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  #1  
Old Jun 3rd, 2013, 05:32 AM
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Scribbles & Sketches

Say hello and wait.... :3
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  #2  
Old Jun 3rd, 2013, 12:31 PM
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Okay, I was going to make you do all the work of generating the character... but that would take forever for you, and take forever for me to design a balanced system for you to generate your character.

So I've greatly simplified it.
Post your statistics and stuff in the character thread along with a copypasta of your thread application.
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  #3  
Old Jun 3rd, 2013, 12:39 PM
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Hey-o! Thanks for the acceptance and I can't wait to start gaming with you all!
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Old Jun 3rd, 2013, 12:40 PM
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Good luck figuring out the class system!
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  #5  
Old Jun 3rd, 2013, 12:41 PM
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God.. I've been working 4 hours straight designing these..

I need to get a drink..

And cry for half an hour.

Possibly both.


;_;
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  #6  
Old Jun 3rd, 2013, 12:44 PM
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Oh by the way, if you want to make things that go boom, just go with a regular Rogue Alchemist.

And if you want to be a caster, Pyromancer.

Last edited by Hanz; Jun 3rd, 2013 at 12:47 PM.
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  #7  
Old Jun 3rd, 2013, 12:48 PM
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I might join you for a drink. It's only 10 am my time, but it's five o'clock somewhere, right? Maybe in like Greenland...

And yeah, I was thinking Alchemist, but I haven't gotten a chance to peruse your class-a-tron thing yet. I'll go ahead and thank you up front for all the work you seem to have put in to this already. Definitely excited to start blowing things up having fun!

Last edited by Demian Rex; Jun 3rd, 2013 at 12:50 PM.
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Old Jun 3rd, 2013, 12:50 PM
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It's 9:00 PM here, actually.

Also, thanks! good to see some appreciation.

If you have any suggestions on classes as of now, go ahead.

Also, don't ask why I haven't used the Cryostatic Specialization... Too many spoilers.

Last edited by Hanz; Jun 3rd, 2013 at 12:51 PM.
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  #9  
Old Jun 3rd, 2013, 12:52 PM
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Hey big guy, you've got two Combat Geologists in the Occupation Subclasses. I think the second is supposed to be a Paranormal Investigator.

I don't suppose these skills have any similarities to DoD's progressions system? As in, we get to advance these subskills over time? Or is this a fixed level/abilities game, with no progression?


Hello to everyone who made it. I'm here, too!
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  #10  
Old Jun 3rd, 2013, 12:53 PM
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Oh damn.

Well, it makes sense I'd make mistakes after the 4 hour mark.

Anyway, that's also a secret.
You'll find out as you play the game.
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  #11  
Old Jun 3rd, 2013, 12:55 PM
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Darn.
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  #12  
Old Jun 3rd, 2013, 12:57 PM
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I said I'll have 5 players.. But..

Damn, Andrew/anthony/an-something and Togot's characters... I can see them both having hilarious conversations, what with the Chaotic Good and Neutral good difference.
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  #13  
Old Jun 3rd, 2013, 01:09 PM
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So, after skimming through your classes and subclasses, the ones I'm looking at are Toss Jockey, Partial Armorer, Promethean Pyro, Rogue Alchemist, and Alchemist. How many do we get to choose? You had quite a few in your example. I like what I see! Can't wait to get more specifics on the system! :-)
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  #14  
Old Jun 3rd, 2013, 01:11 PM
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Eight, of course. Check the second page of the thread!
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  #15  
Old Jun 3rd, 2013, 01:15 PM
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I don't suggest going with Alchemist AND rogue alchemist.

They're kind of 2 sides of the same coin, really.
Alchemist is just more general, while Rogue alchemist is more focused on Explosives and Acids.
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