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  #46  
Old Dec 30th, 2013, 09:44 PM
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GOing to say you can use your XP to buy your henchmen magical stuff if you want otherwise its normal gear. Level of henchmen should be one half your character level. Hope other people start getting active on their character.
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  #47  
Old Dec 31st, 2013, 02:07 PM
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Henchman rolls:

Henchman BrittaTry 1
Dice Roll:
4d6kh3mod 6, 5, 6, 2 (keeping 5,6,6) Total = 17
4d6kh3mod 6, 3, 4, 4 (keeping 4,4,6) Total = 14
4d6kh3mod 4, 6, 1, 4 (keeping 4,4,6) Total = 14
4d6kh3mod 2, 5, 3, 5 (keeping 3,5,5) Total = 13
4d6kh3mod 2, 4, 2, 2 (keeping 2,2,4) Total = 8
4d6kh3mod 3, 2, 5, 4 (keeping 3,4,5) Total = 12
total modifier: 8


Try 2
Dice Roll:
4d6kh3mod 2, 3, 2, 1 (keeping 2,2,3) Total = 7
4d6kh3mod 3, 2, 1, 3 (keeping 2,3,3) Total = 8
4d6kh3mod 2, 1, 5, 2 (keeping 2,2,5) Total = 9
4d6kh3mod 6, 4, 2, 5 (keeping 4,5,6) Total = 15
4d6kh3mod 6, 4, 2, 6 (keeping 4,6,6) Total = 16
4d6kh3mod 1, 5, 3, 4 (keeping 3,4,5) Total = 12
total modifier: 2


Try 3
Dice Roll:
4d6kh3mod 4, 6, 4, 4 (keeping 4,4,6) Total = 14
4d6kh3mod 4, 3, 3, 4 (keeping 3,4,4) Total = 11
4d6kh3mod 1, 6, 5, 2 (keeping 2,5,6) Total = 13
4d6kh3mod 5, 6, 5, 2 (keeping 5,5,6) Total = 16
4d6kh3mod 3, 1, 5, 3 (keeping 3,3,5) Total = 11
4d6kh3mod 3, 3, 3, 4 (keeping 3,3,4) Total = 10
total modifier: 6


Henchman Gernun
Dice Roll:
4d6kh3mod 3, 5, 4, 3 (keeping 3,4,5) Total = 12
4d6kh3mod 5, 1, 2, 3 (keeping 2,3,5) Total = 10
4d6kh3mod 5, 4, 1, 3 (keeping 3,4,5) Total = 12
4d6kh3mod 1, 4, 4, 2 (keeping 2,4,4) Total = 10
4d6kh3mod 3, 4, 4, 4 (keeping 4,4,4) Total = 12
4d6kh3mod 2, 4, 6, 1 (keeping 2,4,6) Total = 12
total modifier: 4


Try 2
Dice Roll:
4d6kh3mod 1, 1, 1, 5 (keeping 1,1,5) Total = 7
4d6kh3mod 5, 1, 2, 2 (keeping 2,2,5) Total = 9
4d6kh3mod 5, 3, 5, 1 (keeping 3,5,5) Total = 13
4d6kh3mod 1, 5, 4, 5 (keeping 4,5,5) Total = 14
4d6kh3mod 1, 3, 3, 6 (keeping 3,3,6) Total = 12
4d6kh3mod 4, 5, 6, 5 (keeping 5,5,6) Total = 16
total modifier: 4


Try 3
Dice Roll:
4d6kh3mod 2, 2, 4, 4 (keeping 2,4,4) Total = 10
4d6kh3mod 1, 2, 3, 2 (keeping 2,2,3) Total = 7
4d6kh3mod 5, 2, 3, 6 (keeping 3,5,6) Total = 14
4d6kh3mod 6, 6, 2, 3 (keeping 3,6,6) Total = 15
4d6kh3mod 2, 3, 1, 1 (keeping 1,2,3) Total = 6
4d6kh3mod 3, 2, 5, 5 (keeping 3,5,5) Total = 13
total modifier: 1


