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2.) The Restlands-Dedicated to Pharasma, the Restlands are as they are anywhere in Golarion: a place for the bodies of the dead, once the Mother of Souls has called back mortals to her own Restlands in the Beyond. 3.) The White Deer-With an impressive view of the Varisian Bay to the North, this new inn was built shortly after an older establishment was burnt down in the same fire that claimed in the old Cathedral in 4702. Marked with nature motifs and deer antlers, statues, and a fine place indeed, its owner, a quiet and somber Shoanti named Garridan Viskalai, lamenting the Shriikirri-Quah tribe they abandoned to live in civilization. Helped along by his family and a few locals, his prices are low: extremely low, in fact, given how excellent the establishment is. This is to match the Rusty Dragon's prices, as they are his greatest competition: but while the establishment is better, he fails to realize that the reason the Dragon is more popular is because he is gruff, traditional and sometimes blunt, while Ameiko is charming, compassionate, and sometimes a capricious cad. Some locals avoid it altogether, citing a feud between Garridan and his brother, Belor Hemlock, Sheriff of Sandpoint, that leaves a bitter taste in many who support Hemlock's mouth. All the same, the finest place in town to stay... unless you're a local. 7.) Gorvi's Shack-This dilapidated shack is home to one of Sandpoint’s few half-orcs, a fat, heavily tattooed lummox named Gorvi. Despite the ramshackle look of his home, Gorvi has made quite a pretty penny for himself serving as Sandpoint’s dungsweeper, enough that he employs about two dozen vagrants and curs who would otherwise be causing trouble along the boardwalk, paying them regularly in copper to haul one of his distinctive red wheelbarrows through the streets to collect refuse and garbage. Sandpoint pays him handsomely for his services, a job that no one else really wants but everyone wants to see done. 10.) Sandpoint Garrion-This stone fortress serves double duty as Sandpoint’s militia barracks and its jail. The jail is located in an underground wing, while the above-ground portion houses the town’s guard. Sandpoint’s town guard consists of a dozen full-time guards (see page 373 for statistics); about twice this many servants and other experts (smiths, cooks, bookkeepers, couriers, and the like) dwell here as well. Guards patrol the city alone— there’s generally not much trouble beyond the odd drunk for them to handle, so usually only three or four are on duty at any one time. The jail below the garrison is generally empty save for a few drunks or Sczarni doing time for some minor crime. Murderers and other hardened criminals generally stay for only a few days before an escort from Magnimar arrives to bring them to trial in the big city. The garrison’s jailor is a heavily scarred brute named Vachedi, a Shoanti tribesman who hopes to someday earn enough money to buy back his two sons from Kaer Magan slavers. 11.) Town Hall-The majority of the ground floor of this two-story building consists of a meeting hall large enough to seat most of Sandpoint’s adults, although town meetings have rarely been even half so well attended. The upper floor contains offices and storerooms, while a vault in the basement below has functioned as the town bank for decades. Plans to build a proper bank have been stalled for various reasons since the town was founded. Sandpoint’s mayor, Kendra Deverin, can often be found in this building, tending to the town’s needs. 12.) Savah's Armory-The northeast corner of this building bears a few scars from the Sandpoint Fire, but fortunately for its owner, Savah Bevaniky, the building escaped significant damage. Savah’s shop sells all manner of weapons and armor, including several masterwork items and exotic weapons like a spiked chain, a dozen masterwork shuriken, and a +1 repeating crossbow with a darkwood and ivory stock that bears the name “Vansaya.” She’s not sure what the name means—she bought the weapon from an adventurer on the way to Riddleport a year ago, and its high price and complexity have ensured its semi-permanent stay in her shop. 19.) House of Blue Sands-This stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats. This structure was built 10 years after Sandpoint was founded by a wandering monk named Enderaki Sorn—today, the monastery is tended by Enderaki’s daughter, Sabyl Sorn, her father having passed away 7 years ago. A worshiper of Irori, the god of self-perfection and knowledge, Sabyl maintains a large collection of old books and scrolls in the basement chambers below. She opens both the meditation floor and her library to fellow worshipers, but others must convince her of their good intentions before she’ll let them in. Luna came here in one of her off-missions, looking for information about Runelords on one of Akeii went a-metagamingher many whims. 