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  #1  
Old Jan 31st, 2010, 04:53 PM
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The pool of Fate

This will be the dice rolling thread for games. For character creation I'd like you to roll 5d6 6 times and take the 3 highest numbers, reroll anything bellow 12.

combat posts should be a rough idea of what you'll be doing in turn 1, 2 and 3 and them roll your rolls for that.
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Old Jan 31st, 2010, 04:54 PM
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Example stat rolls

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 5, 3, 2, 6, 3Total = 19

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 3, 2, 3, 6, 5Total = 19

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 2, 5, 2, 3, 3Total = 15

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 5, 1, 6, 6, 3Total = 21

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 4, 6, 3, 6, 2Total = 21

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 6, 2, 5, 3, 4Total = 20
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  #3  
Old Jan 31st, 2010, 04:56 PM
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Roll 3 is 11, reroll it

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6: 1, 6, 4, 6, 5Total = 22
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  #4  
Old Jan 31st, 2010, 04:58 PM
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14, 14, 17, 16, 15, 17
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  #5  
Old Jan 31st, 2010, 05:02 PM
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example combat rolls

My orc barbarain will just continually attack the gnolls that are attacking the party bringing his greatsword upon any he gets close too for the next 3 turns unless he gets dropped to half of his health which point he'll rage giving him the addition hitpoints and +2 to his attacks.

Round 1Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (7) + 6 Total = 13

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+7: (2, 1) + 7 Total = 10



Round 2Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (6) + 6 Total = 12

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+7: (1, 5) + 7 Total = 13



Round 3Attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (8) + 6 Total = 14

Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+7: (3, 4) + 7 Total = 14
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  #6  
Old Jan 31st, 2010, 05:04 PM
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if for example the barbarian did get brought to half health on turn 2, then come turn 3 I'd know he was supposed to rage and factor in the additional attack and damage from the strength increase.
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