Henchman Nylin
Dice Roll:
4d6kh3mod 3, 2, 6, 2 (keeping 2,3,6) Total = 11
4d6kh3mod 6, 5, 3, 2 (keeping 3,5,6) Total = 14
4d6kh3mod 3, 3, 2, 3 (keeping 3,3,3) Total = 9
4d6kh3mod 1, 6, 4, 5 (keeping 4,5,6) Total = 15
4d6kh3mod 2, 2, 3, 1 (keeping 2,2,3) Total = 7
4d6kh3mod 3, 4, 5, 6 (keeping 4,5,6) Total = 15
total modifier: 3


Try 2
Dice Roll:
4d6kh3mod 6, 3, 5, 3 (keeping 3,5,6) Total = 14
4d6kh3mod 1, 4, 4, 1 (keeping 1,4,4) Total = 9
4d6kh3mod 6, 2, 5, 4 (keeping 4,5,6) Total = 15
4d6kh3mod 1, 3, 4, 2 (keeping 2,3,4) Total = 9
4d6kh3mod 2, 4, 3, 1 (keeping 2,3,4) Total = 9
4d6kh3mod 5, 4, 6, 3 (keeping 4,5,6) Total = 15
total modifier: 3


Try 3
Dice Roll:
4d6kh3mod 5, 3, 6, 2 (keeping 3,5,6) Total = 14
4d6kh3mod 1, 5, 1, 1 (keeping 1,1,5) Total = 7
4d6kh3mod 5, 2, 6, 3 (keeping 3,5,6) Total = 14
4d6kh3mod 1, 5, 2, 1 (keeping 1,2,5) Total = 8
4d6kh3mod 5, 1, 3, 6 (keeping 3,5,6) Total = 14
4d6kh3mod 6, 6, 6, 3 (keeping 6,6,6) Total = 18
total modifier: 7


Reroll Gernun, going for Ranger

Try 1
Dice Roll:
4d6kh3mod 3, 2, 3, 6 (keeping 3,3,6) Total = 12
4d6kh3mod 5, 4, 2, 2 (keeping 2,4,5) Total = 11
4d6kh3mod 6, 3, 5, 6 (keeping 5,6,6) Total = 17
4d6kh3mod 6, 4, 6, 1 (keeping 4,6,6) Total = 16
4d6kh3mod 2, 3, 2, 3 (keeping 2,3,3) Total = 8
4d6kh3mod 4, 4, 4, 2 (keeping 4,4,4) Total = 12
total modifier: 7


Try 2
Dice Roll:
4d6kh3mod 3, 2, 5, 4 (keeping 3,4,5) Total = 12
4d6kh3mod 5, 6, 2, 5 (keeping 5,5,6) Total = 16
4d6kh3mod 6, 4, 1, 4 (keeping 4,4,6) Total = 14
4d6kh3mod 4, 3, 1, 5 (keeping 3,4,5) Total = 12
4d6kh3mod 4, 1, 2, 3 (keeping 2,3,4) Total = 9
4d6kh3mod 4, 2, 5, 1 (keeping 2,4,5) Total = 11
total modifier: 6


Try 3
Dice Roll:
4d6kh3mod 6, 3, 5, 1 (keeping 3,5,6) Total = 14
4d6kh3mod 2, 2, 1, 2 (keeping 2,2,2) Total = 6
4d6kh3mod 2, 3, 4, 4 (keeping 3,4,4) Total = 11
4d6kh3mod 3, 3, 5, 1 (keeping 3,3,5) Total = 11
4d6kh3mod 1, 4, 3, 3 (keeping 3,3,4) Total = 10
4d6kh3mod 1, 3, 1, 6 (keeping 1,3,6) Total = 10
total modifier: 0


Reroll Ranger third attempt
need two "13's" and two "14's" minimum...
Try 1
Dice Roll:
4d6kh3mod 6, 6, 6, 3 (keeping 6,6,6) Total = 18
4d6kh3mod 2, 3, 6, 2 (keeping 2,3,6) Total = 11
4d6kh3mod 1, 3, 6, 2 (keeping 2,3,6) Total = 11
4d6kh3mod 5, 6, 3, 4 (keeping 4,5,6) Total = 15
4d6kh3mod 2, 5, 1, 3 (keeping 2,3,5) Total = 10
4d6kh3mod 1, 2, 4, 3 (keeping 2,3,4) Total = 9
total modifier: 5


