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Old Sep 7th, 2012, 05:45 PM
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Silver Team Heroes of the Vale


Last edited by Macross; Sep 12th, 2012 at 07:24 PM.
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Old Sep 11th, 2012, 05:46 AM
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ApplicationName: Galen Chord
Race: Kitsune
Gender: Male
Class: Rogue [Kitsune Trickster]
Party Role: Utilitarian, witty banter, and general sexy demure.

Personality: Though proud, Galen is not vain and will try not to show off his reputation too much. Galen believes wholly in humility and in dignity, and it is everyone’s duty to remind each other of those values through trickery and humiliation. Galen lets his actions speak for themselves and often enjoys a good puzzle or riddle to exercise his wits. He values those who can confuse their enemies with verbal trickery and confusing conundrums, and doesn't see the benefit of the direct approach that most humans tend to regard. Ironically as much as Galen deceive and trick others, he tries to be logical and real with himself. If he sees someone who is more skilled than he is, he will admit to it. Though easy going, Galen, does not take mortal insults or infringements lightly, especially those directed to clan or friends, and will demand compensation for the misdeed or start seeking out revenge.

Brief Description: Galen is tall and lithe, his form easily one of grace. His fur, where visible, is of a silvered-snow hue and is of a thin but rough haired texture. Twin ears rise from either side of his fur covered head, long and fox-like, but not unappealing in it's visage. Amber eyes, the hue of freshly collected honey peer out over long and light lashes from beneath a lightly-hued brows, taking in his surroundings with a practiced air and weighted expression. An unnaturally long and toothy smile never leaves his face. Lightly tanned skin, the hue of russet escapes in large patches from beneath the rough fur in many places, showing some light and ashy tribal tattoo's of wonderful detail, likely referencing to his personal clan.

While in human form, Galen is not very much changed. He's still incredibly lithe and tall, his body is still very muscular and lean. His hair of of the same shade of alabaster as his fur, but it's styled slightly different, and doesn't draw nearly as much attention as when his ears call it home. His eyes resign themselves to a more human nature, their amber color has been darkened into a more chocolate hue, their expression dulled of it's natural animal-like glare. His smile, while still pristine white, is far less toothy and much more natural, though the smirk remains in either form. His skin in this form is lighter than his natural color, and his tattoos are no longer visible.

In either guise Galen tends towards clothing that is impersonal and practical, with light and airy fabrics of cottons and silks, which are contained with belts and straps of various lengths, widths, and colors. Rich cord evidently woven from amazingly thin and dyed leather strips, freely interwoven with silks, being the most prominent within the design. Practicality and design coupled into one ornate outfit. Sandals of thick and dark leather soles couple with thin leather straps which are capped off with silk sashes secured around his lower legs finish off the scene as a whole, and is as aesthetic as it appears comfortable.

Image (Kitsune/Human)
 


Brief Background: Galen's history is one of cliche. He was the bastard child of a Human/Kitsune pairing, and generally looked ill upon, his mother was exiled and subsequently attacked on the road a short time later, and unable to protect both herself and her newly born son, she choose to abandon him along the road. Whether her intent to ever return and recover him was never known. A very young human woman named Gilda, herself just reaching woman-hood came across the infant within a wicker basket, adorned with no markings, and in the spirit of compassion took him as her own. She was but 16 and still without the touch of a man, and an orphan herself, but she gave of herself wholly to the position of mother-hood.

Gilda named the child Galen, after her brother whom she lost in the same raid that took her parents, and strove to understand the minute differences between herself and him as soon as it became apparent that he was anything but human. His tail being the biggest identifier while in his true form, the ears notwithstanding. Still he grew up with only a measure of misunderstanding and never without love. Her life to that point had taught her to be fast and agile as well as deft of hand and tongue, and in her youth she was quite easily capable of teaching these ideals to her quickly adapting 'son'. His movements were measured and precise, and his wit and intellect was second only to the seemingly endless control of his own body.

