Here is where players can do their dice rolls for character creation and leveling. Please indicate what you are rolling for so I have a basis for where the numbers are coming from.
If Jasen is the main fighter of the group, I'll give him Toughness and Arcane Strike, along with slightly higher physical attributes, so he can handle that. If not, I'll probably give him Combat Expertise and Improved Disarm so he can be a good supporting skirmisher.
Name: Skurvin Blackmane and Kria Gender: Male Race: Human Age: 25 Class: Summoner Alignment: Lawful Neutral
Description: Skurvin looks more like an aristocrat than a warrior, preferring to dress in fine clothes. He keeps his short black hair well combed, nails clean, and face trimmed to perfection. His dark eyes are as sharp as daggers, and he always has a sly grin. Despite his unimpressive height of five foot six, he carries himself with the confidence of a half giant.
Personality: Skurvin is very duplicitous in his dealings with others. To those he needs to work with or rely upon, he is friendly and accommodating. To those who serve him, he is bisque and indifferent. He prefers to have others do for him, having grown up with servants attending to his needs. He assumes an air of authority when talking to those who do not have any over him, and can come off as rather condescending, especially to those who he feels are intellectually inferior. When he does have to take action it is usually through his magic from a safe distance, or with his crossbow. His reliance on his Eidolon has given him a false sense of security, causing him to become overconfident.
Skurvin has a very practical mind, more concerned with doing what works or makes sense rather than what is moral. Though not heartless or cruel, he is willing to make hard choices to get the job done.
Background: Hailing from a wealthy family in Tirothel, Skurvin enjoyed the benefits of an education, and when he displayed a talent for magic, his parents hired a personal tutor for him. He developed a fondness for summoning creatures to do his bidding, but what he wanted most was a companion and protector that would stay at his side for more than a few seconds.
As if in answer to his heart’s desire, an entity spoke to him, offering him a bargain to share power. Skurvin happily accepted, and was instructed to picture in his mind what he desired, and so Kria came into being. Large, beautiful and strong, Kria became the companion that Skurvin had yearned for, and the two quickly grew close.
Though his father groomed him to take over the family business, Skurvin felt his true place was in politics. Emboldened by his new bodyguard, Skurvin set off to some of the ruins outside the city in an attempt to gain the attention of the nobles. He and Kria managed to find a number of minor artifacts on their little adventures. Encouraged by the feats his eidolon protector and lover has managed to help him accomplish, Skurvin now has a mind to achieve something noteworthy, and gain a title, something that might be found under Waterdeep.
quote "Kria, be a dear and go kill that for me, would you?"
As for Kria herself, she is a being of few words, preferring action. She has a primitive, almost animalistic intelligence, but does understand language, and is capable of reason. Although her long-term goals remain a mystery beyond gaining strength, she is fiercely loyal to Skurvin and vicious in battle, relishing the chance to rend her prey with her claws. Standing at an intimidating six foot seven on oddly jointed legs, her unnatural appearance unsettles most. She has blue skin and four fingers instead of five, all with large talons. Her red hair is thick and wild, like a lion's mane, and her eyes are an even deeper crimson with slit pupils. Her thick, muscular tail has an impressive range of movement, and she has fangs which she is all too happy to bare at those who anger her.
When in the company of others who are not an enemy, Kria remains indifferent. She mostly ignores them unless instructed to do otherwise by Skurvin, and once displayed a disturbing lack of consideration for human life when a child was being attacked by a rabid dog, and she simply watched with no discernable expression. When Skurvin returned from the errand he had been attending to, he quickly ordered her to save the boy, and she promptly tore the beast to pieces as though defending her own offspring. When it was done and the boy thanked her, she simply stared at him blankly a moment before walking away.
quote "As you wish."
__________________ I'm not intellectually arrogant, I'm just right all the time
I'm not sure how this works, as in my previous experience with PbP games, I never had this step. But if you are waiting for my approval with the character, Togot, then by all means, you have it. Skurvin and Kria look great!
