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Old Feb 27th, 2013, 08:43 AM
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Old Feb 27th, 2013, 08:43 AM
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Old Feb 27th, 2013, 08:44 AM
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Wasp familiarNo swarm traits -> as much as I like the idea of a "One-bee army" no.
Use your character level to determine HD
Melee attack does no damage, but a success counts as an injury for the purpose of delivering poison
Wasp is diminutive and takes up space and receives modifiers appropriate to it's size
In place of it's racial skill modifier it receives: +4 Perception, +4 stealth, +4 Fly
It gains the feat: Weapons Finesse
As a stinging insect familiar it grants it's master +4 to initiative checks
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Old Feb 27th, 2013, 08:45 AM
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Swarm HexVermin appear to pour from the witch, swarming towards their intended target
The witch may choose from where the vermin pour, many choose to expel the creatures from their hands, ala burning hands, from their mouth in some sort of terrible breath attack or from the base of their robes, insidious spiders creeping along the ground

At the first level a witch with this Hex may summon a small swarm for a single round, this swarm has one HD, and adjusts it's damage scores appropriately. The swarm is also takes up a 2.5' space, but retains it's original AC. This swarm does not harm the witch that summoned it, but is summoned in the witches square then moves to attack a designated target within it's movement range. Summoning and directing the swarm is a full round action, the swarm remains until the beginning of the witches next turn. This hex may be used 1 + INT modifier times per day.

Upon reaching the third level this swarm grows to occupy a 5' space and has three HD. The swarm still requires a full round action to summon, but acts independently for two subsequent rounds. The swarm damages any living creature within it's area with the exception of the summoning witch. The witch has no control over the swarm other than designating the original target, if the swarm does not contain a living target it will seek the nearest living creature.

Upon reaching level five this swarm grows again to occupy a 10' square and has 5 HD. The swarm may now be dismissed deliberately as an immediate action, swarms do not fade a certain amount of time after summoning, but may only be used for a number of rounds equal to three times your intelligence bonus.

Swarms chosen are subject to veto.
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Old Feb 28th, 2013, 11:48 PM
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Sorcerous Witch RulesThe witch no longer receives spells per day as Table:The Witch, and no longer adds 2 spells of any level available as a spell per day to her familiar upon gaining a level. The witch does not receive 3 + INT bonus 1st level spells at the first level

The witch receives spells known as a sorcerer, shown on table:Sorcerer Spells Known and may cast a number of spells per day as a sorcerer of equal level based on Table:The Sorcerer.

A spontaneous Witch does not need to prepare her spells beforehand, but must still commune with her familiar for one hour after resting 8 hours to recover her spells for that day. She may do this no more frequently than once every 24 hours.

A spontaneous Witch stores no spells in her familiar, drawing only power directly from her patron, she instead knows how to shape the raw power into spells. Because this means that a familiar must no longer be taught to grant a spell, Intelligence is much less important than force of personality. A spontaneous Witch uses her Charisma, not her Intelligence to cast spells and wield Hexes.
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