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League of Shadows
[Introduction]
The World of Nod
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Dec 26th, 2014, 02:53 PM
Night Shade
Ancient Dragon
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Last Visit: Nov 22nd, 2015
RPXP: 322
Posts: 863
The World of Nod
Yeah, I was lazy with the world name
Guilds
They all have a main HQ, to get more information than is detailed here, you must be a part of the guild AND be accepted into the game.
Each guild gets a bonus, FREE added to your character sheet if you make the cut
All listed skill bonuses are +5 LUCK bonuses
*
Blooming Lotus
- Physical acolytes. Your atypical guild, ones out for nearly any challenge as long as it's deemed worth their time.
Balance, climb, jump
Claims Karamelkos
*
Raven's Maw
- Master Manipulators. Not ones for combat, they excel in using just the right words in just the right way at just the right time. Typically hired when a high level
Diplomacy, intimidate, sense motive
Claims Arnor
*
Lost Shadows
- Ultimate Spies. Never seen, never heard, never caught. Hired when by those needing to get places nobody else can.
Hide, move silent, tumble
Claims Fulgrimn
*
The Inquisition
- Deja-Vouz. If you ever thought you just saw someone... They are everywhere, but never known.
Gather Information, disguise, bluff
Claims Appletosh
*
King's Hand
- Written Masters. There's no script they cannot copy or figure out.
Use magic device, decipher script, forgery
Claims Marselha
Black Hand
- Master trapsmen. Normally called upon when an "accident" needs to happen or when the wealthy paranoid seek to ensure that no "accidents" befall them.
Disable device, search, craft (trapmaking)
Claims Britania
Hidden Ones
- The Recluses. Nobody knows how they obtain their knowledge, they only make it available for the right price.
3 knowledge skills of choice & gain all knowledge skills in class
Claims Maresio
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Last edited by Night Shade; Jan 21st, 2015 at
08:12 PM
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