Did you use the D&D 3.5 system for skills, Daojin? In case you didn't know, in Pathfinder, you can only put one rank in a skill per level, but you get a +3 class skill bonus (to your actual skill, not your max ranks) for any class skill with ranks in it. Pathfinder will calculate this for you automatically if you check the CS boxes by your class skills. Also, cross-class skills only need 1 skill point per rank.
Name: Madantya Lin Lightbringer Race: Human Class: Anti-Paladin Birth Date, Age: The 9th day of Kuthona, on an Oathday. Social Status: Wanderer. Born of an upperclass family, abandoned at a very young age. Once a higher ranking paladin, events have her now following a different path. Reputation: A merciless fighter, one who has fallen from grace. Rumored to be into some weird stuff. Madantya would be recognized as strong ally to covet, and a frightening enemy to have. Party Role: Tank. / Threat generator.
Short Story: Madantya Lightbringer spat out some blood, and then glared at the Justicar that had just hit her. This was the third day of her interrogation, one that her own order was forcibly requiring of her. "The sooner you answer the questions truthfully, the sooner your suffering can end. Where is the boy!" He struck her again, his metal gauntlet leaving another deep gash on her chin. Her head bounced back, and she just gritted her teeth and scowled some more. She had already spent the first two days pleading her case, telling them the truth, which apparently was not the truth they wanted to hear. Justicar Reinlaw, the headmaster of the entire order, just shook his head and struck her three more times. He then grabbed her by her cheeks, his cold blood covered gauntlets pressing into her wounds. She couldn't help but let out cry of pain, when he did so. "You let the demon spawn child go Madantya, you left your fellow Paladins of Temora to die to the evil that guarded it." he squeezed her face harder. "Brother Yuri, ans Sister Hayleigh both lost their lives because of you!" She didn't respond, she just kept glaring, remember back to the innocent child that happened to have tainted blood. The torture continued for another few hours, Justicar Reinlaw cleaned the blood off his face, and removed the gear he had been using to torture Madantya. "You will admit your guilt over the next few months... I am sure of that."
She went through two more weeks, of being tied up in that god forsaken chair, being tortured and questioned. This would be the last day she would take it, for she had managed to find a weakness in the chair. Mad had both of her arms free now, a small sharp rock tucked away under her arm, and the fury of hate in her eyes. The torturer came in, another higher ranked paladin, one who was obviously on the inner circle of these. Another one of you "kill anything that is evil." fools, with your blind faith. This particular man had administered the torture four times so far, he was particularly slow with his maneuvers, which meant a perfect striking opportunity. She waited for him to start, taking the first few hits and pinpoint stabs, biding her time until just the precise moment. There! He had just buried one of his sharp metal pole's into her thigh, and healed the wound closed around it. Screw the rock. she thought, and then the torturer turned his back to her, talking casually as he headed to get more tools. "You will spend every day in here Madan..." He gasped as a hand closed around the back of his neck, pulled him off balance, and had him falling backwards towards Madantya. Her other hand violently ripped the the rod out of her leg, and reinserted it into the panicked paladin's throat, stabbing him violently many more times than she needed. Mad dropped the body on the floor, and retrieved the man's shield, and one of the weapons that had been used in the torturing. "Not today Brother Markis." She spat out the words, with such disdain that her words came out raspy. She then walked out of the chamber a changed woman, holding a Falcata in one hand, that she deemed had several lives it needed to claim. I'm coming for you Justicar.
Word had spread about, rumors saying more than half of the paladin's of Temora being killed, even the Justicar was not heard from for several weeks, though he never admitted to sustaining any injuries. There is now a significant sizable bounty on Madantya's head, which she finds highly amusing, as she bides her time to go back and finish them ALL off.
