Rose "It's the beautiful ones who tend to disappear." [character sheet]
Concept: dual-kith Dancer/Flowering Fairest with ties to multiple Courts
I think I'm down to a Winter-leaning Courtless Dancer/Flowering Fairest potentially working as a private investigator in the mortal world. Probably makes fake IDs for the freehold, and definitely would be a fetch assassin for the right price. I am feeling more of a connection with a local freehold once she got established than with any seasonal court, mostly because she's a mix of Summer, Autumn, and Winter, but enough of the others to irritate or outright frighten each.
Cap pointed out the Dual Kith merit, so I think that might suit me rather than trying to pick apart the motivations behind either Dancer or Flowering. I am thinking Smoke and Mirror Contracts, Socialize and Subterfuge both as strong skills. Beyond that, my CtL mechanics are shaky, so I'll have to dig up a character sheet somewhere and go through the creation mechanics for more than that.
Durance story: Tabloid fifteen minutes of fame when a rising young singer was kidnapped [by Fae], missing for eighteen months [or eight years], then spotted and rekidnapped almost immediately after, only for her to kill him [privateer]. Lots of fuss, lots of broken, plenty of time and ties to a still mortal family to get plenty of help, to get "fixed". I'd aim for her being "back" more than a few months, enough for her to work through everything from victimization to PTSD and end up as functional as any changeling has any right to be.
Open to reworking anything here to work better with the pitch or to tie in other characters. I feel like she'd have a strong thing about victim support groups, maybe runs one herself, and self-defense for women. If the rest of you are guys, the self-defense stuff may not be as relevant, but the freehold fetch assassin is probably well known even if she isn't officially in any of the courts.
Might as well note that while my picture of her is a heterosexual attractive female, I can also fudge that to suit other character tie-ins and relationships if it helps. Heterosexual probably doesn't mean **** to the Fae, anyway, so it may mean less to her now than it did once. O
Last edited by Aethera; Sep 28th, 2019 at 07:23 PM.
Fausta (F.) Iulia Prisca, Vestal Virgin until convicted of unchastity
Teenaged Iulia was promised a marriage by her slightly older lover, but when Iulia became pregnant, his family stepped in and refused to accept Iulia as his wife. They married him off to a woman who turned out to be barren, almost as though the gods themselves disapproved of broken promises. As such, Iulia's son, Aelius Julius, ultimately ended up with his father as the man was unlikely to have other heirs without taking other mistresses, something his wife was strongly against. Aelius Julius (now Manius Aquillius) Florus became his sole heir, and eighteen-year-old Iulia was left without her then-three-year-old child. To cope with the emptiness she increased how much of her time she spent as the assistant of a Greek physician, nearly to the exclusion of all else.
It was aiding that physician that brought her to the Vestal Virgins, her gender a necessary barrier between the physician and his virginal patient. Unfortunately that did not end so well, the physician brought in too late to really do more than ease the priestess' passing. Since it he had warned of it, none of the stigma that might have been afforded Iulia for failing to heal a priestess was present when the priestess died, and when the nearby priestesses began talk of calling on candidates, Iulia offered herself in the woman's place, citing her desire to please Vesta after being involved with the earlier priestess' last days. She was one of three candidates, and whether her reasons for volunteering were part of her acceptance or not, ultimately she joined the Virgins. She had to learn quickly to gain the dead priestess' knowledge and retake the empty spot in the ceremonial duties of the order, but she excelled at her studies and was only a year or so behind the priestess whose position she had filled when she met Quintus.
Quintus was some ten years older than the young priestess Iulia, and the lictor assigned to her first ceremonial appearance outside Vesta's temple. It was something she was excited about and yet terrified, afraid she would have some kind of lapse, anything that might suggest the goddess' displeasure. When the lictor escorted her through the city, however, he would remain close enough that he could offer her a few kind words, and something about the way he looked at her made it seem he was immediately taken with her in as much as he could be without offering insult to a woman bound by chastity vows. He seemed far wiser than his thirty-some years, and it helped to have his confident assurances that she would be fine.
Even shortly after their introduction it was hard for Iulia to put a name on what she had with Quintus. He was supporting her, even guiding her when she raised conversation points pertaining to her choices, options, or near future. Something changed, however, when she told him that she had a son. He drew the story out of her over a few conversations, starting with the fact that her son was being raised by his father's wife, a role Iulia had thought she was bound for. Despite the intervening tale of healer's assistant and priestess, there was definitely something that had changed in his eyes when he looked at her, now that he knew she was not a virgin. He never spoke of the emotions she could see, and she couldn't have accepted such advances if he did, but within the first year of their meeting both had already decided there was a relationship there which, while not permissible until she was no longer bound by her vows, drew them closer together. He even introduced her to his training master, a retired military commander who seemed to hold more riches and power than his age would normally suggest, though Quintus never referred to it.