Try 2
Dice Roll:
4d6kh3mod 6, 6, 3, 5 (keeping 5,6,6) Total = 17
4d6kh3mod 5, 3, 5, 5 (keeping 5,5,5) Total = 15
4d6kh3mod 6, 4, 2, 1 (keeping 2,4,6) Total = 12
4d6kh3mod 5, 2, 6, 2 (keeping 2,5,6) Total = 13
4d6kh3mod 1, 3, 6, 4 (keeping 3,4,6) Total = 13
4d6kh3mod 3, 4, 6, 6 (keeping 4,6,6) Total = 16
total modifier: 11


Try 3
Dice Roll:
4d6kh3mod 1, 1, 1, 4 (keeping 1,1,4) Total = 6
4d6kh3mod 3, 3, 2, 4 (keeping 3,3,4) Total = 10
4d6kh3mod 2, 4, 2, 3 (keeping 2,3,4) Total = 9
4d6kh3mod 6, 1, 5, 2 (keeping 2,5,6) Total = 13
4d6kh3mod 6, 1, 1, 5 (keeping 1,5,6) Total = 12
4d6kh3mod 2, 1, 2, 3 (keeping 2,2,3) Total = 7
total modifier: -3


Fighter Str roll
Dice Roll:
1d100 37


Britta HP
Dice Roll:
6d8 6, 3, 4, 1, 8, 4 Total = 26


Nylin HP
Dice Roll:
7d10 4, 3, 6, 3, 2, 10, 4 Total = 32


Gernun HP
Dice Roll:
5d10+10 (5, 5, 10, 9, 3)+10 Total = 42

Forgot 1 level of HP -
Dice Roll:
1d10+2 (5)+2 Total = 7

Ranger Species Enemy Plains
Dice Roll:
1d10 1



Add comments:

Britta
Human Female
6th level Enforcer of Torm
HP; 26
Str-17
Dex-14
Con-8
Wis-14
Int-12
Cha-13

Nylin
7th level Fighter w/ Myrmdon kit
Human Male
HP: 32
Str-18
Dex-14
Con-14
Wis-7
Int-14
Cha-8

Gernun
6th level Ranger/w Justifier Kit
Human Half Elf
HP: 49
Str-14
Dex-17
Con-16
Wis-15
Int-13
Cha-10
Species Enemy: Hill Giants
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Last edited by Drachenspirit; Jan 1st, 2014 at 03:06 PM. Reason: Sort out Henchman stats
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  #48  
Old Jan 1st, 2014, 08:55 AM
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Henchmen Rolls

#1
Dice Roll: [using: rstat2]
4d6kh3mod 3, 4, 3, 3 (keeping 3,3,4) Total = 10
4d6kh3mod 4, 4, 5, 5 (keeping 4,5,5) Total = 14
4d6kh3mod 4, 1, 1, 5 (keeping 1,4,5) Total = 10
4d6kh3mod 5, 4, 2, 5 (keeping 4,5,5) Total = 14
4d6kh3mod 3, 2, 4, 3 (keeping 3,3,4) Total = 10
4d6kh3mod 6, 4, 3, 5 (keeping 4,5,6) Total = 15
total modifier: 6