Back-story: Madantya grew up as an orphan, living in a church under the care of Temora Priests, the church resided less than a mile outside of Old Sehir. A priestess had found her dropped off on their door step, when she was but only a year old, with no note or reason, and so they took her in. She was one of three children to be staying at this church, tending to chores, helping patch up wounded travelers and learning about various religions. She attended a school at a nearby human colony, where she learned her the rest of her basic lessons. She had a few friends, but her time being able to spent playing was very limited. However she did manage to go on a few small adventures, and learned some basic fighting techniques with a wooden practice sword. Mad' spent many years at the church, and on her thirteenth birthday, they were visited by Brother Reinlaw, second in command of the entire order, he was impressed at the wit and stubbornness of the girl, and started talking among the priestesses. After a moment, she got offered a place among the paladins of Temora, where she could learn to train in tactics and fighting, and become a paladin herself one day. The thought intrigued her, and so she took them up on the offer. She would spend many years training, growing up and advancing through the ranks of the order.
Madantya ended up a higher ranking Paladin of Temora, working straight out of their head temple in Oppara, within the Seven Towers district. She had been heading some very vital missions for her order. She had made several friends along the way, some were still around, and some had been lost in conflict with various unjust and evil, creatures and people. It also wasn't completely uncommon for a paladin of the order to simply go missing, which ended up happening to her closest friend. Dominick Edward Halstead, he joined the young trainees around the same time she did, and the two of them hit it off very well. They both spent many years fighting side by side, all for the will of the Order of Temora. There were methods on missions they went on, that the head paladin's would order, which caused the two of them to question the true motives of this order.
One night Madantya and Dominick spoke hushed words atop the temples roof, questioning their leaders actions. One of which involved the purification of an entire family, that had been tainted by demon corruption. Something so foul, that even as experienced a paladin as the others were, they could not truly detect the evil. It wasn't the first occasion something like that had happened. The two spoke for about an hour, before going their separate ways, and that was the last time she saw Dominick. Eventually Madantya could not take it anymore, and she stood up to two higher ranking officers in the field, that were going to kill a five year old child, because they claimed it was an abomination. She would not let it happen, and when she stood her ground demanding a different action, they called her out as a traitor, and attempted to take her life, which was a failed attempt. She ended up escorting the boy out of the city, getting him on a ship and sending him off in the care of a sailor she knew. He would go to a continent where Temora had no reach, and she would be apprehended two days later, and brought back to Oppara for "questioning".
The news of Miakata's escape from the head temple in Oppara, and the atrocities they say she had committed spread with it. In reality she only killed six paladins, and grievously wounded the Justicar, before being overwhelmed and was forced to flee. She fled to Ridenport and held out there for a time, healing up from the countless wounds she had suffered from her torture. She would have scars a many, which she openly accepted. It was safe in Ridonport, until the wanted posters of her started popping up, and she was forced to leave the entire region. She ended up taking a boat to the free nation of Andoran, landing in the city of Almas. Almas was the same city she had sent the boy to flee to, and she imagined he was far inland by now, safe away from the persecution of Temora. It was a trying time for her, having lost faith in an organization, she once greatly believed in. As well as denouncing her paladinhood, and looking for alternative options for the strengths she had learned. It was what it was though, and she would not let the 'Order of Temora' every get her, instead she waits, and dreams of the day, she has the chance to take Justicar Reinlaw's head, and kick it off the roof of his damned temple.
A Fall from Grace: Her dreams had been a mixture of nightmares, and bizarre occurrences since her time being tortured. Tonight's dream however felt uniquely different, it was something she couldn't put her finger on. Madantya stood in an empty courtyard, covered with dead looking vines, that spread like spider webs across the floor, and up a handful of crumbling stone pillars. She could feel the thickness of the air here, making it hard for her to breath. She knelt down and touched one of the vines, it crumbled into dust upon her touch, ad she could see the grayed stone below, which looked like it may have once been red. Something caught her attention, and she turned upwards to see faint white speckles falling from above her. Snow...? Once the first speck came closer to her, she reached her hand out and snatched it out of the air. Ash... It was falling more steadily, and so she started to walk away from her spot, when a soft and seductive voice rang out from behind her.
