#106
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations |
#107
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Yeah, 10/adamantine DR sucks
you need to summon Lantern Archons in Mass Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type. They bypass DR and you can continue to summon them if you have the spells memorizes. Summon monster 3 for 1, summon monster 4 for 1d3, Summon Monster 5 for 1d4+1. |
#108
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Hmm. Didn't know that the lantern archon bypasses DR. That would have been the best choice. I chose the Archon because the greatsword's damage was the only one that could potentially break the DR and it's a physical barrier to soak damage...though a full attack like the one Jaunus took would wipe him out.
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations |
#109
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My conjurer wizards always pimp out the lantern archons. Running with clerics and bards makes them even more deadly when you stack attack bonuses on them. Soon you may be left with dozens of lanterns firing 2 rays a round and soaking damage, their dr is 10/Evil The golem doesn't break that. But he might hit hard and kill one outright, but, that's why they are a ranged minion.
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#110
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Shoulda, coulda, woulda.
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations |
#111
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Now that the monster has attacked, the rest of us can post our actions out of order, right? Or does it still matter?
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Holidays and my new overnights schedule are still taking a toll on me and my post rate, and will probably continue to do so until some time after the new year. Please bear with me until then! |
#112
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Yeah, it's fine go ahead
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#113
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Jaunus uses his Freebooter Bane ability providing everyone within 30ft of him +2 atk and +2 dmg to the statue until statue dies or Jaunus uses the ability on another creature.
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#114
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I hate to say it, but that archon has a life expectancy of about 12 seconds
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Holidays and my new overnights schedule are still taking a toll on me and my post rate, and will probably continue to do so until some time after the new year. Please bear with me until then! |
#115
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That's fine. 12 seconds of healing and buffing and planning so that we're not all picked off one by one like flies. You know, like we have been these last few rounds? It's all about battlefield control. He's got no ranged attacks, we can only benefit by stalling and making him fall into our traps instead of his (its.)
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations |
#116
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And moving back so we can mob it and set up flanking rather than being stuck in a confined corridor with us unable to all attack at once.
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Last edited by Darkshard; Aug 3rd, 2012 at 05:12 PM. |
#117
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I had a lot of things go down in my personal life the last few days. I'll have an update tonight or tomorrow morning, I'm still sorting stuff out. Sorry for the delay.
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#118
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No problem, hope everything works out okay!
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#119
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No problem.. Hope you are okay.. Real life takes priority..
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#120
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Take your time.. delay the death of the statue to another day.
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