#1
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Party Maps, Treasure, and XP
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
#2
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Saradush
Saradush is a metropolis within the land of Tethyr. Once a great bureaucratic center for the city's royal dynasty, and the seat of the now diminished Aldoran noble family, it now is mostly a producer of agricultural products for trade, though the Aldori fighting style is still fairly well respected and brings much trade in the form of warriors and mercenaries looking for tutoring. Despite this, Saradush is becoming an important waystation for trade involving the area surrounding Lake of Steam. Given its proximity to several kinds of terrain, along with increased prominence as trade traffic with Riatavin rises, Saradush has also become a haven for travelers and adventurers alike. In recent months, bandits operating out of the Stolen Lands have severely cut into the profits generated by the merchant caravans passing through the area, leading to some unrest throughout newly reunited Tethyr. The Queen-Monarch, needing the support of the merchants to keep her realm united after the disastrous civil wars, has granted charters to a number of adventuring groups to explore the wild Stolen Lands and curtail the bandit activity.
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
#3
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Here is a map of the stolen lands, as explored by the PCs so far. Note, none of the hexes have yet been fully explored, only traveled through. Once explored I will mark them with a symbol to let y'all know they have been fully explored.
Key A- Oleg's Trading Post D- Bokken the Hermit's hut G- Kobolds and Radishes H- Vekkel Benzen's cabin J- Temple, Order of the Stag K- Bandit Lair Z- Cave of the Fire Mage(Thursday)/Abandoned Keep(Sunday) Stag- Stag Lord's Fort Red Dot- Area fully explored
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; Jun 7th, 2011 at 04:31 PM. |
#4
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Bandit Camp, and woman leader
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; Apr 3rd, 2011 at 01:23 PM. |
#5
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Treasure updated 25/3
3 potions, 2 CLW and one Shield of Faith +2 3 longbows, 1 composite +2str longbow 5 days of trail rations, 4 suits of green leather armor, 77 arrows, 2 daggers, 4 short swords 103gp 18sp 20cp Silver Stag Amulet 3 light riding horses 10gp Talos only, before dividing up Session 2 Treasure 90gp 321sp Pair of fine silver earrings, unappraised Mahogany wooden box of excellent workmanship with silver and gold tracings, unappraised Three crates of various furs and hides One case holding eight bottles(out of 10 spaced) filled with a potent liquor. 5 longbows 5 suits of leather armor 1 suit of Studded Leather 6 daggers 2 Masterwork Handaxes 150 arrows Session 3 Treasure 2 Alkali flasks Caltrops Map Making Kit Healer's Kit Manacles Owlbear Pelt XP per Player, Thursday 1700xp 125xp Bandits 50xp roleplay, bandit encounter 50xp roleplay, session 200xp escaping the trio of trolls 100xp being the butt of fairy pranks without making them angry 400xp defeating and capturing alive many of the bandits at Thorn Ford 150xp, assorted awesome combat maneuvers and excellent character role play to the detriment of their health 50xp, in character conflict resolution 100xp finish quest, slaying bandits 75xp, role play with the new characters 50xp, story+engaging with NPCs 150xp, returning Oleg's furs to him 200xp, slaying the Young Owlbear that came upon them in the night
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; Apr 8th, 2011 at 02:41 PM. |
#6
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Treasure, Sunday
3 longbows, 4 suits of leather armor, 3 short swords, one club, one heavy wooden shield 4 light riding horses, 3 basic saddles on pack saddle 45gp 30sp 12cp and 6 small semi-precious stones worth 5-20gp each packsaddle has 15 days of food, 100ft of hemp rope, a climbing kit, 5 half-full water skins, 4 pints of oil and a lantern, 2 days supply of firewood, a 4 person tent and 5 blankets 2 potions, possibly CLW 9gp, 12sp, and a bottle of antitoxin Handaxe and dagger Light riding horse and saddle Ancient Tomes, untranslated 5 Ancient Tome, translated, Rites and Rituals for new initiates of Eldath, +2 bonus to herb identification, Three 1st Level Cleric Spells: Animate Water, Healthful Rest, Lesser Vigor and one 2nd Level Cleric Spell: Summon Elysian Thrush Druidic Stone Slabs, 4 Tuskgutter's Head XP, Sunday 925xp 175xp bandits 50xp combat maneuver/role play 125xp Dragon encounter 50xp scaring away the deer 75xp exploring hex and discovering hidden shrine 200xp bear encounter 50xp roleplay 200xp Tuskgutter
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; Apr 5th, 2011 at 04:25 PM. |
#7
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Hidden Temple
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
#8
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Bandit ambush
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
#9
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Cave entrance
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; May 6th, 2011 at 12:19 AM. |
#10
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Sunday, the cleared out keep.
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; May 15th, 2011 at 05:11 PM. |
#11
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Troll ambush allies' starting position
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
#13
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Thursday, Stag Basement
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; Jun 9th, 2011 at 08:15 PM. |
#14
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Sunday, Haunted area
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"Dovie'andi se tovya sagain." It's time to toss the dice. Last edited by idilippy; Jul 3rd, 2011 at 02:23 PM. |
#15
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Swamp encounter Thursday
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
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