#76
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#77
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Are we allowed to post out of order, and simply not have our turns resolve until our actual initiative? I'm pretty sure I'm going to attempt the same thing either way, and I probably won't get another chance to post until tomorrow morning.
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Holidays and my new overnights schedule are still taking a toll on me and my post rate, and will probably continue to do so until some time after the new year. Please bear with me until then! Last edited by Kira Moonstar; Jul 21st, 2012 at 03:40 PM. |
#78
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Now that the creature has gone, it doesn't matter. I'm only using the initiative order for the first round. After that, it will be PC's then NPC's
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#79
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...just testing code that Kira advised me on..
Warning: rolls have been deleted from this post.
Last edited by Banzai65; Jul 21st, 2012 at 07:29 PM. |
#81
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Thanks again
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#82
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I'm not sure what I can contribute to the fight, being in the alley and all. I'll roll a perception and do some of the mundane stuff I'd have done in the few minutes before combat starts. Then I'll edit it if Kira rules I'd have any idea what's going on.
Posting on the phone. It'll be a minute until I'm done. Last edited by DraconigenaArma; Jul 21st, 2012 at 10:57 PM. |
#83
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You don't know what's going on at this point. Unfortunately.
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#84
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That would make sense.
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#85
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I will post tonight.
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#86
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Just so everyone knows for the future. If we are outside of combat and you cast a detect magic, please roll a spellcraft check along with it, assuming you will be lingering with the spell for more than 3 rounds to start identifying auras on things. At this point If I could have everyone who is casting magic roll a single spellcraft check, that would be great. Even though there are around 20 magical auras lingering in this dungeon, I'll use the one check to help explain what you see, having you roll 20 spellcrafts each, would be a little silly.
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#87
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I'd do it. 20 rolls or 100, the dice manager's the boss.
Post updated. |
#89
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Ok who out of the group would benefit most with the cape: one time dimension door a day?
Kira, what is the caster level for the cape? Just to determine how many other folks can be teleported with it. |
#90
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9th caster level Cape of the Montebank
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