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  #196  
Old Jul 27th, 2013, 08:04 AM
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Darren got slowly to his feet and nodded, saying, "Yeah... I'll be okay. Just gimme a minute. I'm... REALLY tired for some odd reason."

Once he'd recovered from the aftereffects of flipping out and killing a bunch of people, he got up and hobbled over to one of the corpses, making sure to swipe a gun, and whatever ammo Madeline or Delth hadn't claimed, before picking up the gnome.

OOC So did they all have trash guns like a 1st level gunslinger gets? Or are these guns usable by non-gunslingers?
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  #197  
Old Jul 28th, 2013, 12:09 AM
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Edward goes to assist Delth. As they break down the pew into something they can carry he adds "I should see the outfitter come morning. We can sell some of the anarchist's gear most likely, and I would like to purchase some ballistic cloth if we are to engage in any further gunfights."
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  #198  
Old Jul 29th, 2013, 11:43 AM
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  #199  
Old Jul 29th, 2013, 12:02 PM
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As the smoke clears, the five of you begin quickly tying up the unconscious gnome and gathering what you can from the others. As Jeremiah's head begins to swim again, you lay him down on one of the pews before he slips once again into unconsciousness.

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From the anarchists you are quickly able to gather six sets of leather armor, 5 pistols, 40 bullets and 5 powder horns with 40 doses of powder between them, 5 clubs, 12 days of trail rations, and about 58 dollars. As you search around for implements to build a stretcher out of you discover something else. Hidden in the lecturn at the front of the cathedral is a number of apothecary bottles, some of which are missing labels. The four brown glass bottles that are labelled come from Summit City Drug Co., Potion of Cure Light WoundsFather John's Miracle Elixer. There are also three other tiny glass vials of mysterious substance. Two are clear glass filled with a clear smokey liquid, while a third is made of green glass with a darker liquid contained within. At the back of the church, piled up on a canvas as though it were being gathered, is a decently large pile of loose gunpowder, scrap metal, fuses and beeswax.

By breaking apart the lecturn and some of the rails from the pews then fastening drop-cloth canvas between it, the group manages to fashion an extremely Or two if you prefer for the anarchist as wellcrude stretcher to lay Jeremiah upon.
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  #200  
Old Jul 30th, 2013, 02:42 PM
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Delth reads the label for Father John's, and considers the options a moment, before turning to Jeremiah and offering it to him. "Here, try some of this. It might help you stay on your feet."
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  #201  
Old Jul 30th, 2013, 02:55 PM
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Despite Delths offer, Jeremiah remained unconscious in a dreamless sleep. But perhaps the boy couldn't tell from the goggles obscuring his eyes.
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  #202  
Old Jul 31st, 2013, 10:15 AM
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Darren looked at Delth and said, "You're gonna have to feed it to him, Delth. It takes a bit of a steady hand, but I figure you've got that, bein' a sharpshooter and all."
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  #203  
Old Jul 31st, 2013, 12:51 PM
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Delth pops the cork from the bottle, releasing a pungent smell like fermenting oranges. He screws is face in reaction to the smell, burying his nose in his elbow before slowly pouring the liquid down Healed +6 HPJeremiah's throat. It only takes a moment for the widowman's eyes to slowly open again, taking in his surroundings and fighting to overcome the disorienting sensation of teetering back and forth between concsiousness.

The bound anarchist is then tossed upon the makeshift stretcher, with far less care than Jeremiah would have certainly received, and carried back to the Old Mill. The chapel looms ominously behind them as they travel the evening streets away from the square, no longer seeming the holy place it once represented.

Old Mill"No, no, no!" Sandy insists as you try to push your way through the doors. She drops her dust rag and leaves a glass clattering on the bartop as she rushes the doors with an arm outstretched halting your motion. "There will be NO dead bodies in my mill. You take Kinny where he belongs, or perform your creepy autopsy somewhere else."
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  #204  
Old Jul 31st, 2013, 02:12 PM
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Jeremiah coughed, feeling much better and awake thanks to the elixir, and after thanking everyone for their help in the investigation, he helped them bring the gnome to the Old Mill, never once looking back at the chapel.

Jeremiah held a hand up as Sandy tried to deter them from entering with the anarchist. "He isn't dead Ma'am; Wait, this is Kinny Hamilton?" The Widowman looks down at the gnome, then to the bartender again. It was difficult, even for the monotone lawman to hide his surprise.
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  #205  
Old Jul 31st, 2013, 02:20 PM
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"I'm sure of it." She says, with an eyebrow raised suspiciously at Jeremiah's shock. "And word around town is you Madeline wasn't with you yetgentlemen found him dead this afternoon. Quite dead from what I heard. So you can save your lies."
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  #206  
Old Jul 31st, 2013, 02:43 PM
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Jeremiah didn't miss a beat, "Allegedly ma'am, burned to a crisp too. Seems Kinny didn't want to be found" He removed his goggles, revealing tired grey-blue eyes, and spoke gravely, "I am a lawman, not a liar."
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  #207  
Old Jul 31st, 2013, 02:49 PM
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Sandy steps back instinctively, covering her mouth as Jeremiah mentions the chemical burns. With an inquisitive look she studies the unconscious gnome as she begins to place pieces of the puzzle that you managed to gather just moments before. "No. I suppose not." she replies, still with a bit of hesitation. "Quickly, then."

Again you are ushered back tot he poker room. Sandy rushes around to light a few kerosene lamps that hum quietly while casting long flickering shadows about the room. The sun is fully set now, and this room was clearly never intended to be well lit. With a slow shake of her head, Sandy returns to the bar room, leaving the group with the bound gnome. No sooner than she leaves, a low groan can be heard from the captive as he tries to wake himself. The attempt is rather fruitless though with his arms and legs lashed together.
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  #208  
Old Aug 4th, 2013, 04:37 PM
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"So, then," Madeline began, "what we have here is a dead man. Not a corpse, no, but in the eyes of the law he is nothing. He's an outsider; no identity, no birth certificate, no name. But we'll call him Kinny, since he's so familiar with it already." She studied the half-conscious gnome for a few moments, then sighed and lowered her voice. "Are we doing an interrogation here?" she queried, "of what, then? You guys know more about him than I do; but if you'd inform me of who and what Kinny was, I'd be all too happy to help."
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  #209  
Old Aug 5th, 2013, 12:06 PM
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As "Kinny" begins to realize where he is, his eyes grow wide and he gives way to a frantic frenzy. He flails at his binding, trying to slip his hands free of the rope while the others debate what exactly to do with him. This moment of confusion might be his only chance at freedom. The others notice his flailing quickly however, as he flops off of the stretcher, rolling onto his face and squirming like a grimey little fish.
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  #210  
Old Aug 5th, 2013, 09:44 PM
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"Now now Kinny, there's no reason to flee." The chaplain raised his cane to point at Kinny. "We're all Charm Person DC 16Friends here"
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