By the time Iulia was 27, she and Quintus had lived a romantic journey that among most people would have resulted in marriage and several children already. Unfortunately, a few months before her thirtieth birthday she was accused of unchastity by the Vestalium Maxima on the word of a man who had witnessed her kiss Quintus goodbye. Iulia had not expected to be close friends with the woman who was sister and sometimes mother to her among the priestesses, but this she didn't know how to deal with. She was restricted from leaving the temple itself, while Quintus was forbidden to see her, and only his teacher came to visit her the night before her trial, bearing special permission just to see her, but seemingly his position of influence aided him in achieving it. He brought to her a flask of wine and told her that he had had it blessed by not only Vesta, but also Juno and Jupiter, and only she and Quintus would drink of it as they faced this trial together. Whether due to the blessings of the gods or some virtue of the man bearing it, Iulia found herself buoyed throughout her night of vigil and even through the trial. There was a point at which she saw the eyes of the Vestalium Maxima and could almost read the woman's mind; Iulia was taking the blame for an act she had not committed, but there was a reason for it to happen beyond just malice or some unpleasantness. As such she may have disagreed with the verdict but she accepted her punishment, to be buried alive, and suffered through the preparations and administration of it without comment, keeping herself as pristine as her vows required.
Though this may have been her death, she awoke in an opulent room that befit her former status, and only after meeting her host and being allowed to see Quintus and his training master at a distance did she understand she was not yet dead. Not in the normal way of it, certainly. Her host was an older Greek physician called Ampelius she thought she had met through Quintus' centurion, and he slowly explained what had happened to her, starting with her burial. Apparently the holy wine she had drunk the night before her trial had carried a few drops of the centurion's blood, which allowed her to survive until Ampelius could rescue her and bring her to his home. The healer offered her a choice between a mortal life free outside Rome (since F. Iulia Prisca was dead) or a new life as one such as he, who required blood to survive, but who had a much more extensive ability to heal. It was hard to rationalize blood for one who seemed to have the gods' own gift with healing (especially since only demons drank blood in her religion), but in the few months she stayed with Ampelius she saw such miracles that she chose Embrace as his childe. Iulia Valeriana, as she chose to be called, moved with Ampelius to another city just outside Rome where she took part in the valetudinarium he ran there for the same legion Quintus had been part of.
Iulia had a crisis of conscience when she saw Ampelius' third eye for the first time. It didn't fit within her mythology, and that tended to mean it was demonic or evil, something insidious that the gods did not favor. In conjunction with the blood-drinking associated with demons, the third eye made a very distinct impression upon the woman. There were a number of long and involved discussions between herself and her sire which, while they did reassure her she was not doing something evil, ultimately led to the full explanation of Caine, Saulot childe of Enoch, and the clan that were now as kin to her, the Salubri. For a Roman priestess to hear stories from the Hebrew scripture presented as fact it became no longer just about her conscience, she had reached a crisis of faith. This started a very studious time for the fledgling, learning all she could about the Jewish faith, scholars' attempts at reconciling the Roman pantheon with the one god Yahweh, and a new occupation meditating and praying for guidance. This was also her cover story at the field hospital, that she spent her days in prayer and meditation, and that was why she only was seen at night.
Not long after, Quintus found her there, making himself useful as a hauler for the healers. Iulia still loved him, but they had a disagreement about her chastity vows. While she hadn't vowed quite the same thirty years as most Virgins, taking the place of a woman already more than ten years into her service, Quintus felt that their punishment ended any obligations she had. Iulia considered a vow to the goddess binding, no matter what had happened. It wasn't easy to combine her new status as a Salubri fledgling with that of the Vestal Virgin she had been, but she did her best. Ultimately Quintus left her, a heartbreaking parting for both of them. (Later she learned he had returned to Rome and maneuvered himself into a position as training master for her son, becoming a mentor to the now fifteen-year-old boy.)
Last edited by Aethera; Feb 20th, 2020 at 03:38 PM.
TheTraveler, one of the Dark Six, is the CN god of changelings, doppelgangers, lycanthropes, and shifters. How does this play in? Does it at all? Raised on the streets, Raex probably formed her worldview well before she risked going anywhere near changeling territories she's paranoid about, and so probably learned about the Traveler late in life? Could totally see her trying to get a job as an errand boy for Chance, the owner of Chance, and sorta learning some things by osmosis.
**Aliases Not IC Knowledge!**(Not even positive other PCs will meet Taika first.)
Planar Origin: Taika is from Eberron, and has arrived in Sigil by way of the Ethereal, the Feywild, Arborea, and Ysgard.
Concept: A changeling rogue/assassin with a penchant for magical secrets and knowledge, almost more than 'shinies'. Usually takes human form out of habit.
What does it mean?
Privately? A talented sorceress had a magical accident. Me. So, uh, if life has meaning, I haven’t found it yet. I’m still stuck on both why and how. So far nothing, and I’ve been searching for... I stopped counting awhile back, but I’d say two and a half centuries, at least? Something like that.
Publicly? Who says it has to mean anything, clueless? It’d be nice, sure, but I don’t expect life to offer up puppies and rainbows just because it might be nice. I’d expect pure chaos to rain puppies before reality would.
Description: Good grief. Which one? It's worth noting that these are almost moods and situations more than just new faces. These are all aspects of Taika, she simply can put new faces to each to go with the sides of her personality.