He took to the roguish lifestyle with ease, and aided in elevating both he and his mother to a better position. But as all things must come full circle in the end, tragedy struck. Gilda grew weak and sick from poverty and cold winters. In this Galen felt a small measure of responsibility, and guilt, as she had no fur to moderate her body temperature as he had. He continued to provide for her alone, and did quite well, but eventually she could hold on no longer. She perished at the age of 31, devoting her whole life to a child not her own.

Her loss was one of the first and most genuine moments of Galen's life that involved heartbreak, and it set the tone for the remainder of his life. He knew of his mother's personal sacrifices, and swore never to live in vain. She would live again, through him. He would experience all in life that he could, both good and ill... and above all, he would laugh. He never knew violence in his heart or vengeance in his soul, for she wouldn't allow it, instead offering humor in place of anger. Galen soon realized that he had an innate talent for trickery and deception.

Character sheet: Galen Chord

Last edited by Whovian; Sep 12th, 2012 at 04:52 AM.
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Old Sep 11th, 2012, 07:07 AM
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Kalasar Draktharix
Basic Info
Name: Kalasar Draktharix
Race: Tiefling
Gender: Male
Class / Party Role: Paladin - Empyreal Knight / Front line support defender


PersonalityKalasar is a very polite and honourable individual, having been brought up on virtues of Justice and law. When encountered he is courteous and treats everyone with respect, though when the time comes for him to unleash his zeal, he is a frightful presence indeed. He changes from polite to brash, aggressive and almost rage filled. Very energetic and full of barely restrained anger he channels this against the unjust to promote justice to them.


DescriptionStanding tall and well built, thick muscles hidden under his robes and armour. The first thing to notice instantly is, he isn't human in any sense of the word, well at least partly. Skin dark and reddish tinted, eyes the colour of rich amethyst's shining in the sunlight, thick horns erupting from the back of his skull and bending round his head, ending in savage spikes just in front of his cheeks, long thick blond hair hanging down his back in a long braided pony tail. Never seen without his robes on unless he's in combat when he often lets them slip to the floor to reveal his tabard with the symbol of Justice embedded into it covering his heavy armour. Always wielding a Longsword and heavy shield with the symbol of Iomedae embossed on it.


BackgroundAbandoned at birth appearing as human at a Paladinic Temple, he was raised as an orphan to become a paladin of the order and taught the basics of their beliefs. Aged 10 he finally began to develop his Tiefling heritage, when his eyes changed to glistening purple, his skin darked and grew slightly red, and his horns began to grow, this caused the order many worries, but they saw this young child as an innocent and prodigy in the faith. Upon completion of his training he was given his title of Paladin of the Order, and chose his way in life, choosing to become a Paladin of Justice and Vengeance.


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Last edited by Herb; Sep 11th, 2012 at 07:25 AM.
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Old Sep 11th, 2012, 09:03 AM
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GulmorName: Gulmor Lowen
Race: Half-Orc
Gender: Male
Class: Ranger
Party Role: Rigid personality; ranged damage
Personality:
Simply put, Gulmor is only a few steps above being a misanthrope. Due to his living in a life of seclusion in the wild, his social ability is limited. Those who greet him are met with a gruff rebuttal, and Gulmor rarely carries conversations with those with whom he does not have business. His respect for individuals as living things is what outweighs his dislike of their excessive use of technology. For the same reason, Gulmor is willing to help people in need, especially if they also embrace nature or are in danger. He will tolerate civilization merely because he recognizes that many depend on it for their survival.

For most of the races he holds equal prejudice, for many of them do not appreciate nature in the way that he does; he is merely tolerant of them. However, he bears contempt for any creatures which disrespect nature, or are abominations of nature themselves, such as the undead. He believes dwarves are especially guilty of defiling nature with their use of industry and machinations. He is also skeptical of the use of arcane magic, seeing it as unnecessary when nature provides all one could need.