#2
Dice Roll: [using: rstat2]
4d6kh3mod 2, 1, 4, 6 (keeping 2,4,6) Total = 12
4d6kh3mod 6, 5, 3, 6 (keeping 5,6,6) Total = 17
4d6kh3mod 2, 3, 1, 1 (keeping 1,2,3) Total = 6
4d6kh3mod 5, 5, 1, 4 (keeping 4,5,5) Total = 14
4d6kh3mod 3, 6, 3, 3 (keeping 3,3,6) Total = 12
4d6kh3mod 1, 3, 1, 3 (keeping 1,3,3) Total = 7
total modifier: 3

reroll two ones
Dice Roll:
1d6 1
and
Dice Roll:
1d6 2

reroll one
Dice Roll:
1d6 6

#3
Dice Roll: [using: rstat2]
4d6kh3mod 5, 2, 2, 2 (keeping 2,2,5) Total = 9
4d6kh3mod 2, 3, 3, 3 (keeping 3,3,3) Total = 9
4d6kh3mod 1, 1, 1, 2 (keeping 1,1,2) Total = 4
4d6kh3mod 1, 2, 5, 3 (keeping 2,3,5) Total = 10
4d6kh3mod 1, 4, 6, 1 (keeping 1,4,6) Total = 11
4d6kh3mod 6, 3, 2, 1 (keeping 2,3,6) Total = 11
total modifier: -5

Reroll ones
Dice Roll:
1d6 6
and
Dice Roll:
1d6 3
,
Dice Roll:
1d6 2

#4
Dice Roll: [using: rstat2]
4d6kh3mod 4, 2, 3, 2 (keeping 2,3,4) Total = 9
4d6kh3mod 5, 2, 6, 5 (keeping 5,5,6) Total = 16
4d6kh3mod 1, 6, 2, 1 (keeping 1,2,6) Total = 9
4d6kh3mod 2, 1, 2, 5 (keeping 2,2,5) Total = 9
4d6kh3mod 1, 6, 1, 1 (keeping 1,1,6) Total = 8
4d6kh3mod 1, 4, 2, 1 (keeping 1,2,4) Total = 7
total modifier: -3

Reroll ones
Dice Roll:
1d6 4
,
Dice Roll:
1d6 5
and
Dice Roll:
1d6 6
and
Dice Roll:
1d6 4

Last edited by Clawsome; Jan 1st, 2014 at 09:05 AM.
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  #49  
Old Jan 1st, 2014, 09:27 AM
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Henchman HP;s
Peta
Dice Roll:
7d8 4, 8, 5, 3, 7, 6, 4 Total = 37


Baldor
Dice Roll:
6d10+12 (4, 1, 6, 5, 8, 4)+12 Total = 40


Rufus
Dice Roll:
6d10+18 (3, 7, 5, 3, 5, 10)+18 Total = 51


Dufus
Dice Roll:
6d10 5, 2, 5, 6, 6, 5 Total = 29
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  #50  
Old Jan 1st, 2014, 09:38 AM
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Gruff’s Dwarven Henchman
All in standard Plate Mail armor and shield and use maces, all have war ponies with supplies.

Peta-7th Cleric of “Thor”, THACO-16, AC-2, HP- 37, Str-16 (+1 to dam), Dex-12, Con-12, Int-9, Wis-17 (+3 MA, 2-1st lev, 2--2nd lev, 1-3rd lev bonus spells), Cha-8
Spells-
1st-Bless, Cure Light wounds x3, Invis vs. Undead
2nd-Aid, Spiritual Hammer x2, Slow poison, Flame blade
3rd-Negative Plane Protection x2, Protection from Fire
4th-Cure Serious wounds

Baldor-6th Fighter “Protector of Thor”, THACO-15, AC-2, HP-40, Str-14, Dex-14, Con-16 (+2hp/lv), Int-10, Wis-10, Cha-9

Rufus 6th Figther “Protector of Thor”, THACO-15, AC-2, HP-51, Str-14, Dex-12, Con-17 (+3hp/lv), Int-12, Wis-11,
Cha-7

Dufus 6th Fighter “Protector of Thor”, THACO-15, AC-2, HP-29, Str-11, Dex-9, Con-13, Int-11, Wis-10, Cha-8

Last edited by Clawsome; Jan 5th, 2014 at 08:26 PM.
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  #51  
Old Jan 5th, 2014, 12:02 AM
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Ok, so here goes my attempt at rolling attributes. Still getting used to the dice roller here, so please forgive me if I totally botch this.

From what I understand from the rules, it's 4d6, drop the lowest die. I will be frequently editing this post due to needing to roll all kinds of stuff for a character at 13th level.