Dushana - early 20s blonde human woman, pleasant enough NG traveler, lots of questions, very little about herself
Euthymia/Thea - middle-aged (mid 60s?) curly-haired brunette half-elf NG scholar, gentle, polite, gets fixated on a magical quandary easily
Jin - early 20s human geisha-inspired TN Sigil native, more/less morality depending, sweet but can be vicious
Manoja - cute mid 20s NG human Prime trying to “document Sigil”, bubbly, eager, wide-eyed/childlike enjoyment
Ruq'yyah/Ruke - late 20s/early 30s dark-skinned frizzy-haired human TN arcane trickster, pranks have their place, wants to make a name for herself, prefers stealing from the rich
You Win Some, You Lose Some
Tansya (Dryad of the Feywild)
Taika-as-Dushana explored the Feywild with her friends – Inzenith, the rather zany wizard who had gotten them there, and Rhannug, the bored gladiator who had desired more interesting opponents – when for reasons she has never fully understood, she got separated from them. (To this day, she has no idea what became of Inzenith and Rhannug.) Losing her way in the trees, Dushana found the forest got darker quite quickly, only to spot a light ahead. With no other directional assistance, she walked up to the clearing and stared in wonder at the dancing wisps of light. Her quiet gasp made them stop their sweeping dance, almost like they were ready to flee, but a greenish-blue dot of light bobbed closer to her. Not entirely sure whether she'd be allowed, she raised her hand under it, giving the strange creature room to choose whether or not to touch her. It hovered a moment, but settled into her palm. That seemed to be a cue for the others to accept her, whirling around her before returning to the tree stump they'd been bobbing around. Watching, Dushana was shocked to see the tree turn, belatedly realizing it was no tree, but a green creature with bark-like skin. "They like you, wanderer. Strange, they don't normally take to anyone but me."
Ashildr (Valkyrie of Ysgard)
Fighting in Ysgard, especially Valhalla, has a certain joy to it, at least until a witless opponent knocks into the wrong person and both fighters go flying into Sigil, with the portal closing behind them. Even though Ashildr made her way back to Ysgard, she was treated with a certain amount of disdain for “letting” an unworthy opponent get the better of her. She’s still rather irate about the whole thing, and since her lower status is tied to Taika, any time she wanders further from her home plane she has a tendency to stop in Sigil and see if she can spot her nemesis. Taika, meanwhile, apologized profusely and when the valkyrie would accept no aid returning to her home, washed her hands of the whole thing. The rogue thought she caught sight of Ashildr once, in Sigil, but failed to catch up and thinks she was probably mistaken. She really doesn’t realize how much trouble she caused the valkyrie, but undoubtedly someday she’ll be forcibly made aware of it.
Jupert 'Underhood' Hobb (Cager formerly of Oerth)
On rare occasions, two people's eyes can meet and it is as though they have known one another for ages, the single glance all it takes to communicate their situation and thoughts. Such it was one less fortunate day in the Cage when Jupert nearly got boxed by some bashers that had apparently adopted the cony from whom he had lifted a particularly nice jewel. And a coinpurse, worn openly on the berk's belt. And a magical dagger. And... well, you get the idea. He knew all the alleys in the ward, but so did they. That's when he met Taika-as-Jin. The young geisha was drawing eyes as she walked down the street, that graceful gliding walk that made it look like she floated without individual steps, and their eyes met for a tick; Jupe saw hers flicker up past him. Smoothly, just as he ducked around a corner, Jin smiled at a young girl bashfully waving at the pretty lady from across the street and the geisha turned in front of the oncoming thugs without giving them time to stop, causing them to crash into each other, her, and the bystanders alike. The streetfolk got narky at the bashers and more than one hurried to offer the geisha aid to rise, effectively ending the chase of the halfling rogue. The two fell in step further down the street, and that was Jin's introduction to the motley assortment of adventurers marginally led by 'Underhood'. She's played distraction for them more than once after that, and picked up many a dead drop item to make off with it.
It's not easy to find yourself in the swirling cosmos that is the multiverse, even if you've preached about religion and tried to change the ways of the world yourself. So it comes as little shock that some petitioners find themselves a bit lost when it comes to their purpose, and some have the irritating trait of returning to philosophy discussions in a place like Sigil. Few, however, actually hold their own. So naturally, when Taika-as-Euthymia found herself overhearing a human man deep in conversation with a Balor and able to hold his own, she found it both odd and intriguing. Lingering nearby she was eventually drawn into their conversation, and it was a strange sort of mutual "oh huh, I never thought of it like that" session that has actually been repeated (if far less accidentally) a couple times since then. And their little group has grown, as well, whether for just one conversation or more. It became more of an informal lecture series on the meanings of life from different perspectives, and then each yielded the floor for discussions that were usually civil, though one drunken night ended badly, with Thea waking up in the Balor's bed with Crowley there, too. Suffice it to say, things got a little bit weird.
Charlotte Rennell WWII nurse, "casualty" of the Battle of Britain
Twenty-six-year-old Charlotte Rennell was a married mother of two (three?) when World War II broke out, bereft of both her husband (drafted then killed in action) and her children (Operation Pied Piper). She was a nurse until her hospital was hit by a bomb in 1940. The nickname "St. Lottie" was given her by her patients, as she was happy to be both mother figure to younger wounded soldiers and pretty woman who flirted lightly with the men. She focused on their psyche as much as their bodies, and took it upon herself to bring what cheer she could, including baking cookies to distribute when things were looking grim. Records have her death date on [DATE], 1940.