It could be said that Gulmor's respect of nature directly stems from his worship of Gozreh, but he has come to love nature in his own right. He finds that solitude in the woods gives him serenity and focus (despite his feral nature as a half-orc) as well as all the resources he needs to survive.

Brief Description:
As a half-orc, Gulmor is neither especially tall nor bulky. Were it not for his ears, tusks and skin, he could plausibly pass off as a well-built human. But while his physique is modest, his countenance is as harsh as any half-orc's. When not engaged in conversation or otherwise, Gulmor's face regresses to a scowl.

Gulmor wears a garb typical of a ranger: a vest over his armor with teeth and feathers sewn into the fabric, as well as braided into Gulmor's black hair. His legs and feet are clad with breeches and soft leather boots.

Brief Background:
Gulmor was raised by a tribe in the wild by his human mother and he was trained to be a guardian of nature as a ranger. As Gulmor matured and went off on his own in the world, he was quite shocked by the contrast between his quiet life and that of bustling civilization. He now travels the world to test his understanding of the world, wary to punish whatever he may see as a crime against nature.

Little has changed over the course of Gulmor's life, and for that reason, it is change which he fears most. So far, he believes his understanding of the world is sufficient, but perhaps change is inevitable.



Note: Flat-footed AC should be 14
http://www.rpgcrossing.com/profiler/view.php?id=33922
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Last edited by jfalconic; Sep 11th, 2012 at 09:05 AM.
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Old Sep 11th, 2012, 03:22 PM
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Name: Elena Ivenda
Race: Human
Gender: Female
Class / Party Role: Sorceress (Primal Air Elemental bloodline) / Face, arcane support
Traits: Suspicious, World Traveler
Hometown, as much as she can be said to have one, of Dennovar
Link to character sheet
Link to mule's character sheet

Personality: Elena's personality is defined by several dichotomies. Although eager to expand her power and renown though adventuring and other practical experience, the sorceress is neither narcissistic nor ruthlessly self-interested, viewing her powers as a gift that must be used responsibly rather than something that elevates her over other beings. Similarly, Elena is friendly and sociable by nature, naturally settling into leadership roles, but also somewhat suspicious of others from her background as a minority and the isolating nature of sorcery. Although outwardly friendly, it's become second nature to her to also keep others at something of a distance, only developing genuine trust over time if at all. When appropriate, she certainly knows how to let loose, but when adventuring she's maintains a reasonable level of discipline.

Having grown up in a family used to travel and dislocation, Elena has always considered her position and role in society to be important, even almost inherently insecure in some ways. Her recent manifestation of sorcerous problems has of course compounded that issue, driving yet another wedge between "normal" society and her. At the moment, Elena is mostly concerned with finding or somehow creating her place in the world. Adventuring, as both a career fit for oddballs and potentially a route to respectability and wealth, seemed and still seems an obvious path for her. Elena's reputation is very important to her and, although she does have something of a tendency to showboat or spin stories to her favor at times, she also considers her powers to be an important gift that must be used responsibly and for the common good. Although her attempts to better understand her own powers and her sorcerous bloodline have made Elena fairly adept in certain studies, she has a distinctly un-academic bent to her personality, seeing such knowledge as means to an end rather than something that should be developed and cherished for it's own sake.

Brief Description:Elena is a young human woman in the prime of her life, with olive colored skin, long black hair, and striking blue eyes, clearly a member of an ethnicity not native to this land. Although only of average height, perhaps even a bit on the short side, she has a powerful presence and tends to stand out in a room unless deliberately avoiding doing so. The sorceress has a curvy physique and is not in bad shape, if not exactly athletic either. When dungeoneering, traveling, or otherwise "adventuring", she favors pragmatic dress, keeping her hair tied back and relying on a worn pair of boots, a blouse, a jacket, trousers, and a thick gray-green cloak. When off the clock or trying to make a good impression she is more ambitious and flamboyant in her appearance, limited only by her finances and local tastes and customs. Although her ethnic group is known for it's exotic and flamboyant style of ethnic dress, Elena usually avoids such appearances, only wearing traditional garb when largely or entirely in the company of fellow Voloi.

