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  #151  
Old Jun 1st, 2016, 07:42 AM
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Abellona grunts and ties her kerchief even tighter. "When I get ahold of that dwarf Im goona Kill him for making us come get him" still despite panting from the effort, she tantaiousely applies herself to climbing the rubble.

OC: Acrobatics cheek
Dice Roll:
1d20+3 (19)+3 Total = 22
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  #152  
Old Jun 1st, 2016, 10:08 AM
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Asatru begins
Dice Acrobatics:
d20+2 (19)+2 Total = 21
climbing the obstacle. He shows a bit of flair when he flips up to the top and sticks the landing with a slight bow.
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Last edited by rosscook; Jun 1st, 2016 at 10:09 AM.
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  #153  
Old Jun 1st, 2016, 02:28 PM
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Kelden looked to the heap and then looked to Abllona, Need a hand little gnome? I can help you if you want. it looks like it could be difficult for someone of your size.
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  #154  
Old Jun 1st, 2016, 04:42 PM
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Looks like you are doing fine by yourself. Kelden smiled as the Gnome scampered up the pile. He began to
Dice athletics:
1d20+5 (10)+5 Total = 15
climb the rubble.

Last edited by Rayvn2000; Jun 1st, 2016 at 04:42 PM.
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  #155  
Old Jun 1st, 2016, 06:22 PM
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"not much of a mountain, but treacherous" Stern mumbles as he climbs the mount.

str check
Dice Roll:
1d20+4 (1)+4 Total = 5


He loses his footing several times and ends up back at the bottom looking up.
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Last edited by ironbeard; Jun 1st, 2016 at 06:23 PM.
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  #156  
Old Jun 1st, 2016, 11:22 PM
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DMStern's attempts at scrambling up the rubble unsettled the precariously perched slab of rock, sending it sliding down towards him, along with the last member of the group, who was still standing on it as it slid down. The whole works crashed down in a cloud of dust. Fortunately, the noise of the sliding rocks was quite similar to the rushing stream, so they didn't think anyone would be alerted by the noise.


OODMStern and Kelden, make a DC 12 DEX saving throw to avoid the falling rocks and such. If you fail, you get hit by some rocks and take 2 HP of damage. On the bright side, The pile of rubble is now flat enough to walk over with minor effort.
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  #157  
Old Jun 2nd, 2016, 04:53 PM
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Stern stands unsettlly and brushes the dust off him.

dex sav
Dice Roll:
1d20+1 (3)+1 Total = 4


then some boulders come rolling down and slam into him and again he goes down.
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Last edited by ironbeard; Jun 2nd, 2016 at 04:54 PM.
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  #158  
Old Jun 5th, 2016, 09:12 PM
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Seeing Stern struggle to get up the hill, Kelden began to bend down to see if he could give the dwarf a hand. Before he could react, the rubble beneath his feet began to slide down. Kelden tried to climb up the rapidly crumbling pile of rubble, but could not get his footing. He tripped on a particularly round rock and ended up tumbling down the rubble pile, with bits of rock and debris hitting him on the way down. Oof! That's smarts! He said has he stood up and brushed himself off. Overall he was ok, but he was a tad embarrassed by his comical fall.

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  #159  
Old Jun 11th, 2016, 02:52 AM
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DMThe group all made it over the now-flattened pile of rubble, and appeared to have a clear way ahead into the empty passage way.
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  #160  
Old Jun 11th, 2016, 09:44 AM
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"Is everybody alright?" the Tiefling asks. After assurances that they've all made it through well enough, he begins to
Dice Stealth:
d20+4 (19)+4 Total = 23
creep along
Dice Perception:
d20+2 (3)+2 Total = 5
watching for traps.
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Last edited by rosscook; Jun 11th, 2016 at 09:46 AM.
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  #161  
Old Jun 12th, 2016, 11:07 PM
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Kelden looks at Asatru. Nothing a nice pint of Ale won't Fix! He then began to dust himself off and follow the Tiefling
Dice investigation:
1d20-1 (5)-1 Total = 4
keeping an eye out for traps as well.
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  #162  
Old Jun 29th, 2016, 06:07 PM
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DMThe group crept forward through the murky cavern, noticing nothing untoward in the manner of traps or pitfalls. They came to an intersection of sorts, with a passage going off to the left and another to the right. To the right, the cave curved away out of sight, and there was nothing more to be seen. To the left, however, it opened up into a large cavernous room, with huge stalactites on the roof. The harsh sound of someone speaking Goblin became gradually clearer as the party moved further from the rushing stream. There were five goblins sitting scattered around a sort of raised half of the room. To the left of the raised part was a large drop. The goblins seemed at the moment to be oblivious to the intruders.


OODMApologies for the delay. I have been in New Zealand for the past six months, and am currently in the process of moving back home to Canada. Should be right back into things now
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Last edited by Dolbek; Jun 29th, 2016 at 06:11 PM.
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  #163  
Old Jun 29th, 2016, 11:10 PM
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OOCAre any of them near enough to the edge to be pushed?
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  #164  
Old Jul 8th, 2016, 07:27 AM
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Abllona looks back and forth trying to find any sign of their missing friend, she's not about to attack unless they do. Murder is not an option, she hopes none of her companions do anything stupid. She also looks for signs of traps or passageways.
OCC On that's perception right?
Dice Roll:
1d20+3 (18)+3 Total = 21
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