanna allow Magic of Incarnum? That'll give an unfair advantage at first, since they'll essentially start with magic items.
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Old Jul 15th, 2022, 10:53 PM
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Good call Ermine. No Magic of Incarnum at character creation.
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Old Jul 15th, 2022, 11:04 PM
Ermine Ermine is online now
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It could easily be unlocked during exploration, like finding an ancient book on it or something.

Edit: I want to join this so bad, but I'm in a lot of games, and am looking for a PF2e one (which my mind is fixated on and making it hard for me to keep up with the other games). Hopefully you get a bunch of good players.

Edit 2: I may join this, actually, to get out of PF2e mode a little. As a human or elan egoist psion.

Edit 3: Will there be elements of colony-building as we meet other people? If we meet other people? Also, when you say "expected character progression," do you mean like what classes we plan on taking? (If so, I plan on going Incarnate when Magic of Incarnum is allowed, but otherwise staying as psion).

Application
left-aligned image
-Name: Erika

-Race: Elan

-Class: Ability Scores: Str 12, Dex 14, Con 16, Int 18, Wis 12, Cha 6
Hit Points: 15/15 (6 (psycarnate hit die) + 6 (Psionic Body and 2 Other Psionic Feats) +3 (Constitution)
Power Points: 9/9 (2 (Elan) + 0 (Psycarnate) + 5 (Psionic Talent x2) + 2 (Int 18))
Alignment: Neutral Good
Armor Class: 16 (10 + 2 (dex) + 4 (psycarnum avatar))

Feats: Psionic Body, Psionic Talent x2
Flaws: Noncombatant (-2 to melee attack rolls)
Powers: Crystal Shard
Traits: Nearsighted (+1 Search, -1 Spot)
Psycarnate
(Class Info)

-Party Role: Ranged Combat, Knowledgeable One, Possibly other roles daily at later levels.

-Appearance: Red hair and fair skin, like all elans. Erika has a dour resting face, and leaves that face up most of the time, even when she should be emoting. She has a small frame and stature (5', 90 lbs). Her clothing was of the middle class, though she doesn't remember what she did for money. Or for the illusion of having money. She has no tattoos, but knows of the existance of psionic tattoos, which she may scribe onto herself or others at some point. Regardless, she's seen the majority of 30 years as an elan (27 elan years old).

-Personality: Introspective, pensive, inquisitive maybe? Seeks knowledge before all else, so losing even some of her memories is more frustrating to her than to most others. Erika will admit she's not the most social unless it's to get her answers to her questions. Though for her, social encounters are definitely not her forte. She does, however, try to do the right thing most of the time, to leave the world a better place. Or at least to feel good about herself.

-Memories or Background: Lost all of her memories before, when she was turned into an elan. Before that, she was a doting human mother to five half-elf children. As an elan, she had no interest in having children, however, and no longer looks anything like she did in that life. She spent many years simply contemplating her existence and newfound psionic gifts before leaving her newest home (for elans are scattered when created) to gain as much knowledge as she could in her much longer life. She's sure there was more to it than that, though, and wishes she could remember. She doesn't remember why she was even on a ship; was it to explore the world? Or was there a more specific reason?

-Expected Character Progression: Psycarnate all the way. Unless Incarnum isn't unlocked before 4th level. Then I'll multiclass (probably into Ranger).

-Special Ability: Scorpion Sense or Mage Bolt (Acid)

Last edited by Ermine; Jul 25th, 2022 at 08:23 AM.
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Old Jul 16th, 2022, 03:59 PM
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Yes, you'll be able to find all sorts of forgotten lore in this game.

Yes, there will be elements of colony building if that's what you want. I'll definitely provide the opportunities for colonies or such.