Elena usually comes off as unpretentious and even somewhat unrefined when relaxed, easily mingling with either the general population or her own ethnic group. When pressed to, however, her charisma and skill at social interaction let her pass as people of a variety of personalities and social backgrounds. Her life as a member of a sometimes persecuted ethnic minority has also made her proficient at "disappearing" when necessary, escaping notice by coming across as servile and beneath most people's notice.

Brief Background: Elena Ivendra was born into a family of Voloi tinkers and petty merchants, members of an ethnicity renowned for their semi-nomadic nature and their insularity. From an early age she learned to watch what you said and to whom you said it, to trust in family before friends and if not in friends than not at all, and to pick up your stakes and move on whenever the locals got hostile. Her childhood was largely unremarkable except for it's evidence of Elena's strong force of personality; even as a child, she tended to be charming, influential, and even bossy, although generally good natured.

As she entered adolescence, Elena seemed to be continuing a fairly typical development, perhaps with the makings of some sort of community leader or businesswoman. At the age of 16, however, she began spontaneously manifesting strange arcane powers, all the more frightening because of their uncontrolled nature. The incidents were initially hushed up and swept under the rung, but eventually an uncle of Elena's approached her privately and revealed that she was not the first in their family to undergo such a transformation. Elaina defiantly confronted her family about their family's history and eventually compelled them to reveal that, yes, there was a history of sorcerous powers manifesting in women of her father's bloodline. The Voloi being prone to keeping long and detailed oral histories, Elena's parents could reveal to her that some of the sorceresses had left their people and found whatever fates lay in store for them, while others had remained with their families and either protected or ruined them. Thinking over her situation in self-imposed isolation for several days, Elena eventually made her way into her clan's council and announced that she was leaving to strike out on her own. The young woman was immediately placed under house arrest for her own good, an outcome she had anticipated, but the increasingly skilled sorceress had little trouble using her powers and wits to sneak out of her people's traveling camp. Elena has yet to reach any sort of accord with her extended family, not even communicating beyond sending the occasional letter letting them know she is well off and in good health.

Elena's work since has mostly consisted of the sort of mercenary work typical of new adventurers, protecting a small town from raiding goblins and robbing a group of bandits of their ill gotten gains. The sorceress, however, feels herself destined for a higher calling, if not necessarily of a religious sort, and has been keeping her ears open for some sort of "bigger" employment.


PICTURES:
 

Last edited by Lixy Parmenter; Sep 12th, 2012 at 04:06 PM.
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Old Sep 11th, 2012, 03:26 PM
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MyaraName: Myara
Race: Fetchling
Gender: Female
Class: Cleric of Milani (Evangelist Archetype)
Party Role: Talker, Buffer, Combat Control, Revolutionary Firebrand

Personality:Myara's impulsive nature has only burned brighter in recent times. She is vocal in her hatred of oppression and inequality but her methods tend towards helping others find their own way to freedom rather than being the instrument of freedom herself. She has seen firsthand what madness results from rebellion when there is no ideal to guide it, and she has vowed to never repeat that mistake. She works to inspire and encourage others to become leaders.

Friendly doesn't do her justice. Myara does her best to work as a problem solver when conflicts arise, using words first, threats second and violence a distant third. She views being forced to bring weapons to bear to resolve a situation as a failure to her cause. The notable exception to this is when the situation involves dragons. To her mind, dragons are the ultimate representation of oppression and misused power. Even a hint of dragon involvement inspires equal parts fear and loathing in her, and she makes efforts to monitor any rumors about the beasts during her travels.

