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  #256  
Old Jun 16th, 2013, 04:33 PM
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Same here, good to hear that you're free again!
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  #257  
Old Jun 16th, 2013, 07:22 PM
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What's real life? On a side note, I think I might have actually hit something!
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Life is a sexually transmitted disease and the mortality rate is 100%
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  #258  
Old Jun 18th, 2013, 05:03 PM
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Good rolls for dat pyre!

Last edited by Hanz; Jun 18th, 2013 at 05:03 PM.
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  #259  
Old Jun 18th, 2013, 05:45 PM
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Ha ha thanks. I really wanted one of those trolls to catch on fire though, lol. Maybe now the centaurs will back up enough for Tina to throw a bomb!

The pyre will last for 5 rounds, by the way.

Last edited by Demian Rex; Jun 18th, 2013 at 05:46 PM.
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  #260  
Old Jun 19th, 2013, 12:37 AM
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is it strange that over half of the adventurers cleaning a dungeon of monsters are 'monsters' themselves?
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  #261  
Old Jun 19th, 2013, 01:01 AM
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What measure is a monster?
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  #262  
Old Jun 19th, 2013, 07:47 AM
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Extra loot?

Extra loot!
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  #263  
Old Jun 20th, 2013, 07:34 AM
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Hey guys. I just started a new game based off of Resident Evil, and nobody seems to have any interest in it. (Unfortunate.)

If you're interested. Here it is.
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  #264  
Old Jun 20th, 2013, 08:04 AM
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If nobody's interested, tough biscuits. That's just how it is.

I've made submission threads which have reached the bottom of page one before being noticed and picked up. The surge of interest is amazing to watch.

Edit: Hanz, any chance of finding a wall-piercing motion sensor sometime in the future? I don't like the looks of this gun. Give me bad vibes.

Last edited by Muggins; Jun 20th, 2013 at 08:37 AM.
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  #265  
Old Jun 20th, 2013, 08:33 AM
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Lulz, Heartbeat monitor.

Now I'm thinking about making a Call of Duty floor.

...Nah, too mainstream.
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  #266  
Old Jun 20th, 2013, 09:22 PM
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I'm still waiting for the centaur's response lol. And too bad about the Resident Evil game!

@Muggins
So do you want the alien gun? Neither Metzen and Ferrus have proficiency in it, though Ferrus would still probably have a better chance of hitting with it and surviving the misfire backlash.
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  #267  
Old Jun 21st, 2013, 02:37 AM
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Sure, take it. Metzen can keep on hitting people and accidentally firing lazers.

Edit: Hanz, what's with this non-lethal?subdual damage business from Tina's pyre? Does she get a fortitude save, and if so what's the DC?

EditEdit: How are we dividing up the loot, guys?

Last edited by Muggins; Jun 21st, 2013 at 04:06 AM.
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  #268  
Old Jun 21st, 2013, 04:57 AM
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Tina doesn't get damaged by the Pyre.

Anyone around the pyre takes nonlethal damage. (Heat wave, not burns)

If you take subdual nonlethal heat damage long enough you will faint. but otherwise it doesn't hinder you nor does it affect you before the point where you faint.
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  #269  
Old Jun 21st, 2013, 04:58 AM
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Quote:
Edit: Hanz, any chance of finding a wall-piercing motion sensor sometime in the future?
SNEAKY!
And maybe.
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  #270  
Old Jun 21st, 2013, 05:23 AM
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Quote:
Originally Posted by Hanz View Post
Anyone around the pyre takes nonlethal damage. (Heat wave, not burns)

If you take subdual nonlethal heat damage long enough you will faint. but otherwise it doesn't hinder you nor does it affect you before the point where you faint.
Huh? What's the fortitude save to ignore the nonlethal damage?
Quote:
Originally Posted by Hanz View Post
Creatures adjecant to the pyre must make a Fortitude save or receive 1d4 nonlethal damage from the heat.
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