"Madantya Lightbringer..." It said, followed by a series of faint laughs that echoed away into nothing. She turned as soon as she heard the voice, but there was nothing there. She continued to look around, a bit more frantically, trying to reassure herself it was a dream. The soft voice rang out again, and she turned around looking everywhere she could, seeing nothing. "Such a troubling tale... such overwhelming sorrow..." the voice echoed away, and Madantya would've started getting frustrated, had this whole experience not felt so surreal. Again it came, the voice starting to feel soothing to her. "What you have lost, you can have again.." Her eyes darted around, still finding nothing. "A gift, A thanks. For a deed served true." She turned around again, this time she froze completely, having no time to react to what was happening. A tall woman with short red horns, clad in various jewels and metal piercings, pale pink skin and wings of fire and feather, and the most wickedly enchanting eyes Madantya had ever seen, stepped right up towards her. The creature kissed Madantya on the lips, Mad closed her eyes, and felt the creature hold her face steady with it's soft clawed fingers. She kissed her passionately for a long moment, and then stopped when Madantya opened her eyes, she was gone. The soft voice echoed through the air again, speaking plainly. " Wake. "
Madantya opened her eyes, and jolted up to a sitting position, still in the small house she had been renting. She got a strange feeling, and turned to look through the room, and off by the door to leave, two seven foot tall men, clad in the darkest armor she had seen before, stood at an eased stance. Each one had both hands firmly grasped on a large blackened metal greatsword, the tip of the blade resting on the floor. From between the two walked a young boy, with eye's as red as blood. Madantya recognized the boy as the one she had saved before, it bowed and smiled at her. "My Master Shamira, wishes to express her thanks Madantya, for my time here on this plane is far from done. She offers you a very special gift." The child raises his hand and conjures a dark flame, which extends form his finger and burns a handful of markings on the floor. When he's finished, there's a circle burnt, with various unique runes spread across it and outside of it, and lines connecting various sections. The child then pulls a long ornate knife, setting it at Madantya's feet. The next thin that came, shocked her more than the rest of the events, as the child beckoned one of the large armored men over.
The armored man walked outside of the room a moment, and came back in lugging something over his shoulder, and tossing it down in the center of the scorched runes. It was a person with a sack over it's head, wiggling back and forth trying to speak while gagged. Madantya had a moment of realization, and quickly darted down to the man, ripping the bag off it's head, revealing just what she had thought. Justicar Reinlaw. She was speechless, could hardly even act, but her body moved to do so anyways. Her actions that came next felt natural, and the hate she felt inside overwhelmed her, she picked up the ceremonial knife with both hands, and held it out in front of her. She stayed frozen for a time, staring at the bound and gagged man. She had several in the Temple in Oppara, but this would be different, whereas there she was fighting at the brink of her sanity, and here she was stable and clear headed. The inner turmoil she felt was intense, knowing that if she went through with this act, that she forsake everything she had learned, everything she had trusted. she gazed at the demon taking form as a child, and back at the body. Eventually the bitter emotions got the best of her, and she brought the knife down with conviction.
Her mind raced, and her heart beat accelerated. ...not to kill... not yet... No she would spend the whole night killing him, that she was certain of. The blade cut deep, but not to deep, blood pouring from the leg she stabbed him in. As soon as the first bit of blood touched the scorched runes, her choice was made. Another look around the room, and she could see she was alone with the Justicar. The events of this night, would cause Madantya to never be the same.
Quirks: Children frighten her, babies even more so. They connect her to emotions, she no longer wishes to feel. Emotions that she is unsure if she can even feel at all. When I say frighten, it's more than just that, her head will spin and she will have an uncontrollable need to get away from it. There was one occasion, where she threw herself out a second floor window, because a woman holding a crying baby, was standing in the doorway out of the room. She has tried to make effort in getting over this issue, it's helped to suppress the feeling, but only barely. . There may be other reasons for this, possibly some memories she has blocked out, but she does not recall anything.
Madantya is also socially awkward, and has not truly opened up to another soul, since she abandoned her paladinhood.
Character Sheet Link: Madantya (It should be all set and ready. If we are not using traits in this campaign, which I haven't got the chance to ask yet.. then as my second feat I'll either take weapon proficiency with the Falcata, or pick a different weapon.)