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Name: Juliana Mallowburne Race: Human Class: Fighter Role: Diplomatic Assassin
Concept:Hush, hush. Take a seat by the fire, share this wine of mine. Specially brewed, you'll find. I hope you don't mind my brevity, but it's the soul of wit - and I'm a very private person. I think you'll find that whatever I say, you'll agree with. You'd have done the same as I.
So, then; enjoy. I don't typically share my stories with strangers, and even friends receive snippets. You, though? You're special.
I was born in the city. Well, one of the cities - there are plenty of them across the River Kingdoms, as I'm sure you know. Now, I wasn't born into the most prestigious line of folk. My father was a nobleman, of course, but my mother was one of those less scrupulous of folk. A friend to those in need, I guess you could say.
Yes, do drink up. There's plenty more.
Now, my mother ran a little business. A venture, shall we say, of many young and fair maidens. Some weren't so young, but they had their talents too; friendly folk, the lot of them. Quite impersonal, too, when they wanted to be. I was raised among them, learning tricks of a trade that no child should know. I lived my earliest days in a brothel, and I most certainly loathed it.
Here, let me refill that mug if yours. It looks rather, say, empty.
So, yes, in a tavern. An unscrupulous tavern. My mother was the matron, and she made sure I stayed safe while I learned a way to make ends meet. I never really escaped her grip, now that I think about it - not back when I was in the city, anyway. Her sisters became mine, and we became a big, happy, artful family. Not many games, mostly just ... business. I didn't learn of my heritage until about the time I became formally of age, and even then I never spoke up on it. It would've been a nicer life, to have been recognised as a noblewoman myself, but I didn't care for a new life among people. I wanted my own life, in a most individualistic way.
So, simply put, I devised a scheme. For the unruly customers, there had always been a few toxins stored away; perfect for wines, ales and all the other brews you might find at a bar. For months and months, and for what soon became years, I toiled away at my own version. A version which I used to escape from my prison, and with enough gold, supplies and wits to make it out here. A version which I may have, by complete accident, slipped into your very own drink.
Now, don't look at me like that. It had to be done.
First, a toast. To the memories of this chat, all too swiftly forgotten after your slumber. It was a pleasure, I assure you.
Juliana Mallowburne. Level: 1, Class: Fighter, Race: Human HP:12/12, Initiative: +1 Speed: 30ft Senses: Perception +0 AC: 15 Touch: 11 Flat: 14 CMD: 15 Fortitude: +4 Reflex: +1 Will: +1 Abilities: Str 17, Dex 13, Con 14, Int 10, Wis 10, Cha 16 Condition:Normal Left+Right Hand:Regular Attack: 1d20+5 Attack, 1d10+4 Slashing or Piercing Damage, 18-20/x2 Critical. Brace.
Power Attack: 1d20+4 Attack, 1d20+7 Slashing or Piercing Damage, 18-20/x2 Critical. Brace.Nodachi Magic Items: None.
Last edited by Muggins; Feb 12th, 2014 at 08:39 AM.
Name:Layla Malocchio Class: Witch Race: Human Alignment: Neutral Good Traits: Rostlander - Reactionary Physical Description:
Layla has a slight physique. Her copper red curls hang down to her waist and the freckles on her nose accentuate her pale skin. Her emerald green eyes can pierce a man's soul. Off course, being clouted on the head by her staff helps a lot to keep people in check.
Layla is the youngest of a family of twelve children. Being the only redhead in a family full of brown-haired, sun-tanned farmers, her siblings regarded Layla as a bit of a freak of nature. Her stoic, inquisitive and observant nature stood out against her conservative family members. Especially her oldest brother, Eric, found her creepy and continually pestered her and hit her. He goaded his brothers and sisters into bullying her. So Layla had to develop a sort of sixth sense to evade her siblings. Her favorite place to hide was the dark forest.
After being on the receiving end of Eric's fist again, she ran off crying into the woods. "I will gain so much power he will fear me. He will pay." Not paying attention to the path, Layla stumbled over a tree root. As she got up, she noticed a red flash through the trees and she smelled wood smoke. Layla silently crept further and peered through the bushes. "Oh drat. Mother Tess's house. I heard she has a big cauldron she cooks children in. I'd better get out of here."
