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  #76  
Old Jul 21st, 2012, 03:33 PM
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ok.
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  #77  
Old Jul 21st, 2012, 03:35 PM
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Lord of the Dork Side
 
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Are we allowed to post out of order, and simply not have our turns resolve until our actual initiative? I'm pretty sure I'm going to attempt the same thing either way, and I probably won't get another chance to post until tomorrow morning.
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Last edited by Kira Moonstar; Jul 21st, 2012 at 03:40 PM.
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  #78  
Old Jul 21st, 2012, 03:40 PM
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Quote:
Originally Posted by darthcharon View Post
Are we allowed to post out of order, and simply not have our turns resolve until our actual initiative? I'm pretty sure I'm going to attempt the same thing either way, and I probably won't get another chance to post until tomorrow morning.
Now that the creature has gone, it doesn't matter. I'm only using the initiative order for the first round. After that, it will be PC's then NPC's
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  #79  
Old Jul 21st, 2012, 07:24 PM
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...just testing code that Kira advised me on..
Warning: rolls have been deleted from this post.

Last edited by Banzai65; Jul 21st, 2012 at 07:29 PM.
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  #80  
Old Jul 21st, 2012, 07:34 PM
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Quote:
Originally Posted by Banzai65 View Post
http://www.rpgcrossing.com/showthread.php?p=5087559#post5087559Test
now you can add url tags inside the tt tags if you want it to be a link. You can also add dice rolls in the tt like I have done. To show the rolls when highlighting thett text.
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  #81  
Old Jul 21st, 2012, 08:14 PM
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Thanks again
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  #82  
Old Jul 21st, 2012, 10:56 PM
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I'm not sure what I can contribute to the fight, being in the alley and all. I'll roll a perception and do some of the mundane stuff I'd have done in the few minutes before combat starts. Then I'll edit it if Kira rules I'd have any idea what's going on.

Posting on the phone. It'll be a minute until I'm done.
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Last edited by DraconigenaArma; Jul 21st, 2012 at 10:57 PM.
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  #83  
Old Jul 21st, 2012, 10:58 PM
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You don't know what's going on at this point. Unfortunately.
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  #84  
Old Jul 21st, 2012, 11:12 PM
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That would make sense.
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  #85  
Old Jul 23rd, 2012, 08:44 AM
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I will post tonight.
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  #86  
Old Jul 27th, 2012, 11:00 AM
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Just so everyone knows for the future. If we are outside of combat and you cast a detect magic, please roll a spellcraft check along with it, assuming you will be lingering with the spell for more than 3 rounds to start identifying auras on things. At this point If I could have everyone who is casting magic roll a single spellcraft check, that would be great. Even though there are around 20 magical auras lingering in this dungeon, I'll use the one check to help explain what you see, having you roll 20 spellcrafts each, would be a little silly.
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  #87  
Old Jul 27th, 2012, 12:04 PM
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I'd do it. 20 rolls or 100, the dice manager's the boss.

Post updated.
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  #88  
Old Jul 27th, 2012, 03:37 PM
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I have updated the loot thread. Here
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  #89  
Old Jul 27th, 2012, 03:50 PM
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Ok who out of the group would benefit most with the cape: one time dimension door a day?

Kira, what is the caster level for the cape? Just to determine how many other folks can be teleported with it.
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  #90  
Old Jul 27th, 2012, 03:52 PM
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9th caster level Cape of the Montebank
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