#16
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Another thought I had was do a Skype or Roll20 session once a week or whenever a sustained combat seemed called for. Anyone try that? |
#17
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Once you try to nail down a set time, you run back into the problem of work, life, schedules, and distant time zones... What's free time for me is school time for you, and middle of the night for her.
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"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#18
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Also whatever your schedule is keep to it religiously. I tell my players if they haven't posted within the schedule time I will NPC them. Some of the games I play in, the DM gives the players a certain amount of time and then after that, one of the other players can control the missing player. That works well also.
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#19
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I think the main appeal of PBP is to get away from Skype and Discord lol. I know combat takes forever here, but its a small price when you consider how much roleplaying you get done. Some systems like Amber, don't even use dice, so combat is roleplaying too.
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My name is Tim, I'm a lesser known character... |
#20
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The issue with that is if you can get everyone on a Skype or Roll20 session once a week then you might as well play a weekly Skype or Roll20 D&D session.
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Posting Status: 4/2: On hiatus for the foreseeable future
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#21
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I usually take on an extra player or two from the start, even though it makes a hectic beginning, because it seems like PbP (or gaming in general) lends itself to people dropping out either right as the game is starting or right when a major plot point is about to begin. Getting a game going and then having to put it on hold to recruit a new player is like a death knell to the action, sometimes. I also agree that a healthy OOC thread helps to keep a game alive.
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Integrity has no need of rules.
(Albert Camus) |
#22
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That said, if I don't have that many applications to fill out a party of nine, then I won't take it. If I only get five stellar apps, then I'll take them and adjust my expectations and approach. What I've learnt from all my failures is to really refine my world so that if I have 9 players I always know exactly where all the plot-lines are heading, and can respond to the wants of each of the players - what they want out of their characters to have the most fun, and what they want out of the story. It might sound like a sandbox game is built for that kind of catering, but my sandbox environments have absolutely failed, while more structured environments have succeeded. (Until I lost control myself, that is.) Edit: I also agree with the consensus that a healthy OOC tends to lend itself to a healthier game. My best games had roaring OOCs, whether it was 8 people or just two. So if you can identify a player that applies that is engaging others successfully in the advert thread, then pick them up and let them bring that same life over to your OOC thread.
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When things go wrong, do right. Last edited by Atalla Wanderer; Apr 16th, 2020 at 10:04 PM. |
#23
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This has been super helpful to read for some stuff I'm trying out! (not a DM but trying a PbP style thing for some friends!)
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