Description: When she isn't choosing to look like someone else, Myara is a typical representation of her people. Her hair is ivory but she makes efforts to dye it the color of pitch whenever possible, keeping it straight and near shoulder length. Her skin is tinged gray and drawn over a prominent bone structure. Her face is framed by high cheekbones and an angled jawline. Yellow eyes peer from above an aquiline nose and narrow lips.

She adorns herself in light fabrics of contrasting colors, dark gray and cream being prominent. Her clothing hangs off of bony shoulders, sleeves billowing around arms a bit too thin to seem normal. When forced to don armor she favors leathers or light metals, disdaining how heavier suits impede movement. Her holy symbol, a rose growing from bloody cobblestones, is carved in ivory and hung from a chain around her neck.


Background: Like many of her people Myara grew up in servitude to an umbral dragon, a cruel monster known as Duskeater. The beast drove her people to constant labor, assigning undead overseers to keep them in line. Those who resisted were beaten until they either consented or died, their souls consumed by the dragon. Myara was ever rebellious despite her father's protests. She would short a delivery by a single unit or 'lose' tools assigned to her, taking the punishment in stride. The small victories seemed harmless, but a single act of anger proved fatal when she lashed out at a wight assigned to oversee the construction of the dragon's massive temple. Her father intervened as the wight wracked her body with soul-crushing agony, only to fall to the creature's wrath.

As she wept over her father's broken body, her desperation overflowing in sobs, a light seared into her senses. A winged man appeared above her, his radiance burning her eyes. Announcing himself as a messenger of Milani, goddess of liberation and freedom, the Azata commanded her in a voice that boomed within her mind. "Resist oppression, fight for freedom and Milani will lend you her strength." It was the first time Myara felt the warmth of positive energy against the oppressive chill of the shadow plane. Her resolve strengthed and she echoed the Azata's decree, beseeching the slaves to rise up. Inspired by righteous wrath, the fetchlings swept forward and overwhelmed their oppressors, rending them to pieces. The rebellion grew, a mob of fetchlings rampaging through the temple and bringing it low with the very tools that created it. Even the mighty umbral dragon was driven away, unable to resist an onslaught of hundreds, its promise of vengeance echoing across the wastes.

Fueled by their sudden freedom, the fetchlings moved on in search of more of their kind to release. Sadly, there is little more dangerous than a revolution fueled by desperation. The mob became frenzied, turning on its own as the stronger forced the weaker into service. Seeing what her efforts had wrought, Myara fled into the ashy wastes of the shadow realm. Once again, her sorrow brought the attention of Milani and her Azata messenger. "Rebellion without restraint serves nothing." it said, sorrow heavy in the words. Unwilling to turn on her former comrades, Myara begged for an escape. The messenger offered a solution, a chance to try again in a place with dire need of revolution. A bargain was struck, service as the voice of Milani in exchange for a new life on the material plane.

Now Myara seeks oppression wherever it can be found, her calling evident in every decrepit ghetto and work camp. Wherever chains drag down hope and whips tear away humanity, she finds purpose. Her voice carries far, boisterous and inspiring, calling the abused to find their strength.

Character sheetMyara
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Old Sep 11th, 2012, 07:46 PM
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Name: Ramey Eastlander (And a picture link. You can crop it all out except for his head area if you want.)
Race: Human, hailing from Dennovar
Gender: Male
Class / Party Role: Fighter [Lore Warden archetype]; knowledge checks (see his skills), battlefield control via trips, 2H reach weapon for high melee damage
Personality:
Ramey’s eyes seem forever stuck in the act of rolling. Ever the sarcastic optimist, he hides his inner emotional turmoil with a layer of care-free attitude. Ramey is a more interesting person than many give him credit for, however. He is remarkably well-read. He also has a great respect for the gods…in his own way. He likes to think of his prayers as constructive criticism.
Brief Description:
Perhaps to compensate for his humble beginnings, Ramey keeps himself impeccably groomed. His gray-eyed gaze is precise. His back is straight. The polearm he favors is never far from reach, whether for use as a coatrack, a walking stick, or an instrument of death.
Brief Background:
Abducted by slavers at a young age, Ramey knew his life was off to a great start. He grew up working in a remote mining colony high within a mountain range. Whenever a slave misbehaved but the punishment fell short of death, he was cast into the spider pit. Ramey spent plenty of hours there. In the dark. Surrounded by tight, oozing walls, with chittering insects crawling up his clothes to bite tender places. To this day, he has a mortal fear of spiders. Not that he’d ever say so. If one shows up, though, he might suddenly need to visit the privy. Or remember something he forgot at home.