- guilt embrace after bomb exploded? how close could a vampire get to a burning building? (Nos?)
- Salubri night doctor at her hospital liked her, perhaps she caught him playing angel of death?
- Malk analyst, precursor to psychologist blundering about with caring for her patients?
Blurb from My Site Shtuffs page:
Selene Murdoch has commendations from her years as a homicide detective prior to her recruitment into the FBI, making her not quite the average rookie agent, but not an experienced one either. Selene has her own reasons for being a bit nervous about starting work with a partner, and it has nothing to do with who she's been assigned to... unless you count her concern that he's more competent than her most recent partner in homicide and that she expects to get caught eyeing things that aren't visible to everyone else. It didn't matter while she was in training, because there weren't homicide victims demanding her attention (not that there aren't ghosts at Quantico, but that's another story entirely), but once she's out in the field? It's almost inevitable that something will happen, and she won't be able to explain it away easily.
joined FBI at age 30, plus ??30-plus-year-old Selene Murdoch has commendations from her years as a homicide detective prior to her recruitment into the FBI, making her not quite the average rookie agent, but not an experienced one either. Yet. She hopes to improve that quickly, especially since she's been assigned to Andrew Dickey, one of the FBI's top serial killer specialists.
Name
Selene Murdoch
Virtue
Just
Profession
Detective (Cop+FBI)
Player
me
Vice
Curious
Compact
none
Chronicle
FTL's Slasher
Concept
psychic FBI rookie
WIP Background Points:
Father was FBI, as far as she's aware (actually VASCU or other conspiracy?).
Lightly leaning Wiccan/magical/etc family history, but not something she's aware of yet. Probably female line inherited traits or something like that. Combination of dad+mom's line = Selene's significant gifts. Grandmother dropped hints.
Puberty was interesting when it awoke lots of stuff she still can't explain. (Understatement of a lifetime award!) Her grandmother became her best friend with insights that Selene still seeks out.
Selene had to be homeschooled her sophomore year of high school due to ridiculous insomnia that made it almost impossible to sleep when the sun was down. She's trained herself since then, but also spends a good deal of her nights awake and investigating things these days.
B.S. in Criminal Justice, minoring in Psychology. (age 22)
Joined police to follow her father but not too closely, wanted to be more local-focused. Usefulness/"intuition" as beat cop aided a number of investigations, she was promoted quickly to detective (tagged along at 3y in, promoted at 4y, age 26). Similar success with investigation. (3y investigating homicide, age 29)
Recruited by FBI from police work, perhaps after a shared case (serial killer in her jurisdiction, FBI got called in but continued to use the original detectives too) or just because she made some kind of list of top detectives when they were looking for recruits.
VASCU tested her when she was recruited, recognized her father, quickly snatched her up for the non-standard cases. (age 30)
"Rookie" agent status questionable after law enforcement, but still new to this.
...?
Assigned to Andy as his new partner for [reasons, TBD].
Trait
Experience Point Cost
Attribute
New dots x 5
Skill
•=3 pts, New dots x 3 (•=4pts, New x2 w/ ProTraining ••••)
Skill Specialty
3 points (2 pts w/ ProTraining •••)
Merit
New dots x 2 (purchase each dot individually)
Morality
New dots x 3
XP Spent [35/35 XP]
Second Sight, pdf46-47Death Sight (••••, Wits+Comp) CHAR GEN
Dot 2: Beat Cop promoted to Detective (Criminals) [-4 XP], add 3rd Asset Skill (swapped Professions, then added Streetwise back as my 3rd).
Dot 3: FBI Agent (Feds) [-6 XP], cost for Specialties drops to 2 points.
Dot 4: FBI Agent? [-8 XP], cost for Asset Skill improvement is only x2 now, instead of new dots x3. Drawback: New skill is 4 pts, instead of dot 1 being 3. (Not yet.)
Answers to: Milford, Frankie, Doc, and "Medic!" Potential Bonds: parents (Norfolk, VA), siblings (Norfolk, VA area), her I see her trying to be attached to SpecOps units that are fully male (SEALs), and being left at the Fleet level where she's the one they're bringing the wounded to after exfil from whatever target zone. That might make her more tied to a particular carrier's MD/corpsman group than a specific unit? I'm not sure she has a specific "unit", per se, though if she were assigned to a Marine platoon that would suit the more active image I have of her.unit and/or CO?
Profession: "tweaked" Paramedic (boost Doctor skills? add some Marine?) – not quite an MD, but plenty of Navy/Marine training to be useful in field, and many corpsmen are at least as knowledgeable as newly-minted MDs.
Reason to be in Maryland: Her brother, Corporal Christopher Milford, was injured in a training exercise when a faulty actual event, night training mission near Jacksonville, North Carolinaplane crashed a couple months prior, and would be receiving the Navy and Marine Corps Medal for saving other lives threatened by the crash in a small ceremony at Walter Reed. She would have had to take leave (or get a special 3- or 4-day pass) to attend, as she's alternate idea was assigned to a Marine platoon, and if the Marines were rotated home she might be in a sort of limbo on the aircraft carrier?currently stationed on a fleet aircraft carrier.