As she turned around, Layla bumped into a scrawny old woman. "Well, what have we here?" an acerbic voice said. "I'm sorry Mother Tess. Please don't eat me!" Layla stammered. "Why would I want to eat you?" Mother Tess replied with a cackling laugh "You're way too skinny." As the girl tried to scurry away, Mother Tess said in a commanding voice "Wait!" Layla froze in her tracks and heard Mother Tess mutter softly behind her "Can't an old crone have some fun these days?" In a louder voice she continued "Turn around, so I can see you... Ah, the young Malocchio girl. You've grown quite a bit since I helped your mother give birth to you." "You did what?" Layla asked. "Ah, so you haven't lost your voice." Mother Tess remarked. "Come inside, Make some tea and then we can look at that black eye of yours." The old woman stepped back towards the hut, leaning heavily on her cane.
As she sipped from her tea, Mother Tess continued "I remember it like it was yesterday. It was a stormy night when your dad came knocking at my door." She chuckled. "They always do that when something goes terribly wrong. People here do not take to the priests. They need a good witch to take care of them." When she noticed Layla looking at her, Mother Tess cleared her throat and continued. "Your mother was in dire need. You were lying in complete breech and she was almost exhausted in trying to push you out. If I didn't act quickly both mother and babe would die. After a few failed attempts , I finally managed to get enough grip to turn you in the womb. Finally you were born. Strangely enough, you didn't cry. You just looked at me with those green eyes. Taking my measure." Mother Tess fell silent for a moment. "Then I knew, we would meet again. We're always observing, we witches. Observe and if necessary intervene."
So Layla and Mother Tess met - again. Mother Tess took the young girl as her apprentice and taught her about herbs, nature, diseases and their treatments. And most importantly, she learned Layla how to make people do what was needed.
One night at Mother Tess's hut Layla was preparing a poultice for Old Jacob,whose gout was playing up, when she heard someone knocking at the door. It was one of her sisters, Helen. "Layla, come quickly Eric has beaten his wife again. Anya is bleeding down there. The baby..." While Helen was talking, Layla had already packed her medicine bag and donned her cloak. "What are you waiting for, girl? Come along." Layla said.
As she neared her brothers house, Layla felt chills of fear creeping up her spine. "I must do this. Anya needs my help." Resolutely she entered the house to find Eric drunk on a chair, Anya lying in a puddle of her own blood on the floor and her own mother running around like a headless chicken. "Help her. Somebody help her." Firmly Layla ordered her sister and mother to boil water and get some clean towels. When her father entered , she asked him "Dad, take Eric outside. This is woman's business." Her father instantly obeyed, dragging a semi-conscious Eric behind him.
"Right. She's almost a terme, so the baby can come." Layla thought as she went through the contents of her bag. "Ehm. Raspberry leaves and herb of the cross should do the trick.""Mom, put 2 spoons of each of these in a kettle of boiling water for 2 minutes. Then bring a cup back here." As her mother rushed to obey, Layla focused her attention back on Anya. "Anya, I'm here to help you, but I need your assistance. You must do exactly as I tell you to do. Understand?" Pale and sweaty, Anya nodded. "We have to deliver the babe now or you will both die...Ah, thank you mother." Layla handed the cup to her sister in law. "Drink this." As Anya finished the cup, Layla continued. "Good. Now push with all your might..."
After about an hour a baby's cry rang out. Drying her cleaned hands, Layla stepped outside and said. "Congratulations. You have a daughter." Eric was still half-drunk and barely reacted. Calmly, Layla pinched his nose and twisted as hard as she could. Coldly she stared in her brothers eyes. "Now you listen and listen good. Your wife and daughter will live, but no thanks to you. You will stay off the alcohol. If you ever hurt anybody again, you will pay dearly and I will come to collect the pay myself. You know what I can do."Completely sobered up, Eric paled "It will never happen again." he stammered. "I know it won't." Layla responded. "Now go and take care of your family."
With legs trembling Layla returned to Mother Tess's hut, only to find Mother Tess waiting there with two cups of scalding hot tea. "Well done, young one." Layla asked surprised "You were there?" Mother Tess replied with a laugh "Off course I was. You are ready now, young witch. The time has come for you to move on. See something of the world. And mayhap, find yourself a village to take care off."
Mother Tess took another sip. "Or help found such a village."
That remark made Layla look up and arch an eyebrow questioningly at her mentrix, who burst out in laughter. "You're definitely ready. It took me years to perfect that look." When she had finished chuckling, Tess continued. "A friend of mine wants to civilize the Stolen Lands. I told him it would be difficult, that he'd need a good witch. So I mentioned your name."