Ramey participated front-and-center in the slave revolt that freed him. Then came a season of eating bark off trees in the woods to keep starvation at bay. Finally, the young man made his way out of the highland forests and returned to civilization. The first town drove him off. So Ramey took a bath in a stream….and the second town, Dennovar, welcomed him with charitable intentions.

A pious scholar took Ramey in, raising him into a young man. He learned a goodly devotion to the gods, although his prayers were often more fervent than they were appropriate. Indeed, his foster father would often place his palm against his own face upon hearing Ramey’s penitent utterances. Ramey was also trained in scholarly arts, even though he would rather have spent the time outside.

To earn his keep as a man, Ramey was sent by his father to guard the great library in a nearby city. He gladly went since such a duty would get him out to see the world. Ramey took up with the city militia, training his skill at arms. After a few years of routine life, the library assigned Ramey to an expedition journeying to study ruins in Elsir Vale. It was spiders, of course, that destroyed the expedition. Giant, ugly spiders. With bristling hairs. Ramey was left for dead, and as the sole survivor he has now stumbled into a town called Nimon Gap.
Full link to character sheet: http://www.rpgcrossing.com/profiler/view.php?id=33924

Last edited by Sir Alex; Sep 12th, 2012 at 05:20 PM.
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Old Sep 12th, 2012, 07:51 AM
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@Macross: That's "Gulmor" with an O.
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Old Sep 12th, 2012, 03:04 PM
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Quote:
Originally Posted by jfalconic View Post
@Macross: That's "Gulmor" with an O.
Fixed ... thanks for pointing that out ... sorry about that mistake.
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Old Sep 12th, 2012, 07:11 PM
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@Macross - Keeping in the vein of corrections it's also fetchling, not fletchling. Though now I can't get the theme song to Fletch out of my head. Wow, I really am an 80's guy.
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Last edited by PopCultureBard; Sep 12th, 2012 at 07:13 PM.
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Old Sep 12th, 2012, 07:25 PM
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Quote:
Originally Posted by PopCultureBard View Post
@Macross - Keeping in the vein of corrections it's also fetchling, not fletchling. Though now I can't get the theme song to Fletch out of my head. Wow, I really am an 80's guy.
Fixed ... yeah, I will occassionally make errors. Thanks for keeping me on my toes.
I remember Fletch ... funny, lol.
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Old Sep 12th, 2012, 08:07 PM
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@Whovian: if that's a wakizashi you have there, crit should be 18-20
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Old Sep 12th, 2012, 08:30 PM
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Quote:
@Whovian: if that's a wakizashi you have there, crit should be 18-20
It's not, it's a short sword that is just 'titled' a Wakizashi because the actual oriental sword requires an exotic weapons proficiency. So I figured it's mechanically the same as a short sword (only without the extra critical range and the deadly special trait). Figured that it would look similar but different enough to a Wakizashi so that I could stick with the moderate oriental theme of my Kitsune.
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Old Nov 7th, 2012, 08:36 AM
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Name: Nasim, alias the Zephyr
Race: Sylph
Gender: Female
Class: Rogue [Burglar]
Party Role: Sticky-fingered sneak, perspicacious plunderer, devil's advocate

Personality: Forthcoming.

Brief Description: Forthcoming.

Brief Background:
Forthcoming.
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