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  #16  
Old Jan 16th, 2013, 02:41 AM
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Quote:
Originally Posted by Majestyk View Post
Sweet. This guy's gonna need it. Had planned on Wizard, Still do, as it's either Wizard or Thief, with those stats.

At level 5, would Max have already had a familiar or does he have to find the time to call one?
Lets RP it out later. A familiar doesn't really fit into what I had planned for the start of the game, but as soon as possible, we'll get you fixed up. Cool?
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  #17  
Old Jan 16th, 2013, 03:24 AM
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Quote:
Originally Posted by Sparhawk View Post
Cool?
Absolutely. I asked that before deciding to go multiclass, so he may stay familiarless. I'll ask/comment anything else in the OOC thread.
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  #18  
Old Jan 16th, 2013, 04:33 AM
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Rolling for hit points.

4 levels Fighter + 4 Levels Mage + 5 Levels Thief, divided by 3, rounded down. Sound right?

Dice roller error:
[dice=Max's Hit Points](4d10+4d4+5d6)/4 = 516679173 [/dice] is a badly formed tag (please see the FAQ for help)
Warning: rolls have been deleted from this post.
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Last edited by Majestyk; Jan 16th, 2013 at 04:34 AM.
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  #19  
Old Jan 16th, 2013, 04:37 AM
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Let's try that with a less complicated format.

Dice before division:
4d10 7, 9, 9, 6 Total = 31
4d4 1, 2, 2, 4 Total = 9
5d6 4, 5, 3, 2, 4 Total = 18
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  #20  
Old Jan 16th, 2013, 04:40 AM
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58/3=19.333=19
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Last edited by Majestyk; Jan 16th, 2013 at 04:40 AM.
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  #21  
Old Jan 16th, 2013, 04:57 AM
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I'm getting 20 if you round up, which you should
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  #22  
Old Jan 16th, 2013, 05:01 AM
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Quote:
Originally Posted by Sparhawk View Post
I'm getting 20 if you round up, which you should
If, you insist.
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  #23  
Old Jan 16th, 2013, 09:22 PM
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So can I spend my 2500 GP on a girdle of giants strength ? Forgive me I have the older ad&d dmg not the 2e ad&d dmg have both phb tho

Also do you permit subraces like wood elf

Last edited by Jotur; Jan 16th, 2013 at 09:39 PM.
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  #24  
Old Jan 17th, 2013, 01:30 AM
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Sub races are fine, but if they have special abilities, I'll need to review them. I don't have that information. As for buying magic items, I'm gonna have to say no. I want to keep this campaign very "old-school", where magic items are very rare and hard to get. I allowed the roll for one because I figured by level five you would have come across at least one by now. Beyond that though, I want them to be something that is truly a pleasure to find and obtain for your character. Not something you can walk into a store and buy...
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  #25  
Old Jan 17th, 2013, 02:39 AM
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alright
I am mostly interested in the Wood Elf Subrace, I can post the info to you if you want I havn't made up my mind if I wanna be a Wood Elf or High Elf (high are the standard ones) also is it ok if my magic armor is Full Plate? If it's the only magic I'm gonna have I totally wanna go with it lol
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  #26  
Old Jan 17th, 2013, 02:52 AM
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If it suits your class that's cool with me. As for the info, just add the important information in there and I'll peruse it when you post it
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  #27  
Old Jan 17th, 2013, 03:13 PM
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Np its mostly physical description and stat mods but still balanced not overpowered if I recall I will put the Iinfo up tonight or tomorrow I have to work this evening
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  #28  
Old Jan 17th, 2013, 07:06 PM
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Sounds good. I work most evenings as well. Usually on late at night and early in the afternoon just in case anyone needs to talk in RT.
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  #29  
Old Jan 18th, 2013, 02:39 AM
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Dice Roll:
4d4 1, 4, 1, 3 Total = 9

Dice Roll:
4d4 1, 3, 1, 2 Total = 7

Dice Roll:
4d4 2, 2, 3, 1 Total = 8

Dice Roll:
4d4 4, 1, 1, 1 Total = 7

Dice Roll:
4d4 2, 3, 3, 3 Total = 11

Dice Roll:
4d4 3, 4, 1, 2 Total = 10
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  #30  
Old Jan 18th, 2013, 02:40 AM
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wow, those were some crappy rolls >.<
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