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  #46  
Old Jan 10th, 2012, 12:54 PM
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Curse you fellows and your excellent initiative rolls. Barrin, you may still roll sense motive if you wish; just make it quick.
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  #47  
Old Jan 13th, 2012, 10:21 AM
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Init and blinded rules are posted; I'll see about getting the combat map up this evening. One of my longer days of class today unfortunately.
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  #48  
Old Jan 19th, 2012, 11:54 PM
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It's been a week now since Gunslinger asked for Will saves. Can the GM just roll for them? I know everyone likes to roll their own saves, but this is getting ridiculous, and it's not like we need their input for this.

EDIT: Don't mean to be rude, but it does seem like we're getting to that point
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Last edited by DukeofTuring; Jan 19th, 2012 at 11:55 PM.
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  #49  
Old Jan 22nd, 2012, 12:12 PM
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So, what are we waiting on? Gunslinger, want to roll a will save for Muggins? The first two people in initiative order are NPCs, so you can take care of those. This game seems to have stalled out, and I'm just trying to get it going again
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Last edited by DukeofTuring; Jan 22nd, 2012 at 12:13 PM.
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  #50  
Old Jan 26th, 2012, 06:43 PM
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Apologies for my absence. School's more intense this semester than I'd like. Frankly, there seemed to be a lack of interest from the majority of our cast, so I was ready to give up.
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  #51  
Old Jan 26th, 2012, 09:30 PM
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Alright I can't speak for everyone, but I was waiting for my turn in initiative order. Anyway, if other people keep on posting, I'll keep on posting
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  #52  
Old Jan 27th, 2012, 12:19 AM
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Moderately silly question potential here but; the blinding effect, does it count as an enchantment?
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  #53  
Old Feb 9th, 2012, 12:35 AM
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T'would appear that the game has lost the will to live... If anyone reads this, I'm going to wait another week or so before I declare it dead and add it to my Reaper list. :
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  #54  
Old Feb 17th, 2012, 02:24 AM
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And the Reaper is claiming this one. Dead and Buried.
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