Yes, that's what I meant by progression. Psion into incarnate sounds powerful. Interesting.
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Old Jul 16th, 2022, 07:37 PM
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Application
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-Name: Vivian
-Alignment: Chaotic Good
-Race: Human
-Class: Ability Scores:STR:8|DEX:14|CON:18|INT:14|WIS:10|CHA:16
Hitpoints:13/13
Invocations: Beguiling Influence, Endure Exposure

Feats:
1: Entangling Exhalation
1: Human Bonus: Extra Invocation
1: Class Bonus: Dragontouched
1: Flaw Bonus: Ability Focus(Breath Weapon)

Flaw: Murky-Eyed
Dragonfire Adept
-Party Role: Face, Battlefield Control

-Appearance: Vivian is a young woman in her early 20's. Her pale skin is speckled with freckles, especially across the bridge of her nose. Viv's eyes are a pale grey, bearing a slight foggy quality to them as if she's beginning to lose some of her vision. The young woman's wild brown hair spills nearly halfway down her back, which she allows to flow freely.

-Personality: Vivian has a good sense of humor, often presenting a happy-go-lucky attitude. Despite the dire situation they find themselves in, Viv doesn't seems the least bit worried, oozing the type of confidence that they'll be just a-okay. She also had a stubborn side, perhaps due to the over-confidence, and would be hard-pressed to change her mind when push came to shove.

-Memories or Background: There isn't very much that Vivian recalls about her life before the shipwreck, but what little she does is... strange. She recalls white flames, tall shelves of books in an enormous library, and the sounds of musical performances. Vivians put enough together that she must be a follower of the god Hlal

-Expected Character Progression: I think I'll just keep building into Dragonfire Adept. I'm not sure what sort of multiclassing is worth it. Never really played this obscure class, so who knows!


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Old Jul 16th, 2022, 07:56 PM
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Would playing a OA Spirit Shaman be allowed?
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Old Jul 16th, 2022, 08:52 PM
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Yes, I'll allow it.
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  #9  
Old Jul 17th, 2022, 05:20 AM
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-Name: Kilik, the pirate king !
-Race: Kobold
-Class: Rogue
-Party Role: rogue (infiltration/ruse/sneak attacks)
-Appearance: Serrek is a green lizard standing 4 feet tall dressed in a red cape, oversized pirate captain hat circled with darts and adorned with a huge feather , as well as two belts of alchemical capsules/explosives crossed over his chest.
-Personality: an aspiring malicious pirate ready to sink everything on his way, except gold and women, pretty human women, both needed for his plan of indomitable pirate fortress. Despite his obvious weaknesses he behaves like a dragon with his foes and a chivalrous bard with women (pretty human women). Aware he needs biceps and fireballs to advance his schemes, he is willing to lead a party towards a destiny of Grandeur !
-Memories or Background: tried to take control of a military corsair ship by placing explosives and taking the crew hostage, before his plan failed and he fled to hide in the hold of a random ship.
-Expected Character Progression: continue to level up as rogue with focus on crafting skills for machinery/alchemy.

Last edited by CrowArmstrong; Jul 17th, 2022 at 06:02 AM.
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  #10  
Old Jul 17th, 2022, 11:47 AM
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Are Artificers allowed?

If the Party has to make/find their own gear, then an Artificer would be handy.

Could the Mindsight Feat be taken in conjunction with the Psychic Link ability?
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Old Jul 17th, 2022, 12:54 PM
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Yes, artificers are allowed.

Yes, mindsight can be taken with the psychic link ability.
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Old Jul 17th, 2022, 01:41 PM
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Application
right-aligned image

Name: Yu/You

Race: Kalashtar

Class: Ability Scores:STR:8|DEX:14|CON:14|INT:12|WIS:14|CHA:18
Hitpoints:8/8

Feats:
1: Hidden Talent (Vigor)
1: Flaw Bonus: Psicystal Affinity (Resolved)
1: Flaw Bonus: Mindsight

Powers: Energy Ray, Mindlink (Racial Bonus), Vigor (Hidden Talent)

Flaw: Noncombatant
Flaw: Pathetic (Strength -2)
Wilder Educated Wilder Variant

Party Role: Communications (Telepathy/ Mindlink), Foe Detection (Mindsight), Social Skills, Blaster, Controller (later on)

Appearance: Intense expression, with a gaze that seems to stare right through to a person's soul. Keeps the rest of his body covered, perhaps to conceal the burn scars that mark most of his body. He is somewhat emaciated, as though his body had been denied sustenance through his life. On each wrist is a metal band, which look as though it could have been part of a set of manacles.