CONFIDENTIAL – DELTA EYES ONLY
Background check – career outline.
DOB:age 29 in Feb 2001December 19, 1971 Place of birth: Norfolk, VA Father’s occupation: Staff Sergeant, USMC Mother’s occupation: Teacher, Ocean View Elementary School (Ocean View, VA) Siblings:age 32, wounded in recent training exercise, currently at Walter Reed Memorial Hospital, Bethesda, MarylandCpl. Christopher Milford (USMC), age 22, first year graduate student of Education at George Washington UniversityScott Milford (George Washington University)
Education: Navy and Air Force Basic Medical Technician Corpsman, METC, 1990
B.S. Health Sciences, USU, College of Allied Health Sciences, 1995
Combat Casualty Fellowship at Landstuhl Regional Medical Center, Germany, 1997
USU Transcript Note: application to USU Medical School failed on account of no Letter of Release, 1997
Work: Fleet Marine Force Reconnaissance Independent Duty Paramedic with some Doctor and Marine swapped in? (pending party strengths)Corpsman
Potential Locations for Frankie:
2000: ?
early 1999: Serbia/Kosovo
1998-1999: Kenya/Tanzania, after the bombing of the embassies
early '98: first hands-on SpecOps support? (tried to join SEALs, denied based on gender)
1995-1997: Fellowship at Landstuhl (medical period focus, not Navy)
1995: B.S. achieved after piecemeal coursework while active duty
1992-1995: Bosnia/Yugoslav Wars
1990-1991: Operations Desert Shield/Desert Storm (Persian Gulf active duty)
1990: completed BMTC (achieved basic rank of Navy Corpsman)
Agent's Notes: Rising medical talent, active duty Navy Corpsman supporting Marines/SpecOps, including active combat zones. TS clearance achieved 1997, required by unspecified patient access. 1998 request to join SEALs denied. Upcoming leave planned Feb 2001 for brother's Marine Corps Medal ceremony at Bethesda, MarylandWalter Reed.
Status: Friendly. Has brushed up against Delta Green operations in the past (see broken linkOPDELTA N786.2). Saved the agent's life. Also was assigned to the 3rd platoon at the time of the pseudo-monsoon.
Frankie rolled her head on her neck while holding the phone to her ear, causing a number of crunkle noises. "Yes, mum." The caller on the next phone over happened to catch her eye, and they shared a smile. "I need to go, mum. I have a meeting with my C.O. in just a few minutes. I won't know for sure my leave is granted until I get there, so I can't promise you anything but that I'll do my best. Alright? Yes, tell him hi from me. Love you. Yes, mum. Bye." It was almost a relief to return the phone to its cradle and relax her shoulders. She loved her mother to bits, but a certain tension while talking to her was always present... at least while Frankie was deployed. Some deployments were tougher than others on her family relationships.
With a quick slide along the compartment wall to squeeze by other sailors in the middle of their own phone calls, Frankie hustled out of there and headed amidships, towards sickbay. Once she reached her commanding officer's office, she halted long enough to check her uniform was in proper condition before knocking. She heard the call to enter and unlatched the door. "You wanted to see me, sir?"
"Come in, Milford." Her C.O. gave her a tight smile and nodded at the door behind her; she closed it. Neither were great signs. If he was tense, it was either bad news or something else was going wrong in sickbay. "At ease." He opened a file on his desk and glanced at it before looking back up at her. "Your brother's medal ceremony is on the 23rd, correct?"
Small talk it was, then. All that information was sitting in front of him. "Yessir."
He nodded once again. "Your leave has been approved, but you won't be able to fly out until twenty-one hundred the 21st. You'll have an extra day with your family afterward, however, and then transport will be easier to arrange. First things first, however."
First things? Frankie tensed.
"This report from the surgery." He tapped a different folder, that one clearly marked classified. "Trenton was impressed with your performance, but I expect exact details in your report, not speculation. If you can't ascertain the source of an injury, say so. This part about an octopus not being the proper dimensions for the wound is all conjecture. Are you a marine biologist on the side that I haven't been informed about?"
It was a rhetorical question and she knew it. Still, she straightened under his reprimand.
"You're lucky this wasn't part of the original notes that went on with him. I want it rewritten immediately. There's no place for this sort of wannabe investigative medicine in my sickbay. Understood?" He fixed her with a stern look that pinned her in place.
"Sir. Yes, sir! Right away, sir." Frankie sighed inwardly. She should've known. Still, she knew the operating doctor had been just as startled by the wound as she had been. Something had attacked the chief petty officer, and it hadn't been something she'd seen before. Deep sea jellyfish, potentially, or some kind of strange octopus, but not on the coast where the team had been medevacked from. If she knew where he'd ended up, she might follow up to see what came of it, but there was a certain lack of forthrightness to the group that came with classified operations, so she knew she shouldn't even ask.
