#16
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Quote:
Honestly, I might just tell a player with an infinite action combo "nope, you're done" after their first action, leaving them in an exposed position where the monsters can clobber them to a bloody lump on the floor. Rules are not there for their own sake - they're a codification of shared understanding, and their spirit is more important than their letter, not less. If a player turns rules lawyer and violates the spirit of the rules by cobbling together a Frankenstein's Monster of RAW edge cases, as the DM, you have the right to tell them no - even and especially if that means describing how the low-level monsters of the first encounter perforate their character with crude spears and flint knives. The moment a player goes out of their way to break the game like that, they are in effect giving the DM permission to turn their character into an object lesson. If that means having the character murdered in their sleep over pocket change, or cursed by a witch and turned into a planarian, or having their Undetectable Alignment spell fail while on a tour of the headquarters of the local order of paladins, so be it. Quote:
My point is, on its own, a rule is just a rule - I can say what themes I think pairs with it best, but I can't say whether or not interests me as a player on its own. I suppose I should have led off with this rather than with the monstrous paragraph that precedes it, but what's done is done.
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Adjusting to relocation and new job. I appreciate your patience.
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#17
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That being said...and after reading several chapters in the campaign book last night and thinking how best to have the world come alive for the player..I am really starting to lean towards your 'stick with heroic paths' suggestion Zevonian. Adding the gestalt template gives the players more options of course and makes them more durable but does it make the world more alive for them? Not really. Working with them to create a specific heroic path that matches the view/beliefs/actions of their character and is tied specifically to the world in some way....I like that! In a way it will be the players (and mine to a lesser extent) Midnight specific version of gestalt. OMG what a bunch of psyco-babble I am spewing! *sigh*. I REALLY do appreciate everyone's input into this. It has certainly set my course on several things. |
#18
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If you're planning on running a Pathfinder based game, you could consider substituting Midnight's Heroic Paths with PF Mythic Adventures Paths.
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#19
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Ehh, as someone who has used Mythic a little I would hesitate before using Mythic for anything. There are tons of pitfalls to look out for when using Mythic to keep from destroying the game.
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"Dovie'andi se tovya sagain." It's time to toss the dice. |
#20
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The best way, in my opinion, to balance a gestalt game is to recognise that not all classes are created equally. Tiered gestalt allows for cool mixtures of concepts, whilst blunting the sheer dominance of tier-1 characters.
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