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  #61  
Old Oct 24th, 2010, 11:12 PM
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Yeah me too, mine was more mobility focused, not sure how to apply that, I may end up with SKill focus.
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  #62  
Old Oct 24th, 2010, 11:35 PM
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On the plus side, it becomes much easier to heal the lot of you.
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  #63  
Old Oct 24th, 2010, 11:44 PM
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i'm thinking that if I stay melee I might go scimitar instead of elven curve blade, and go for dervish dance. Would allow me to drop my points in str and put more into dex, though I would have to reallocate two ranks to dance. I wouldn't have my nifty bodyguard that can take damaged for me if i'm hit and increase my ac by two.(but that relies on AoO).
Though I'm still looking into things
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  #64  
Old Oct 24th, 2010, 11:48 PM
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Maybe it's the powergamer in me, but I always questioned the point of a build that relied on other people making mistakes to be successful. I'll stick to my 19-20/x3 sword-with-flurry for now.
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  #65  
Old Oct 25th, 2010, 12:03 AM
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My build had nothing to do with other people making mistakes, it allowed me to take additional actions when someone tried to step away from me. Maybe not powergamer-like but effective none-the-less.
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  #66  
Old Oct 25th, 2010, 12:06 AM
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mine more dealt with controlling the area within 10 feet of me, and my Eidolon taking hits for me, while the taking hits feat would still work, it requires two feats that are based of of AoO, of which many feats are, and it's not worth losing two feats.
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  #67  
Old Oct 25th, 2010, 12:42 AM
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Only one way to find out if your character is ridiculously power player built or broken! Saddle up!
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  #68  
Old Oct 26th, 2010, 12:40 AM
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Sorry, I'm not the most familiar with Pathfinder, I didn't realize that immediate actions were so important...
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  #69  
Old Oct 26th, 2010, 12:46 AM
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They've done some stuff with AoO's to make builds that use them more, but without being horribly broken. (For example: 3.5's strategy of one man with a chain tripping the whole field, then destroying them when they try to stand back up. I don't know if that's still valid... but there are now feats that let you chase people when they walk away, dominate the area immediately around you, hunt mages down with a vengeance, etc.)

The good balance between blanketing out all AoO's (Which will speed up play, but eliminates a number of melee builds... especially those quick and hard hitting monk styles) and keeping them all (Which becomes an annoying numbers game.) Is to have those who actually rely on AoO's put a note in their combat posts that states the following.

1.) What they want to use their AoO's for.
2.) Attack and damage bonus with their AoO's, as well as the max number they can make.

I'm never likely to put those notes into my posts, because I suck at AoO's. Sakure is also unlikely to use them, since she'll only get one per turn, and they're not crucial to her. But our two AoO loving friends will probably put more into their AoO combat then their normal round actions.
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Last edited by KithKunabi; Oct 26th, 2010 at 12:47 AM.
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  #70  
Old Oct 26th, 2010, 12:54 AM
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Yes I would have actions like:

AoOMonster charges Nos,
Gobaith gets AoO if hits Gobaith rolls CMB to push enemy away interuping his attack.
and
Monster attacks Nos,
Gobaith lashes out at monster taking AoO against AC of 10 to give Nos extra 2 AC,
if monster still hits Nos Gobaith takes the damage instead.


And stuff like that only with more numbers and structure.
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  #71  
Old Oct 26th, 2010, 01:06 AM
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I wouldn't say AOO loving. Just caster hating... He may not follow say a fighter who took a five foot step away from him, but a mage, he would. For example.
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  #72  
Old Oct 26th, 2010, 07:06 PM
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Kaia doesn't use AoO's. She uses steel and speed to make sure her opponents don't have a turn to provoke attacks with.
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  #73  
Old Oct 27th, 2010, 12:10 AM
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I cast spells.

Thusly, less AoO's =safer spells.
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  #74  
Old Oct 27th, 2010, 02:05 AM
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Just to summarize: Laksha is throwing a belt up that increases her fatigue/combat prowess directly just to get the group underway. Her patience is less than limited. She'd rather defer herself than let logistics get in the way. Expect some confrontation in the near future for characters trying to defer to sit back approaches.
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  #75  
Old Oct 27th, 2010, 02:32 AM
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i can understand that X.x My character had a lot of patience too, but it was taking to long for your characters to settle it, ether-way Nos is on his way out of the city.
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