Brainstorming
Quote:
Originally Posted by USUHS
Military Readiness
All USU medical students are taught tactical combat casualty care (TCCC). The concept of tactical combat casualty care was started by USU faculty and the Naval Special Warfare Command in the early 1990s, with the U.S. Special Operations Command later joining the research effort. Tactical combat casualty care focuses on saving the patient’s life, preventing additional casualties, and completing the mission, and is geared to small units on the battlefield. The aim was to improve battlefield trauma care and to establish guidelines for the front lines.
This is timed perfectly. She could be involved, or at least her courses for her B.S. Health Sciences might start discussing it as the idea gains traction.
Blurb from My Site Shtuffs page:
Barbara Dobson ("Mrs. Dobson" and/or "call me Babs"), in Begon Ugo's Delta Green (Delta Green)
Once her three children were out of the nest, so to speak, Babs Dobson needed others to care for and support, and not just with cooking and cleaning—though she still brings muffins to her husband's former trainees at the Maryland State Police, now onto bigger and better things. Her elementary education degree helped her get a school librarian position, but she quickly found she felt stifled by the limits of the school system and switched to the public library. A familiar face from the homicide unit came to her library for further research on a case, and the two objectives intersected, leading Mrs. Dobson down a slippery slope that is looking more like "consulting detective" the longer it goes on unchecked. Someone mentioned she ought to get her PI license, and shortly thereafter, she got directed to a Domestic Abuse Intervention seminar that she was apparently required to attend. Little did she know she'd gotten noticed by others beyond the Staties...
DOB: September 13, 1941 (age 59.5) Place of birth: Wythenshawe, Manchester, UK Name at birth: Joy Wilkinson (closed adoption)
Birth father believed to be James Wilkinson, RAF pilot (RAF Ringway), status unknown.
Birth mother believed to be Mary Wilkinson, housewife/nurse volunteer, status unknown.
(Adopted) Walter FriedmanFather’s occupation: electrical engineer/construction, retired. (Adopted) Alice (Graham) FriedmanMother’s occupation: housewife/homemaker, retired. (Adopted) childless couple took in three boys and three girls from UK over the years of Operation Pied PiperSiblings: Thomas Friedman, Kenneth Friedman, Joan (Friedman) Caruthers, Michael Friedman, Christine Friedman
Jonah Dobson, 67.5 (28 May '33)Husband's occupation: part-time Training Sergeant, Maryland State Police (Pikesville, MD), formerly of MD State Police Missing Persons, Statewide Apprehension, and Homicide Children:eldest, 39.5 (2 Aug '61), electrical engineer with construction firm, married, 1 son, +?James Dobson, middle, 38.3 (3 Nov '62), landscape architect, married, two kidsTeresa Dobson-Arnold, youngest, 36 (13 Jan '65), unmarried, NSA analyst, TS clearanceDaniel Dobson
Education: B.S. in Elementary Education, met her sweetheart there when he gave a guest lecture for the Criminal Justice studentsCoppin State University (Baltimore, MD)
Work: part-time Librarian, Pikesville Branch of Baltimore County Public Library
(unofficial) Consulting Researcher/Detective, MD State Police
Agent's Notes: After initial confusion as to why Mrs. Dobson was indicated, depth of her community service witnessed, not least with the State Police (incidentally a block away from her part-time occupation at the library). Somehow she has become one of their go-to researchers, and has access to the Headquarters at a surprising level for a civilian. She appears to know most of the headquarters by name, along with enough about them to ask about their families. Dobson witnessed bringing large trays of muffins and other pastries entering the building, and spending three hours inside. (Note: Mr. Jonah Dobson went through the Academy with actual 2001 head of Maryland State PoliceColonel Mitchell, and has trained more than half of the officers at the Pikesville location.)
NPCs Named/Researched During RP
Colonel REAL PERSON in 2001!David Mitchell, Secretary of Maryland State Police. (Character dossier.)
59yo Wife of 67yo Semi-Retired (ie. hasn't really slowed down but isn't doing full-time) Police Training Sgt (law enforcement stories for procedures and reference, likely knows at least as much as a police trainee, plus years of anecdotes)
born 1941 means she was a toddler in WWII, might play this up if I have more ideas, but thinking she may have a recurring nightmare she never fully remembers but for the fear response about something eldritch that she can't explain but assumes/hopes it is just bad memories blown out of proportion by a toddler's imagination/fears... originally British, relocated to US with Operation Pied Piper as an infant (adoption rather than relocation)
met police officer Jonah Dobson while she was at Coppin State U, dated her first year, then got married March 1961 (age 19.7) and had James (born Aug '61)
mother of three (grown and out of the nest, 36-39yo, would be hilarious if any of the other party members were actually one of her kids... will work on that once you've made decisions)
not sure if she'd need to be employed (husband's police pension, and he might be doing some part-time work as well) except to keep herself busy, but I'm picturing either library/journalism, hospitality (could own a B&B?), or VA ladies auxiliary sort of activities, maybe all three
determined, curious to the point of endangering herself, can talk her way out of pretty much anything
sweet little old lady on the outside
drill sergeant on the inside
amateur consulting detective (Baltimore suburbs? not true urban area where procedure would be tighter), sharp mind, problem solver extraordinaire, occasionally used as a sounding board when she visits the police station to dote on the officers (bringing muffins, making better coffee, little things that play up the "mothering" nature)... they know she won't say a word, so no one really minds if she knows things she shouldn't. could have the police chief be someone her husband mentored, so he lets things slide.
