#46
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Currently Playing Orjan Erlandson. Currently writing, building and GMing for The Golandian Chronicle. |
#47
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I cock my head slightly as Eljin seems to hesitate in making a decision. I can't say I know what's going on in his head, but I think he's torn between doing the right thing and the satisfying thing. Likely the thought that the Krakor may get away is troubling him.
I hear Balbanes' words and note that one can never be sure from where wisdom will flow. Apparently even rangers pick up bits of it here and there. I decide to take the burden from Eljin. "I'm taking Rachel to the her friends farm." With that I pick Rachel up, "Time to go see Sarah, Rachel.", and start down the wagon path to the farm.
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Wherever you go, there you are. |
#48
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Eljin strokes his chin lightly with his forefinger and thumb while listening and thinking.
"It makes sence to go to the other farm first, not only can we drop off the kid but we can find out more about our quarry. You should all prepare yourselves for the possability that there is in fact not a magistrate capable of handling a dozen violent aggressors. I however.... Eljins grins and shrugs. |
#49
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Currently Playing Orjan Erlandson. Currently writing, building and GMing for The Golandian Chronicle. Last edited by Jeigh; Feb 21st, 2013 at 02:31 AM. |
#50
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Wherever you go, there you are. Last edited by Majestyk; Feb 21st, 2013 at 09:09 PM. |
#51
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Rachel nods and makes a brave face as she fights back tears. "We burn dead people sometimes. Most of the time we bury them in the ground, but I'm sure Mama and Papa would be happy either way."
**** While you are debating the funeral pyre, Sparrow walks over. She looks anxious and you notice that the she has left Rachel at the edge of the yard with Eljin. You also notice that the little girl has grasped the giant warriors callused hand as he stands stoically beside her. It is an odd sight to see and it takes a moment to drag your concentration back to the ranger as she speaks. "Rorek is over the Gerand's farm. The Krackor are there, although they haven't attacked yet. They are laying in the grass near the perimeter. There are eleven of them and they are armed with bows and some sort of bladed clubs. They appear to be planning an attack. I don't think that we have much time if we want to save those people. We should move quickly. They are outnumbered by nearly two to one."
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“There is nothing to writing. All you do is sit down at a typewriter and bleed.” Support your local Short Story Competition!
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#52
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__________________
Currently Playing Orjan Erlandson. Currently writing, building and GMing for The Golandian Chronicle. |
#53
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"We just going to leave her here or what?"
Eljin motions to the child, confident of the groups abilities to deal with the aggressors but unsure if they can keep the girl from harm at the same time... "I thought we would kill as many as it takes to convince the survivors to surrender, you want to deal with the Archers or the Club thugs?" |
#54
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__________________
Wherever you go, there you are. |
#55
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Sparrow suggests that she lead the way, using Rorek as a guide as he circles high above the raiding party. The footpath that leads through the grass is distinctive enough, but with the added advantage of knowing where your foes are, she seems the logical guide. Carefully she makes here way through the tall grass, moving with very little sound and what sound there is, the wind serves as a mask. No one could possibly here her moving even if she were walking right past them.
It takes about fifteen minutes to cover the distance to the Gerand's farm and you know you are close when you smell smoke. Sparrow assures you that it is from a chimney, however, and that your quarry is still positioned in the grass waiting for the opportunity to strike. She drops into a crouch and points through the grass in front of you. "They are there." She whispers. "Ten more steps and we will be on top of them. The haven't even glanced our way yet, but one of them noticed Rorek and seems to be kicking up a fuss. If I was to guess, I would say that he is not a bird that they are familiar with. We should move quickly. What do you suggest?" You guys have the element of surprise and will get one free round to attack., but roll initiative anyway so that we can keep it coordinated for the following rounds. There are eleven men about 20' ahead of you. I will allow you to move that distance as part of your suprise attack as long as you move quickly. If you choose to stealth, or take an alternative action, then you will need to make rolls for that and may lose your opportunity for suprise. Good luck.OoC
__________________
“There is nothing to writing. All you do is sit down at a typewriter and bleed.” Support your local Short Story Competition!
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#56
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__________________
Currently Playing Orjan Erlandson. Currently writing, building and GMing for The Golandian Chronicle. |
#57
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Eljin sees how lighly armored these thugs are and mentally weighs the options, outnumbered he will not give up the advantage of surprise. The chances that these are a different party of lighly armed men then attacked the other settlement are too slim to be considered. Drawing one of his Longswords and readying his shield he stalks to the edges of thier numbers and plunges his sword into him.
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#58
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Wherever you go, there you are. Last edited by Majestyk; Mar 8th, 2013 at 02:28 AM. |
#59
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OOC: Sorry for the delay. Needed some clarification. This post is mostly just an amendment to my last post with rolls included.
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Currently Playing Orjan Erlandson. Currently writing, building and GMing for The Golandian Chronicle. |
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