Personality: Like many Kalashtar, Yu tries to keep his emotions in check. Unlike most Kalashtar, he is terrible at it, perhaps due to his memory loss, or perhaps it is because of the trauma he had clearly undergone beforehand, but he seems to have forgotten how! While he seems to like people well enough, he doesn't like them to get too close, and he especially doesn't like people touching him, though it is unclear whether this is from some kind of phobia, or it just plain hurts from the various burns over his body! His emotional state may be unstable for a while, as he is currently having to deal with TWO sets of emotions, his own and that of his recently awakened Quori personality, which he mentally refers to as "You". Whenever he gets emotionally overwrought, he brushes his Psicystal and mentally whispers to it through their link. It's emotionless nature is strangely calming to him.

Memories or Background: Just fragments really, and little of it pleasant! He remembers being chained, though he cannot remember for what reason. He can remember a spiralling feeling of misery, and then one day the misery turned to RAGE! The rage felt strange though! Displaced, almost as though it was being felt by someone (or something) else!
His last memory is of fire, and a strange feeling of exultation!
While his memory is still a little scrambled, he has vaguely pieced together in his mind that the strange feelings and experiences, were his Quori partner waking up in his mind, and the unlocking of his Psionic potential. He is also getting the sinking feeling that his burns may be somewhat self-inflicted!

Expected Character Progression: Wilder mostly, possibly dipping into Thrallherd, and much later a dip into Anarchic Initiate.

Special Ability: Psychic Link: Gain 100 ft. telepathy.

Character Sheet: Yu/You

Last edited by triedtherest; Jul 25th, 2022 at 12:46 PM.
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Old Jul 17th, 2022, 02:04 PM
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How complete is our amnesia? Do our characters know what their names are? Do they know what classes they are? Do they remember their childhoods or the homes they want to get back to? Do they remember getting on a ship?

Also, if we can have two traits and flaws, does that mean two of each or two total?

Last edited by Snicker; Jul 17th, 2022 at 02:06 PM. Reason: Trait/flaw question
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Old Jul 17th, 2022, 02:33 PM
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The amnesia will be different from person to person. One person may get a sense of a past or who they were, and others may not remember anything, including name and take on a new name. Up to you. You will however know your class. Anything else will be in your creative hands. Just as long as it's not a complete memory.

Two total.
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Old Jul 17th, 2022, 02:42 PM
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Name: Ralanna
Race: Aventi
Class: Druid ('Deadly hunter' variant but maybe swap favored enemies for favored terrains.)
Party Role: Melee combat, aquatic survival & hunter/gatherer, healer (back-up)
Appearance: Ralanna stands a bit under six feet tall and has a slim, athletic build. Her skin is naturally lightly tanned, though she hasn't spent much time near or above the surface until recently. She keeps her silvery blond hair cropped to roughly shoulder length and often has it tied back into a pony tail. The small fins on her forearms and calves, which fold nearly flat against her skin when she's on land, are a pale blue that are several shades lighter than her eyes. She tends to dress in clothing that's rather close fitted to create minimal drag when she's in the water.
Personality: A quiet person by She is a hunter (of sorts) after all. They tend to do better when quiet.necessity, Ralanna rarely speaks up unless she feels it's needed. She prefers to observe before acting when possible. This occasionally leads people into thinking that not much fazes her. Ralanna tries to avoid taking a life (or shedding blood, for that matter) as much as possible. She'll hunt to feed herself and others but refuses to take more than is needed. Despite being a fairly serious person and seemingly sane, people can sometimes witness Ralanna talking to herself or smiling or laughing for no apparent reason. She always either says 'it's nothing' or mentions Dawn.
Memories or Background: Ralanna doesn't remember much beyond her name. She does remember that she's a druid that avoids armor and some basics about hunting and gathering (both on land and in the sea). The otter, which only she can see, is an old friend that she somehow knows is called Dawn. All she can do is hope that the rest will come to her in time.

Planned Progression: Not set in stone, but probably a blend of druid and warshaper. Possibly include a few levels of master of many forms.
Special Ability: Rejuvenation
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Last edited by Cristal08Darkmoon; Jul 24th, 2022 at 07:56 PM.
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