can switch from mothering others to ripping them a new one in seconds... tries not to let on that she can be as crass as any police sergeant
likely "face" for the sweet little old lady points when dealing with other humans, probably mothering the group to get them to play together nicely, the "party glue" for a group of strangers with mixed skillsets
stylish in a librarian sort of way, older style but always put together (likely means when she's not put together, crap has hit the fan)
definitely has seen some things that don't make sense, but she's smart enough not to mention them to anyone (doesn't want to become the crazy old lady stereotype)
16/16 HP • AC 11 • PP 11 • Darkvision 60'
Resistance to lightning damage
Advantage vs charmed
Immune to magical sleepSpecial
~ Seiri ~
Name:Seiri Diennour ("Nameless" with other Elves/Khoravar in the party, this may be more relevantin Elven slang; I prefer "SAY-ee-ree" to Siri, tyvm)
formerly of House Lyrandar (Image courtesy of MontageManiac and MidJourney)
Race/Lineage: Mark of Storm-Marked Khoravar Class:Xanathar'sStorm Sorceress
Alignment: Seiri has two modes. Self-absorbed and indulgent or raging against the evils of the world, starting with the dragonmarked houses. (Probably amounts to Chaotic Neutral, but she'll play nice. Mostly.)
Appearance: A head of thin braids isn't all that uncommon for a Khoravar (half-elf), especially those who write their history with them, like some sailing clans of the House of kraken-marked air and sea vessels. This dirty-blonde woman, however, has looser, lumpy braids that more resemble dreadlocks than tiny beaded cornrows, and one half of her face is hidden by a straight sheet of her bangs, grown out to below chin length, though she doesn't have any bangs at all on the other side. In the right breeze or if she's not thinking, significant burn and sharp-edged scarring is visible beneath, and some kind of inky blue-violet mark that runs right up and nearly into her cloudy white eye. In the wrong breeze, her bangs start to dance in the wind and the faint blue-purple glow of her dragonmark lights her white eye an eerie violet.
An average if willowy build doesn't say much, though her hands have the callused and worn skin of someone who works for a living. She's dressed in a loose blue peasant shirt, always long-sleeved with cuffs tied fast, sashed with silvery grey beneath the thick and visibly worn black leather belt, all over dark grey or no-longer-black leather pants and tall boots. A deep-hooded charcoal-gray cloak is usually present, somewhere, but the weather doesn't seem to bother her much. She has two daggers at her belt, one on either side, but the driftwood staff in her hand and the way the arcane spell focus, tweaked for storm sorcerytiny wind chimes hanging from the top burls sway in a breeze all their own suggest the blades aren't what you should look out for. And if that didn't give you the clue, check out how tight those leather pants are.
courtesy of MontageManiac
Personality Traits: My friends know they can rely on me, no matter what.
I always want to know how things work and what makes people tick. Ideal: Freedom. The sea (or sky) is freedom—the freedom to go anywhere and do anything. Bond: I was cheated out of my very House. Vengeance will be mine. Flaw: My pride will probably lead to my destruction.
Background: Seiri is from Aundair, specifically Stormhome, where she was raised among many would-be sailors for the House Lyrandar. She was one of many, almost concerned more with the tinkering of new gadgets that led to the airships than her duties as cabin rat or sailor, though she's fully capable of earning a living doing her part aboard ship.
Her interest in tinkering, however, while not very impressive, eventually earned her a place aboard a prototype airship. Sadly, she's the only member of that crew still alive, after a storm led to a crash that left her badly scarred. Her part in it was likely minimal, she's not old enough or talented enough with artifice to have reached a vital rank, yet someone had to be held accountable. With her dragonmark showing up amidst the same storm that crashed the ship, it was only too easy to blame the poor child. She was shunned and thrown out of the Windwright's Guild before she turned twenty-one. There is a small chance she could return, but it would require paying the House a huge sum of money determined by the House (reparations, mostly, but also funeral costs for her crashed crewmates). At first she thought it would be possible. Now, she's less sure.
While the War was still going on, she was generally avoiding contact with anyone from her house, which meant her options were limited to tiny independent ships or piracy. She took what jobs she could, and that's about all she'll admit to, if you can get her talking about it at all. The fact she bears a striking resemblance to the infamous Dina Wind-lass, the wild child who swept in and stole the heart of notorious Lhazaar pirate captain Adrian Blackheart and sailed about at his side for the last decade before vanishing just like the wind is just a coincidence. Still, whispers of piracy followed her to the Deathsgate Guild of Adventurers, rumors she rolls her eyes at but makes no attempt to silence.