"Me! But but..." Layla took a deep breath. "Who's this friend of yours?"
"The Lord Mayor of Restov." Tess replied, "Also known as Chuckles."
"Why is he called that?" Layla asked. "Because he laughs so much?"
"Hell no. Ioseph has absolutely no sense of humor."
Name with Sheet In URL: Layla , Level: 1, Class: Witch, Race: Human HP: 10/10, Initiative: +8Speed: 30 Senses: Perception +4 AC: 12 Touch: 12 Flat: 10 CMD: 11 Fort: +5Refl: +2 Will: +3 Abilities: Str 8, Dex 14 Con 14 Int 20 Wis 12 Cha 8 Condition:Normal Left Hand:Stats of _________ Right Hand:Stats of _________ Magic Items: None Spells: Level 0: 3; level 1: 3/3
Last edited by Battlechaser; Feb 15th, 2014 at 03:09 AM.
Name:Thoin (Thoe-in) Race: Dwarf Class: Monk - Zen Archer Theme:He's on a come back! Traits:You have long lived along the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the freezing earth, you’ve learned how to survive on the rugged frontier.
With the wilderness ever at your door, you’ve also learned much about its denizens and the wild creatures that lurk in that unwholesome land. Your family might even claim holdings in the Stolen Lands, with elders telling stories of being driven from or robbed of a lost ancestral homestead, fertile farmlands, bountiful orchards, or a hidden mining claim. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family’s land, you’ve joined the expedition into the Stolen Lands.Pioneer & TBD Story: Thoin is a foundling discovered as an infant, abandoned and alone, in the Narimarches by Monks of the Redfist Monastery. Monks being Monks, they took the nameless infant Dwarf to raise, gave him his name, and shared his upbringing amongst the entire Monastery.
The Redfist Monastery were never a large community, nor a wealthy one. They eked out a meagre living on the lower slopes of the very southern edges of the range by growing grain and other food crops and trading their excess, little as it was, to the towns and villages of the upper ranges. The Redfist Monks were known for their mastery with horses and the bow. Thoin, like all the Redfist Monks, became extremely proficient with bows, and learnt how to ride horses even with his short limbs and torso.
Their location exposed them to raids the few Troll Clans in the area, and the occasional Giant. As soon as Thoin was old enough, he found he had no taste for the unarmed combat techniques most of the other Monks favoured, and took up his first bow and the task of helping protect against these attacks. Thoin contributed to the protection of the Monastery for over four decades.
One evening, just home and sleeping off the fatigue of his last scouting foray, the attack came. A group of surprisingly organized Giants and Trolls from the upper ranges descended en masse on the village. Thoin’s sleeping quarters was crushed by the first thrown stone, trapping him inside, where he was forced to listen to three days of the pillage of the Monastery and the torture of his "family”. He went a little mad, an obsession for revenge building inside him until there was room for little else.
He did not manage to dig himself out until the deeds were done and the Giants and Trolls long gone. Thoin spent the next few weeks burying his family. This only other survivor was a young horse. Thoin took the horse, he named it Redfist as a tribute to those lost at the Monastery, and the two of them became companions in Thoin's pursuit for revenge.
During one particular evening Thoin finally caught up to the small group of Trolls he had been tracking who had killed a family of travellers. He left his horse a little distance away and approached the group in order to see what he was dealing with. The group had five Trolls, so he'd have to be careful. The one thing that stood out was an Orc chained to a tree. The Orc was definitely a prisoner of sort, it looked to be hurt and starved. The Orc was of no threat, he would deal with it once the Trolls were taken care of.
Thoin returned to Redfist and proceeded to circle the Trolls in the clearing letting loose flaming arrows freely. Two Trolls fell and the remaining three decided their lives were better served by fleeing than fighting. The Dwarf took a look at the Orc, who was crouched down holding a bone and looking at him, verified that it was still chained, then turned his attention to the dead Trolls. Nothing of use really, but he did find a key on one of them, the key to the manacles on the Orc probably. It didn't make much difference, he would kill it.
That's when Thoin changed, forever pushing out of his heart the need for revenge. He thought back to the teaching at the Monastery, about how everything has a balance and a reason. that creatures should be treated fairly and just. Thoin was disgusted in himself for letting the "being" called revenge take over his soul. He decided his healing would start today by showing mercy for the captured Orc. The truth is, he didn't know of any crime or wrong it had committed. As the Dwarf walked towards the captured Orc, he looked at and for the first time saw it was a female. She was weak, gaunt from lack of food. Chances are she wouldn't survive, but he would at least give her freedom.