 


Ok, that first set blows. I'm going to roll a second set on the off chance the GM is nice.

 


Ok, this is going to look bad, but when I copied/pasted the site took the original dice rolls and populated them a second time. Not what I wanted. Again, I'm still getting used to the dice roller here. I have to roll the entire second set again.

 


And that set sucks as well. I'll wait on hypno to review both sets and let him direct how I should proceed. I'd rather he tell me if I can reroll or have to make do or just pick stats or what at this point.

EDIT, 1/5/2014: Ok, so I'm gonna run with that first set. That 7 is interesting, but will provide a bit of RP opportunity. Unfortunately, that set does NOT have Tank written on it. Sorry guys, but if I create a warrior of any kind it's going to be a bit of an odd-duck kind, so to speak. And the set does not tell me that it's a warrior of any kind. Maybe - MAYBE - I got Minotaur Pit Fighter, jacking that 16 to an 18 and one of those 13s to a 15, but then I gotta account for the -2 to both WIS and CHA. And the major downside to Pit Fighter is the -2 on all damage dealt by the character.

Not sure on this. The character says more "Archer" than front line tank, though. +1 DEX, -1 CON for being an Elf. Specialized in the bow, multiple attacks per round…I have to really think on this for a day or so.
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Last edited by Scarecrow71; Jan 5th, 2014 at 03:24 PM.
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  #52  
Old Jan 5th, 2014, 03:03 AM
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I'm gonna roll a set just to see what happens. It might dictate what class I choose, or I might just reroll. We'll see.

Dice Stats:
4d6kh3 5, 4, 1, 4 (keeping 4,4,5) Total = 13
4d6kh3 4, 6, 1, 1 (keeping 1,4,6) Total = 11
4d6kh3 3, 6, 6, 3 (keeping 3,6,6) Total = 15
4d6kh3 2, 6, 1, 5 (keeping 2,5,6) Total = 13
4d6kh3 3, 1, 6, 3 (keeping 3,3,6) Total = 12
4d6kh3 3, 5, 1, 4 (keeping 3,4,5) Total = 12


Huh, pretty meh stats overall. Enough to meet Druid or Bard requirements, but otherwise I'm looking at the four base classes.

Edit: Ok, going to roll two more times and see if I get something better, if not that's ok too.

Dice Stats2:
4d6kh3 5, 6, 2, 1 (keeping 2,5,6) Total = 13
4d6kh3 3, 4, 2, 2 (keeping 2,3,4) Total = 9
4d6kh3 6, 4, 3, 5 (keeping 4,5,6) Total = 15
4d6kh3 6, 6, 6, 2 (keeping 6,6,6) Total = 18
4d6kh3 4, 2, 3, 4 (keeping 3,4,4) Total = 11
4d6kh3 1, 1, 6, 1 (keeping 1,1,6) Total = 8
Dice Stats3:
4d6kh3 6, 1, 3, 5 (keeping 3,5,6) Total = 14
4d6kh3 2, 2, 3, 4 (keeping 2,3,4) Total = 9
4d6kh3 6, 6, 5, 1 (keeping 5,6,6) Total = 17
4d6kh3 4, 2, 3, 5 (keeping 3,4,5) Total = 12
4d6kh3 4, 5, 2, 2 (keeping 2,4,5) Total = 11
4d6kh3 4, 5, 3, 2 (keeping 3,4,5) Total = 12


Stats 2 is actually pretty nice, for either a tank or a caster depending on how it's arranged and demihuman adjustments.
Dice Exceptional Strength Roll:
d100 67
Dice Gundel hp:
9d10 2, 2, 4, 6, 8, 5, 1, 9, 9 Total = 46
Dice Snori hp:
6d10 10, 8, 1, 4, 5, 7 Total = 35
Dice Horn:
d20 13
d100 54
Dice Girdle:
d100 6
Dice Figurine:
d100 63
Dice Horn reroll?:
d20 6
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Last edited by Aerandor; Jan 18th, 2014 at 02:58 AM.
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