Proficiencies: as House Agent
Investigation, Persuasion, Navigator's tools and vehicles (air and sea) Equipment: as House Agent
A set of fine clothes, house signet ring, identification papers, and a purse containing 20 gp
Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Playbook: The Maintenance Gal Name: Katherine "Kitty" Ingraham Looks: Adult wearing t-shirt and jeans and a crazy toolbelt (definition of Wrench Wench) Pronouns: she/her Ratings: Charm: +0; Cool: +0; Sharp: +1; Tough: +0; Weird: +2 Starting and Playbook Move(s):
I work here: When wearing your regular uniform, you can blend in as “maintenance” just about anywhere. People won’t pay much attention to you as you move around a building alone. But stay cautious — linger too long or talk to the wrong person and you might get caught.
Engineering: When you need to quickly fix (or break) a complicated gadget, roll +Sharp. On a 10+, it’s fixed (or broken) just like you wanted. On a 7-9 you need more time to study it: choose to fix (or break) it now with unknown side-effects, or take more time. On a miss, you do the worst thing possible to the gadget, which usually involves an explosion.
Blue-Collar Charm: You know how to talk to your fellow industrymen. Take +1 ongoing while dealing with another blue-collar worker. If you offer to help them with a job or task, they’ll help you in return, as if you’d roll a 10+ to Manipulate them. If you’re helpful enough, they may become your ally for the remainder of the mystery.
Weird Science: (+Weird)
When you want to create or adapt a device to analyze or deal with a strange phenomenon, say what it will do and roll +Weird. On a 10 or more, you pick one requirement. On a 7-9, you pick one requirement and the Keeper picks another. On a 6 or less, something goes horribly wrong.
Weird Science requirements:
It needs a rare and/or weird material.
It won’t be very reliable.
It requires huge amounts of power or fuel.
It will take a long time to get it working.
It won’t work exactly as intended.
You’ll need help (beyond the hunters on your team) to finish it.
Advanced Weird Science: When you advance your Weird Science move, add this:
On a 12 or more, you gain + 1 ongoing when operating this device.
Basic Moves:
Act Under Pressure, used for any difficult or dangerous action that isn’t covered by another move. 2d6+Cool.
Help Out, used to help another hunter do something. If you succeed, you’ll give them a bonus on their task. 2d6+Cool
Investigate a Mystery, used to work out what kind of monster you are dealing with, what it can do, and what it’s planning. 2d6+Sharp
Kick Some Ass, used for fighting. Fighting monsters, mainly. 2d6+Tough.
Manipulate Someone, used to try and get someone to do something for you, after you give them some kind of reason. 2d6+Charm.
Protect Someone, used to save someone from danger. 2d6+Tough.
Read a Bad Situation, used to work out what dangers are immediately threatening you. For instance, if you think you are walking into a trap, or want to do some tactical analysis. 2d6+Sharp.
Use Magic (Weird Move), used to cast magic spells or use enchanted items. 2d6+Weird.
Use Big Magic, used to perform much more complex, powerful, and dangerous rituals that cover what Use Magic (and other Weird Moves) cannot do—but with higher costs and higher potential consequences. No roll is necessary after the GM-listed requirements are met.
Gear: Regular Uniform, consisting of a mechanic's jumpsuit and a pair of +1 harm when fighting without a weaponsteel-toed boots.
Maintenance Weapon, 1-harm hand magic innocuous quick usefulThe Wrench. Backup Weapon, 2-harm close loud9mm. Luck: Okay □□□□□□□ Doomed
Luck Special: Your Weird Science weapon or a tool you’ve created through Weird Science gives itself an unexpected upgrade. Pick two tags and replace them with two new ones. You pick one, the Keeper picks the other. Harm: Okay □□□|□□□□ Dying
Unstable Status: [No] Experience: □□□□□
I tried to slay Artie, but he proved he was on the side of good. What convinced me?
I might be a mechanic, but I know there's no reason for someone to leap as though he had a fright and start reacting to spilled liquid mercury from a broken thermometer. When I saw that, I tried to kill the young man, because something was clearly amiss, and I feared for my life. (The Agency may have spun up the importance of killing all Monsters in our occasional encounters.) Fortunately, I'm a mechanic, not an assassin, and Artie was able to explain himself and assist me with [...?], convincing me he was at least a Monster doing Good. Trust somewhat followed.
An old rivalry with Tony has turned into a tight friendship.
Kitty and Tony met when she had just finished road repairs to a high end Ford. She packed up her tools and returned to her car, only to find some dumb Greaser trying to start the car without properly using the clutch. Not only was the kid trying to steal her car, but he didn't know how to drive it in the first place. I reported him, he got away with it somehow. Took a few years of occasionally running into one another before we got past that stumbling block.
I pulled Charles and maybe his team out of a terrible FUBARed mission.
I'd had sporadic contact with a group only calling themselves "The Agency" when I'd had some more unusual mechanical results from my tinkering, but they didn't usually call on me to do anything, it was more their oversight of what I was working on. That changed one late night when I got a phone call from someone who didn't give his name over the phone but said the Agency had given him my phone number because he was in a bit of a bind, his getaway car had broken down. I was his next getaway option.
Susie is my cousin, but since she left home and came to stay with me, she's been keeping me at a distance emotionally.
Team Playbook: Always on the Road Team Style and Improvement: Vocation Team Enemy: Dr. Crepuscule Team Move(s): Home Away From Home Team Asset(s): Hunter Roadhouses, Slush Fund (old mob money via Artie, Kitty's patents, etc.)