#46
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You feeling lucky punk? You want a piece of me? That's it! Roll for initiative monkeyboy! |
#47
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Henchman rolls:
Add comments: Britta Human Female 6th level Enforcer of Torm HP; 26 Str-17 Dex-14 Con-8 Wis-14 Int-12 Cha-13 Nylin 7th level Fighter w/ Myrmdon kit Human Male HP: 32 Str-18 Dex-14 Con-14 Wis-7 Int-14 Cha-8 Gernun 6th level Ranger/w Justifier Kit Human Half Elf HP: 49 Str-14 Dex-17 Con-16 Wis-15 Int-13 Cha-10 Species Enemy: Hill Giants
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Posting Status: Good - Average | If a post is needed from me either as a DM/GM or a player, please PM me. Last edited by Drachenspirit; Jan 1st, 2014 at 03:06 PM. Reason: Sort out Henchman stats |
#48
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Henchmen Rolls
#1 Dice Roll: [using: rstat2]
#2 Dice Roll: [using: rstat2]
reroll two ones Dice Roll:
Dice Roll:
reroll one Dice Roll:
#3 Dice Roll: [using: rstat2]
Reroll ones Dice Roll:
Dice Roll:
Dice Roll:
#4 Dice Roll: [using: rstat2]
Reroll ones Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Last edited by Clawsome; Jan 1st, 2014 at 09:05 AM. |
#49
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Henchman HP;s
Peta Dice Roll:
Baldor Dice Roll:
Rufus Dice Roll:
Dufus Dice Roll:
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#50
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Gruff’s Dwarven Henchman
All in standard Plate Mail armor and shield and use maces, all have war ponies with supplies. Peta-7th Cleric of “Thor”, THACO-16, AC-2, HP- 37, Str-16 (+1 to dam), Dex-12, Con-12, Int-9, Wis-17 (+3 MA, 2-1st lev, 2--2nd lev, 1-3rd lev bonus spells), Cha-8 Spells- 1st-Bless, Cure Light wounds x3, Invis vs. Undead 2nd-Aid, Spiritual Hammer x2, Slow poison, Flame blade 3rd-Negative Plane Protection x2, Protection from Fire 4th-Cure Serious wounds Baldor-6th Fighter “Protector of Thor”, THACO-15, AC-2, HP-40, Str-14, Dex-14, Con-16 (+2hp/lv), Int-10, Wis-10, Cha-9 Rufus 6th Figther “Protector of Thor”, THACO-15, AC-2, HP-51, Str-14, Dex-12, Con-17 (+3hp/lv), Int-12, Wis-11, Cha-7 Dufus 6th Fighter “Protector of Thor”, THACO-15, AC-2, HP-29, Str-11, Dex-9, Con-13, Int-11, Wis-10, Cha-8 Last edited by Clawsome; Jan 5th, 2014 at 08:26 PM. |
#51
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Ok, so here goes my attempt at rolling attributes. Still getting used to the dice roller here, so please forgive me if I totally botch this.
From what I understand from the rules, it's 4d6, drop the lowest die. I will be frequently editing this post due to needing to roll all kinds of stuff for a character at 13th level. Ok, that first set blows. I'm going to roll a second set on the off chance the GM is nice. Ok, this is going to look bad, but when I copied/pasted the site took the original dice rolls and populated them a second time. Not what I wanted. Again, I'm still getting used to the dice roller here. I have to roll the entire second set again. And that set sucks as well. I'll wait on hypno to review both sets and let him direct how I should proceed. I'd rather he tell me if I can reroll or have to make do or just pick stats or what at this point. EDIT, 1/5/2014: Ok, so I'm gonna run with that first set. That 7 is interesting, but will provide a bit of RP opportunity. Unfortunately, that set does NOT have Tank written on it. Sorry guys, but if I create a warrior of any kind it's going to be a bit of an odd-duck kind, so to speak. And the set does not tell me that it's a warrior of any kind. Maybe - MAYBE - I got Minotaur Pit Fighter, jacking that 16 to an 18 and one of those 13s to a 15, but then I gotta account for the -2 to both WIS and CHA. And the major downside to Pit Fighter is the -2 on all damage dealt by the character. Not sure on this. The character says more "Archer" than front line tank, though. +1 DEX, -1 CON for being an Elf. Specialized in the bow, multiple attacks per round…I have to really think on this for a day or so.
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Jesus saves. Everybody else takes damage. Last edited by Scarecrow71; Jan 5th, 2014 at 03:24 PM. |
#52
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I'm gonna roll a set just to see what happens. It might dictate what class I choose, or I might just reroll. We'll see.
Dice Stats:
Huh, pretty meh stats overall. Enough to meet Druid or Bard requirements, but otherwise I'm looking at the four base classes. Edit: Ok, going to roll two more times and see if I get something better, if not that's ok too. Dice Stats2:
Dice Stats3:
Stats 2 is actually pretty nice, for either a tank or a caster depending on how it's arranged and demihuman adjustments. Dice Exceptional Strength Roll:
Dice Gundel hp:
Dice Snori hp:
Dice Horn:
Dice Girdle:
Dice Figurine:
Dice Horn reroll?:
Last edited by Aerandor; Jan 18th, 2014 at 02:58 AM. |
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