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  #166  
Old Sep 9th, 2011, 10:56 PM
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Would be interested.
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  #167  
Old Sep 9th, 2011, 10:59 PM
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Excellent. 4 players will be plenty, so I'll get the game submitted. Not that I care much about party balance (the actual party has a Cavalier as the skill monkey, for crying out loud), but may I know the basic roles you intend to play? Y'know, nuker, defender, skill specialist, etc.

Last edited by Legomaster00156; Sep 9th, 2011 at 11:08 PM.
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  #168  
Old Sep 9th, 2011, 11:45 PM
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Depends on what everyone else takes. If no one takes healer I will be a Cleric. Otherwise I will be a Paladin. If both Tank and Healer are taken then I guess I wil go spellcaster and go Sorcerer. If we need a true skill specialist then I will go Rogue
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  #169  
Old Sep 10th, 2011, 12:18 AM
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In this particular campaign, I doubt a skill specialist will be completely necessary. If the campaign is popular enough, I may run all future campaigns by the group for testing, in which case a skill monkey couldn't hurt. It would help me flex my DM'ing muscles for the real thing.

Also, Paladins are awesome. If you end up playing one (or a Cleric, for that matter), Iomedae or Erastil would be VERY good options for a diety. Other options would include anything from Sarenrae (good for a Healbot, of course), to Shelyn, to Abadar.

Last edited by Legomaster00156; Sep 10th, 2011 at 12:21 AM.
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  #170  
Old Sep 10th, 2011, 12:37 AM
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I'm already running Paladin of Abadar so I think I will flex my cleric muscles and play aCcleric of Cayden Cailean.

As both advice as a fellow DM and from my own experience I recommand you take one more player. If ever someone drops out or gets too busy it be safe for a campaign to have that extra fifth wild card player. This is just my opinion of course.
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Last edited by SkylerJB; Sep 10th, 2011 at 12:38 AM.
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  #171  
Old Sep 10th, 2011, 12:59 AM
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Thinking of being ranger, monk or bard. Depending on party needs.
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  #172  
Old Sep 10th, 2011, 01:31 AM
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Well, I have several friends that I know to be reliably present on this site. Should anyone drop out, I can probably call one of them up as a replacement.
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  #173  
Old Sep 10th, 2011, 09:50 PM
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Elsie's feeling a little curious as to what's upstairs, to be honest. I won't break up the group unless the others are okay with it though.

Skyler, can I take 20 on stealth before I explore, or should I wait until there's actually things to hide from and roll then?
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  #174  
Old Sep 11th, 2011, 12:08 AM
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I would be interested in playing a Sorcerer or Wizard, probably leaning towards the latter though.
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  #175  
Old Sep 11th, 2011, 12:11 AM
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You make take 10 but not 20 due to the fact that there is a possibility that something can go wrong. Taking 20 means you're character keeps rolling until they get the desire amount. Obviously since this is one roll you may not.
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  #176  
Old Sep 14th, 2011, 09:26 AM
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In case anyone is curious about the blood trail, no it wasn't a mistake. The one found under the door was clearly fresh. The trail is clearly dry.
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  #177  
Old Sep 14th, 2011, 10:01 PM
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... A natural twenty. Naturally.
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  #178  
Old Sep 22nd, 2011, 12:58 PM
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Alright, I hate double-posting, but I felt I need to say a few things.

1. I have to ask how much XP we gained from the last encounter, or if we'll even get the XP until this quest is over.
2. Everyone, it may be a good idea to ready actions.
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  #179  
Old Sep 26th, 2011, 11:58 AM
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1. XP will only be granted when the characters have time to think about their past actions and learn from them. Basically next time you get an 8 hour rest.
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Last edited by SkylerJB; Sep 26th, 2011 at 12:01 PM.
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  #180  
Old Sep 29th, 2011, 12:31 PM
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Hey. I made a Prestige Class for Pathfinder, and I'd like critique on it. I can't tell if it's balanced, but I fear that it may be a bit overpowered (I tried to make it worth leaving your class' capstone in the dust, as well as taking an odd feat combination and skills), or even underpowered (for the same reasons). Behold: The Impervious Commander.

Last edited by Legomaster00156; Sep 29th, 2011 at 12:35 PM.
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