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  #16  
Old Mar 8th, 2014, 08:13 PM
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Basically what you are doing is the following. I cannot see my target, so I do not have Los. What I do have is loe, line of effect. In theory you are going to say, the tree is 100 feet in front of you. Leaving me to guess the angle.
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  #17  
Old Mar 9th, 2014, 11:59 AM
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Yea that's pretty much it. Make a use device check to successfully transmit the information, roleplay out what you're sending, then XBow makes an attack roll with the appropriate modifiers. Since I gave you all the relevant DC's you guys can continue in that fashion until the target is hit.
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  #18  
Old Mar 9th, 2014, 03:30 PM
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Sorry, won't get a post up till tonight.
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Update: Out of the hospital, long story short had a blood clot that didn't break up with medicine that wreaked a bit of havoc on my lungs, seem to be past the worst of it just some breathing troubles remain.
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  #19  
Old Mar 9th, 2014, 05:57 PM
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That's ok, I probably won't get a chance to be back on here until later in the afternoon on monday EST.
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  #20  
Old Mar 11th, 2014, 11:27 AM
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Ok back now guys. FYI if you're wondering what this whole exercise is for, I'm planning on having artillery support for you guys at points later in the game, just wanted to give you a taste about what the mechanics will entail.
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  #21  
Old Mar 11th, 2014, 08:52 PM
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Welcome back. Should we continue with the practice scene?
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  #22  
Old Mar 12th, 2014, 09:35 AM
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Seems like you guys got it, now off to the adventure!
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  #23  
Old Mar 14th, 2014, 11:44 AM
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Hey Munday, can I get the name and stat block for your riding feline
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  #24  
Old Mar 14th, 2014, 12:08 PM
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I'll be posting later.
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  #25  
Old Mar 14th, 2014, 11:58 PM
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Ohh yeah... Its a horse named Firemane that I haven't statted out yet. I won't be riding a tiger till later levels but the pictures is the only halfway decent one I could find of a dude riding a tiger and eventually that is my goal.
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Update: Out of the hospital, long story short had a blood clot that didn't break up with medicine that wreaked a bit of havoc on my lungs, seem to be past the worst of it just some breathing troubles remain.
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  #26  
Old Mar 16th, 2014, 01:58 AM
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Lost my iPad. Posting may be a little slow.
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  #27  
Old Mar 16th, 2014, 05:10 AM
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Firemane is up.
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Update: Out of the hospital, long story short had a blood clot that didn't break up with medicine that wreaked a bit of havoc on my lungs, seem to be past the worst of it just some breathing troubles remain.
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  #28  
Old Mar 16th, 2014, 03:43 PM
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Dat nat 1 do.
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Update: Out of the hospital, long story short had a blood clot that didn't break up with medicine that wreaked a bit of havoc on my lungs, seem to be past the worst of it just some breathing troubles remain.
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  #29  
Old Mar 18th, 2014, 10:43 AM
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Just to remind myself of the original add for the game, we are on Medium exp progression, correct?? Just confirming that puts us at 1/2 way to next level.
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  #30  
Old Mar 18th, 2014, 12:06 PM
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Yup, Obviously 1 fight doesn't garner you 1000xp, but I'm operating under the assumption that when you guys entered the Academy you were effectively at level 1 of an npc class. The first two years got you retrained into your current class, the next year and a half got you about 600xp, the remaining 400 has been earned since gameplay started through a combination of story awards, and xp from that encounter.

I like verisimilitude in my games so don't expect any more bulk awards like that, normally I'll give xp based on CR's with occasional awards for completing story goals. If you're gonna grow from a level 1 character to a level 10+character it's no fun if you feel like you've just been handed it.
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