20.) Sandpoint Glassworks-One of the oldest industries in town, the Sandpoint Glassworks has been owned by the Kaijitsu familyfrom the town’s inception. The glassworking trade has been in the family for generations, and many of their techniques—perfected in distant Minkai—result in dazzling and impressive works that fetch top price among the nobles of Magnimar, Korvosa, and beyond. It was here that Tsuto, working for Nualia, slew his sister's father, Lonjiku Kaijitsu, and its many workers, and it was revealed that beneath the Glassworks was a Thassilonian Catacomb. 28.) Madame Mvashti's House-Although from outside this appears to be an ancient, decrepit manor house with several rooms, only one person lives in this old building—ancient and mysterious Niska Mvashti. Old even when Sandpoint was founded decades ago, Madame Mvashti (as she prefers to be called) is a Varisian historian and seer, part of a long tradition of oracles in her family. As with many seers, the current age’s unexpected departures from established prophecies have left her with a lifelong sense of brooding worry. She performs most of her readings with harrow cards or carved bones but seems only very rarely to enjoy casting her predictions. 37.) The Rusty Dragon-This large structure is Sandpoint’s oldest inn, notable for the impressive (and quite rusty) iron dragon that looms on the building’s roof, doubling as a lightning rod and decoration. Owned and operated for the past 6 years by the lovely and popular Ameiko Kaijitsu, the Rusty Dragon is not only one of the town’s most popular eateries (made so, in large part, by the spicy and exotic food served here), but also a great place to meet visitors from out of town, since most newcomers to Sandpoint come upon this inn first, as the northern stretch of the Lost Coast Road is less traveled. It certainly doesn’t hurt that Ameiko’s beauty is more than matched by her skill at music, and few are the evenings that pass without at least two or three songs being performed by the talented woman. 44.) The Feathered Serpent-This cramped and cluttered shop smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorvashali Voon, an exotic-looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything in his shop is for sale, rendering the shop’s eclectic collection of strange relics, statues, and monument fragments part museum. Vorvashali’s stock changes constantly, as his dozens of contacts from Magnimar come in weekly to buy and trade stock. Adventurers seeking magic items and other tools of the trade can find what they’re looking for here more often than not. 49.) Kaijitsu Manor-This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What this manor lacks in stature and size it more than makes up for in the exotic and impressive furnishings within. Lonjiku Kaijitsu has carried on his father’s proud work as glassmaker, and the Sandpoint Glassworks is perhaps the town’s most prosperous business, with its products regularly shipped as far as Korvosa. Lonjiku’s accomplishments are all the more impressive when one takes into account that he and his family are relative newcomers to Varisia, the survivors of an exiled family from Minkai who fled over the Crown of the World a half century ago for unknown reasons. Lonjiku was born in Magnimar and has never visited his motherland, but he carries memories of its wonders in the form of stories told to him by his now-deceased parents. Yet for all of his success at business, Lonjiku has found the role of father to be one he’s particularly ill suited for. His eldest son Tsuto, in addition to being proof of his wife’s affair with an unknown elf, left the region several years ago after an argument that resulted in Lonjiku striking his son with his cane. His eldest daughter Ameiko shamed him not only by becoming an adventurer, but also by opening and running a tavern and flophouse—“hardly women’s work,” he’s fond of telling anyone who’ll listen. Of course, those who know Lonjiku know his short temper is his real problem. Recently, with Lonjiku's death at the hands of his treacherous "son" Tsuto, Ameiko Kaijitsu took up the mantle of head of household.
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In Repose Last edited by Sassafrass; Dec 5th, 2017 at 08:18 PM. |
#2
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Notes
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In Repose |
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