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  #106  
Old Aug 1st, 2012, 09:17 AM
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I had in my head summoning was changed to a standard in pathfinder. My bad. Yes, the ineffectual attacks of the archon happen next round.
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  #107  
Old Aug 1st, 2012, 09:27 AM
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Yeah, 10/adamantine DR sucks

you need to summon Lantern Archons in Mass

Light Ray (Ex)

A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

They bypass DR and you can continue to summon them if you have the spells memorizes. Summon monster 3 for 1, summon monster 4 for 1d3, Summon Monster 5 for 1d4+1.
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  #108  
Old Aug 1st, 2012, 09:49 AM
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Hmm. Didn't know that the lantern archon bypasses DR. That would have been the best choice. I chose the Archon because the greatsword's damage was the only one that could potentially break the DR and it's a physical barrier to soak damage...though a full attack like the one Jaunus took would wipe him out.
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  #109  
Old Aug 1st, 2012, 10:00 AM
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My conjurer wizards always pimp out the lantern archons. Running with clerics and bards makes them even more deadly when you stack attack bonuses on them. Soon you may be left with dozens of lanterns firing 2 rays a round and soaking damage, their dr is 10/Evil The golem doesn't break that. But he might hit hard and kill one outright, but, that's why they are a ranged minion.
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  #110  
Old Aug 1st, 2012, 10:49 AM
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Shoulda, coulda, woulda.
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  #111  
Old Aug 1st, 2012, 11:30 AM
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Now that the monster has attacked, the rest of us can post our actions out of order, right? Or does it still matter?
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  #112  
Old Aug 1st, 2012, 11:56 AM
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Yeah, it's fine go ahead
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  #113  
Old Aug 2nd, 2012, 03:43 PM
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Jaunus uses his Freebooter Bane ability providing everyone within 30ft of him +2 atk and +2 dmg to the statue until statue dies or Jaunus uses the ability on another creature.
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  #114  
Old Aug 3rd, 2012, 11:44 AM
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I hate to say it, but that archon has a life expectancy of about 12 seconds .
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  #115  
Old Aug 3rd, 2012, 12:33 PM
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That's fine. 12 seconds of healing and buffing and planning so that we're not all picked off one by one like flies. You know, like we have been these last few rounds? It's all about battlefield control. He's got no ranged attacks, we can only benefit by stalling and making him fall into our traps instead of his (its.)
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  #116  
Old Aug 3rd, 2012, 04:58 PM
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And moving back so we can mob it and set up flanking rather than being stuck in a confined corridor with us unable to all attack at once.
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Last edited by Darkshard; Aug 3rd, 2012 at 05:12 PM.
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  #117  
Old Aug 6th, 2012, 01:05 PM
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I had a lot of things go down in my personal life the last few days. I'll have an update tonight or tomorrow morning, I'm still sorting stuff out. Sorry for the delay.
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  #118  
Old Aug 6th, 2012, 01:26 PM
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No problem, hope everything works out okay!
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  #119  
Old Aug 6th, 2012, 04:55 PM
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No problem.. Hope you are okay.. Real life takes priority..
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  #120  
Old Aug 7th, 2012, 12:38 PM
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Take your time.. delay the death of the statue to another day.
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