Thoin stopped a small distance from her and tossed the key landing at her feet. He quickly turned away and walked towards Redfist. Once he mounted his horse he looked at her for what he thought would be his last time. She was kneeling pleading for his help, but he turned Redfist and left the clearing. But something kept Thoin from forgetting about the Orc. He had this urge to see how she made out on her own.
Thoin followed her at a distance for three days, and it became obvious she would die. She had no basic survival skills and without those she was wasting away from a lack of food. On the third day he watched her give up on life, leaning up against a tree looking for piece in her final moments. Thoin couldn't let her die, so he went to her and found her unconscious. He took the Orc and tended to her for a week, bring her from the death she had resigned herself to.
For three years Thoin has been travelling with Rakkell, as she named herself. They have hunted down numerous murderous tribes of Trolls, Ogres, and even Orcs. Over those years Thoin has grown fond of Rakkell, thinking of her as a sister. He has taught her Dwarven, how to fight with a proper weapon, and how to control her temper. But more importantly it's what Rakkell has taught him, not to be so quick to judge others.
Quirks: Thoin has three quirks.
#1 - Ummm, did you see it above. He rides a horse! He's a Dwarf and he rides a horse! If that's now enough of a quirk, I have another for you...
#2 - Thoin is a Dwarf that uses a bow. C'mon, that should be good enough for you. Still not enough? Ok, one last try below.
#3 - His best and only friend is a female Orc that loves him (he doesn't know that though). Enough said.
ThoinLevel: 1, Class: Zen Archer Monk, Race: Dwarf HP: 11/11, Initiative: +8, Speed: 20ft, Senses: Perception +8, Darkvision 60ft, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.+2 bonus on Perception checks to notice unusual stonework AC: 12, Touch: 12, Flat: 10, CMD: 14, Fort: +4, Refl: +4, Will: +6 Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 8 Condition:Normal Left Hand: Right Hand: Magic Items: None
Name: Rakkell Race: Orc Class: Barbarian (Invulnerable Rager) Theme:If only things had been a little different (in regards to Thoin) Traits:You hail from the River Kingdoms or the more lawless reaches of Brevoy. Life has been hard for you. Perhaps your parents and siblings were crooks and con artists, or maybe your rough, lonely life lead you to fall in with thieves and worse. You know how to ambush travelers, bully traders, avoid the law, and camp where no one might find you. Recently, you’ve run into some trouble, either with the law or with other bandits, and you’re looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over.
You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk. You also gain +1 to Initiative.Brigand (less the 100gp) & TBD Story: The wind swirled dirt around Rakkell’s feet as she trudged forward. She was bent nearly double under the weight of a large rucksack and the noon sun burned her head and neck relentlessly. She accidentally stepped on a soft spot in the trail and staggered forward. A snarling voice growled a curse from behind her and a sharp snap went through the air. Rakkell tensed, anticipating the burning that the whip would leave as it slashed across her beck. But the burning wasn’t in her back; the scene had inexplicably changed and it was night.
Rakkell was frozen in terror as she watched small homes burn. She cried out as others were either slain or rounded up and shackled. Somehow she felt she should recognize them, but their faces were strangely blurred. A mass of foul smelling fur rose up before Rakkell and a powerful hand reached down to grab her by the hair. The hand lifted Rakkell off the ground and began to shake her.
Rakkell the Orc awoke with a sudden jerk, drawing her knife instinctively. When she realized there was no danger, she shook her head to clear it. She dropped the knife for her flask and splashed a tiny bit of water into her hands which she used to wash the dirt and sweat from her face. Rakkell hadn’t dreamed about her captivity for a long time and she wondered what had triggered it now. The muscular Orc, stretched and knuckled her back. Her hand reached to her neck to finger the crude, heavy key that hung from a chain around her neck. Ironically, that weight around her neck felt like freedom to the Orc because it had been the key to the manacles around her ankles for her six months of slavery.
