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Chapter One: The Fairhaven Estate
Located outside of the city streets of the capital of Aundair and tucked away next to vast farmland, the Fairhaven Estate is the sprawling collection of buildings purchased on the farmland that Lord Boroman ir'Dayne purchased after contracting an unknown ailment on an expedition. It started simple – a central building that matched typical Aundarian sensibilities, with large open rooms soon filled to the brim with those collected artifacts that were not immediately moved to the universities of Khorvaire. As he expended more of his fortune and attracted more like-minded followers, it started to grow vastly. New buildings were added on to the land, each in the style of those who designed it. Now, it is a strange sight to behold for the first time, as each new recruit comes across it after leaving the colorful streets of Fairhaven. Imposing Karrni architecture presses against elaborate Cyran designs, colorful Aundarian banners flutter alongside traditional tribal totems of the Talenta Plains. Alchemical labs and libraries and training grounds and taverns are clumped together in a haphazard way with nary a connection to be seen, almost feeling like a small town outside of Fairhaven proper. At the center of it all is Lord ir'Dayne's now private estate, from which he has not been seen in quite a long time now. Still, as long as the coin keeps things running, adventurers begin their journeys from these halls and return with new tales and artifacts and the beginnings of greater mysteries to plumb in the future. Today, each of the new recruits arriving has been chosen and recommended by their sponsor for a specific task. While the details have not been released to you, each recruit has received a letter that has asked them to report to one of the more scholarly members of the Wayfinder Foundation, one Scholar-Prince Seltose. It also says he is undoubtedly to be found inside of the Crypt of Knowledge, though the specifics as to how to find such a thing are not terribly specific. As large as this location is, you may well wish you had a map. |
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Posting Status: On Hiatus... again. Gomen. "The only way to do the impossible is to believe that they are possible." I have taken the Oath of Sangus.
Last edited by Xian; Jun 4th, 2015 at 10:19 PM. |
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Artemy d'Deneith is a name particularly well-known among the members of the Wayfinder Foundation. For both good and ill, Artemy has proven himself a prominent figure-head for House Deneith; the uses for well-trained mercenaries on the Foundations expeditions are myriad, and Artemy's own reputation has left a cordial working relationship between the Dragon-Marked House and the Wayfinders. Such is Artemy's particular brand of absurd, when he all but demanded that a gnoll be inducted into the organization, most of the Wayfinders simply endured his odd behavior. Kazimir "The Gnoll" was inducted with no shortage of resigned sighs and lackadaisical form-filling.
There is no doubt that Kazimir does not belong. Aside from the simple, obvious fact that he is a gnoll in the heartland of Aundair, everything about him sticks out. Unlike the usual plate armors and straight swords of the most iconic Deneith mercenaries, Kazimir carries a curved, two-handed sword. His armor is itself almost a work of art. Composed of a mixture of heavily lacquered steel plates and lamellar segments; his color palette is a mixture of cobalt blue, silver, and onyx trim. The highlight of his ensemble is his multi-part helmet: fashioned in the likeness of a three-headed wolf. The ho-ate mask protecting his face, throat, and neck is a crimson-colored lamellar shaped and formed into an image of hellfire. Kazimir had quickly grown accustomed to the looks. His very existence left every guard or soldier reach for a weapon, and only valid documentation bearing every stamp House Deneith possessed had allowed him to pass through the "civilized" lands to reach his destination. The more cosmopolitan cities were better. Slightly. More likely, city-folk had never had to deal with gnoll raids out of Znir. The Fairhaven Estate, however, is unlike anything Kazimir has ever seen. It both interested and bored him at the same time-- the presence of so much "culture" was fascinating in its own way, but so much of it was well and truly beyond Kazimir's limited, gnoll-ish knowledge. The least he could do was explore a little. Maybe find a few clerks to scare. Kazimir enjoyed doing that almost as much as Artemy. His explorations eventually landed him at a tavern of some stripe. Well, it had the most people in it. The more the better-- the greater the chance that someone can point him in the right direction. Then he meets Zan. Or, perhaps more accurately, Zan announces himself with the mirth and levity of humor. Surprisingly *clean* and *polite* humor. Artemy would most certainly not approve. However, anyone willing to approach such a motley assortment of... inevitable violence, must have some steel to them. Kazimir takes a moment to properly examine Zan. After a just-shy-of-being-awkward pause, Kazimir responds. His voice is husky and inhuman, but his words are intelligible and well enunciated. He is likely the best spoken gnoll. Anywhere. "Yes, Zan." Two words. Well. Language is clearly not one of Kazimir's strong suits. "I am Kazimir. Do you know where the Crypt is?" Although Kazimir says very little, a tiny, light jingle accompanies his words. Woven into the the fur of his jowls are a quad of tiny bells. Their light sound chimes every time he moves his head or speaks, ringing out from the covering protecting his face.
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Assume I am a bear that woke up from a five-year-long nap. Three minutes ago. That is how I feel. |
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Update: Out of the hospital, long story short had a blood clot that didn't break up with medicine that wreaked a bit of havoc on my lungs, seem to be past the worst of it just some breathing troubles remain. Last edited by MundayKnight; Jun 7th, 2015 at 05:40 PM. |
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Posting Status: On Hiatus... again. Gomen. "The only way to do the impossible is to believe that they are possible." I have taken the Oath of Sangus.
Last edited by Xian; Jun 9th, 2015 at 03:09 AM. |
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Theyda ir'Wynarn was accustomed to all manner of accommodations and company, but this journey was not shaping up entirely to her liking. She certainly suspected her uncle had connected her to this Wayfinder Foundation as an excuse to get her out of the house. And the first-class lightning rail tickets were a handsome way to do so, sending her all the way to Fairhaven in style and luxury suitable to her title. But now, here, she found herself sipping a grossly acidic vintage of Eldeen wine and being forced to listen to this "Zan" prattle on.
"My drinking companions are my own, lout." she says with a glare right at him, "And perhaps I have selected them for the quality of conversation they provide, not the quantity." When the server brings over the absurd "boilermakers", she raises her glass to the side and says "Crushed ice, to water this down." Pushing aside the chatty man's offering of alcohol, Theyda crosses her arms and says "I am Theyda ir'Wynarn, Captain-by-Right, Princess of the Blood, and so far the gnoll, the minotaur, and the dwarf are being far more impressive than you." |
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This human shall prove to be tiring...
Kynon sat with the mug of lemon water in front of him, observing the exchange. This Zan fellow sure liked to listen to himself talk. But, that is the way of it, isn't it? "Kol's blessings to you, I am Kynon. I would wager that your sponsors have provided you with more information than I. I've yet to meet the fellow. All I know is that we're to head to the crypt of knowledge to find this Seltose. I'd wager a thick gold coin that there's some giant rats down there somewhere..." He takes a sip of water and listens some more, interested in the minotaur. "Although they'd probably scatter from you..." He shakes his head at the mention of a drink. "You can keep that if it please you, I don't partake." And here it comes...a teetotaler of a dwarf was always something of a spectacle... |
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