#1216
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Can deal with as slow as: 2/month, if I have to, because I know you make good updates that move things along |
#1217
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My post rate potential (prp) depends on many things. Presently I think I can commit to at least 1/week. Most likely I could do more. If the posts are more involved and detailed, that rate might drop a bit. I'm on vacation at the moment, without a computer, which is why I've not posted anything yet. ( using my phone for this post). I don't mind a slower paced game. Last time this game was like 1/ month but the updates were so good that I didn't mind.
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(((•))) Last edited by Still_Pond; Mar 24th, 2013 at 01:22 PM. |
#1218
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Okay, I'm sorry Still_Pond, I have yet to create anything for Smokey. I am just now getting to his transition story, so it might be a little while longer before he gets going, but you should have something to read in regards to his fate soon.
DraconigenArma, are you still interested? Do you have a character concept in mind?
__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash |
#1219
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You know that feeling when you realize you forgot something for a really long time and you're both pissed and embarrassed? Yeah.
So I do have some ideas, but I'd like to discuss them a bit in private. Is there a specific thread you'd like me to use? |
#1220
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__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash |
#1221
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Quote:
__________________
(((•))) |
#1222
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Hiya. I'd like to join if you'll allow a TSR 11760 necromancer in:
Lvl 1 spells: Bone Shield: +1 ac/lvl; absorbs 6hp/lvl; requires bones from medium body. Lasts until destroyed. Raise Skeleton: clr3 1skel/lvl (might need to adjust number) Amplify Damage (Curse): 25' +2'/lvl 1 creature takes +1d6 dmg to all melee attacks received; 1 round Teeth: 30' 1d6 dmg/lvl (up to 5); splays out in a fan; dmg/creatures together; further away, further fans out. Lvl 2 spells: Poison Dagger: 1 round/lvl; adds 1d3 poison dmg/lvl. Clay Golem: 1minute/lvl; only summon allowed; dmg 1d6+3; slows target; AC12 (more info available, can be adjusted) Weaken (Curse): 15' radius -25% dmg dealt; 1 round/lvl Lvl 3 spells: Bone Wall: range 100' +10'/lvl; 10' h x 5'/lvl w; hp=1d10/lvl; 1 round Iron Maiden (Curse): touch; 1 round/lvl; creature takes 1 dmg for every 2 it inflicts. Raise Skeleton Mage: clr4 1/lvl >4; elemental range attack, poison, cold, fire, lightning, something like 3d6 Higher spells as found in book. Some of these spells have been edited; it's all negotiable. Let me know! |
#1223
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Note the date of the most recent post before yours...
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#1224
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pfft it's on the left, I see. Not the right, where I originally looked. Blech.
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