Her rescue came from an unlikely source. Her Troll captives (Moss Troll’s actually), the original five that stole here from her now destroyed Orc tribe, had stopped for a few days in a wooded area. They had Rakkell chained up to a tree not to far away. One of the Troll’s would come over when bored and throw things at her, or hit her, or give her enough scraps to keep her alive, just barely at times. The days for the last six months were pretty much the same. Rakkell expected they would become bored with her and eventually be killed. On this particular evening, Rakkell was sitting leaning against the tree she was chained to, using her finger to make designs in the dirt at her feet. One of the Trolls was walking over to her with a bone that had some meat remaining on it. When the Troll was about ten feet away it dangled the bone in front of Rakkell , laughing at her, teasing her with the food she so desperately wanted. Then a flaming arrow pierced that back of its head an out its left eye. Mere moments later a second flaming arrow made its way into the Troll’s throat. The Troll fell forward dead, the bone falling to the ground next to Rakkell. She trapped the bone and started to chew what little meat remained. She took a moment to look up and saw the chaos that had started.
Burning arrows were coming in from the surrounding brush causing chaos with the Trolls. They were running around aimlessly trying without success to get away from the fire arrows while trying to figure out who and where their attackers were. The attacker could not be seen, other then the burning arrows coming into the cleaning and the sound of a horse’s gallop. Another Troll fell, and the remaining three lost all desire to fight and fled quickly, and forgot about Rakkell .
Rakkell sat here, still holding onto the bone, but no longer eating. What was the point? Chances are the attackers would kill Rakkell as well, and would that be such a bad thing? She sat there for what seemed like an eternity waiting for the attackers to come forward and kill her. Surely they will be elves with all those arrows raining down on the Trolls. When the first being came into the clearing, she was surprised to see a horse with a dwarf riding upon it with a bow in hand. The Dwarf only looked at Rakkell briefly, and turned his attention to the two dead Trolls. He rustled through their goods and them walked towards Rakkell.
This is when Rakkell thought her days would come to an end. The misery would stop. To her surprise the Dwarf stopped next to the dead Troll and tossed a key her, landing at her feet. She new that key, and quickly picked it up and used it to unlock the manacles that she had been wearing for six months. Rakkell was thrilled at her newfound freedom, but she was very week and would not survive long by herself. She had always relied on the cumulative strength of her small tribe to provide everything. Providing for herself was not something she knew how to do.
So Rakkell looked at the Dwarf to see if he could help. The strange Dwarf was already on his horse about to leave, keeping an eye on the Orc. Rakkell had no choice, she was desperate, so she slowly crawled on her kness towards the Dwarf with her arms open hopefully showing him she meant no harm. She needed his help. The Dwarf looked at her, turned his horse away and left, leaving her weak and alone. For three days Rakkell wondered through the forest doing her best to survive. She was too weak to catch any animals for food, and the berries she could gather weren’t enough to keep her strength up. Eventually she sat down against a tree and drifted off to sleep thinking this will be her time to die.
Rakkell woke to find herself lying next to a fire with blankets laid across her. She turned her head to find the horse riding Dwarf sitting in the other side of the fire. He got up and brought her some water. For the next five days the Dwarf nursed Rakkell back to health. The Dwarf, who’s name was Thoin, saved her life twice. She was forever in debt to him. And this is how these two companions found themselves together, hunting the evils of the Narimarches region.
In the three years that they've been partners Rakkell has learned a lot from Thoin. How to use a weapon, speak Dwarven, lead a more controlled life, and how to treat other living creatures with respect. But the most important thing she's learnt is love. She loves Thoin with all her heart, but he doesn't know it. She's afraid to tell him in case he rejects her. She can't lose the only thing she's know for the last three years.
Quirks: Rakkell has two quirks.
#1 - She only speaks Orc and Dwarven. That's right, she doesn't know Common but knows Dwarven. Quite the quirk eh? Below's another one, it's doozy!
#2 - She's in love with a Dwarf! Yep, an Orc that loves a Dwarf. She's very territorial about him two. She'll always stand up for him and protect him even if it risks her own safety.
RakkellLevel: 1, Class: Invulnerable Rager Barbarian, Race: Orc HP: 16/16, Initiative: +2, Speed: 40ft, Senses: Perception +4, Darkvision 60ft, AC: 15, Touch: 11, Flat: 14, CMD: 17, Fort: +5, Refl: +1, Will: +1 Abilities: Str 21, Dex 12, Con 16, Int 8, Wis 10, Cha 6 Condition:Normal Left Hand: Right Hand: Magic Items: None
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Posting Status = Back, and on the attack. Which means I'm looking for one slow paced, high quality game.