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  #1  
Old Dec 21st, 2013, 08:11 PM
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Character Creation and dice rolling thread

Roll it up and create
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  #2  
Old Dec 21st, 2013, 11:03 PM
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Smedley:
Dice Roll: [using: rstat2]
4d6kh3mod 2, 5, 3, 1 (keeping 2,3,5) Total = 10
4d6kh3mod 6, 2, 3, 4 (keeping 3,4,6) Total = 13
4d6kh3mod 4, 4, 4, 6 (keeping 4,4,6) Total = 14
4d6kh3mod 4, 2, 6, 1 (keeping 2,4,6) Total = 12
4d6kh3mod 4, 1, 4, 4 (keeping 4,4,4) Total = 12
4d6kh3mod 4, 3, 4, 2 (keeping 3,4,4) Total = 11
total modifier: 5

Rocco:
Dice Roll: [using: rstat2]
4d6kh3mod 2, 4, 6, 6 (keeping 4,6,6) Total = 16
4d6kh3mod 4, 1, 4, 6 (keeping 4,4,6) Total = 14
4d6kh3mod 5, 2, 3, 6 (keeping 3,5,6) Total = 14
4d6kh3mod 4, 6, 6, 2 (keeping 4,6,6) Total = 16
4d6kh3mod 5, 4, 2, 1 (keeping 2,4,5) Total = 11
4d6kh3mod 2, 3, 3, 2 (keeping 2,3,3) Total = 8
total modifier: 9

Plutarch:
Dice Roll: [using: rstat2]
4d6kh3mod 2, 1, 1, 1 (keeping 1,1,2) Total = 4
4d6kh3mod 4, 3, 2, 2 (keeping 2,3,4) Total = 9
4d6kh3mod 6, 3, 5, 6 (keeping 5,6,6) Total = 17
4d6kh3mod 6, 1, 3, 4 (keeping 3,4,6) Total = 13
4d6kh3mod 4, 5, 5, 1 (keeping 4,5,5) Total = 14
4d6kh3mod 4, 3, 6, 4 (keeping 4,4,6) Total = 14
total modifier: 4


Permission to reroll two ability scores?
(Rolls, if permitted, exchanging the Plutarch's 4 and Smedley's 10 to reach Bard requirements)
Dice P:
4d6kh3 6, 1, 4, 6 (keeping 4,6,6) Total = 16

Dice S:
4d6kh3 1, 3, 3, 2 (keeping 2,3,3) Total = 8
, rerolling
Dice S:
4d6kh3 6, 1, 3, 5 (keeping 3,5,6) Total = 14
, need a frickin 15...
Dice S:
4d6kh3 3, 3, 2, 5 (keeping 3,3,5) Total = 11
, K last time and i give up
Dice S:
4d6kh3 1, 1, 1, 1 (keeping 1,1,1) Total = 3
:O ....
Dice S:
4d6kh3 3, 3, 4, 3 (keeping 3,3,4) Total = 10

Dice S:
4d6kh3 3, 3, 1, 1 (keeping 1,3,3) Total = 7

Dice S:
4d6kh3 4, 2, 6, 4 (keeping 4,4,6) Total = 14

Dice S:
4d6kh3 1, 4, 3, 5 (keeping 3,4,5) Total = 12

Dice S:
4d6kh3 6, 3, 2, 4 (keeping 3,4,6) Total = 13
So this isn't working, just going to do an overhaul on Smedley
Dice Smedley: [using: rstat2]
4d6kh3mod 1, 2, 3, 1 (keeping 1,2,3) Total = 6
4d6kh3mod 5, 6, 3, 6 (keeping 5,6,6) Total = 17
4d6kh3mod 3, 3, 6, 6 (keeping 3,6,6) Total = 15
4d6kh3mod 4, 6, 6, 2 (keeping 4,6,6) Total = 16
4d6kh3mod 2, 2, 5, 2 (keeping 2,2,5) Total = 9
4d6kh3mod 3, 3, 1, 5 (keeping 3,3,5) Total = 11
total modifier: 5

Now that's more like it

Hit points:
Dice Roll:
10d6+6 (6, 3, 1, 3, 3, 3, 6, 1, 5, 1)+6 Total = 38

Dice Roll:
10d6+6 (2, 1, 4, 1, 2, 4, 2, 5, 6, 2)+6 Total = 35

Dice Roll:
10d6+6 (3, 2, 5, 1, 5, 5, 2, 2, 1, 4)+6 Total = 36
Warning: rolls have been deleted from this post.
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Last edited by Narrten44; Dec 22nd, 2013 at 12:34 PM.
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  #3  
Old Dec 21st, 2013, 11:27 PM
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Dice Gruff's Stats: [using: rstat2]
4d6kh3mod 1, 5, 1, 4 (keeping 1,4,5) Total = 10
4d6kh3mod 5, 6, 5, 4 (keeping 5,5,6) Total = 16
4d6kh3mod 2, 2, 3, 6 (keeping 2,3,6) Total = 11
4d6kh3mod 5, 5, 4, 6 (keeping 5,5,6) Total = 16
4d6kh3mod 5, 2, 3, 1 (keeping 2,3,5) Total = 10
4d6kh3mod 6, 2, 6, 4 (keeping 4,6,6) Total = 16
total modifier: 9


Dice Gruff's HP's:
9d8+34 (2, 3, 1, 2, 3, 4, 8, 7, 4)+34 Total = 68


Ouch, I am going to die quick

Last edited by Clawsome; Dec 21st, 2013 at 11:44 PM.
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  #4  
Old Dec 21st, 2013, 11:40 PM
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^Noice
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  #5  
Old Dec 21st, 2013, 11:50 PM
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Here goes for Champion of Torm. Got a minimum to hit or have to consider alternative.

Dice Roll:
4d6kh3mod 6, 4, 1, 4 (keeping 4,4,6) Total = 14
4d6kh3mod 6, 2, 5, 1 (keeping 2,5,6) Total = 13
4d6kh3mod 5, 1, 4, 5 (keeping 4,5,5) Total = 14
4d6kh3mod 3, 1, 5, 4 (keeping 3,4,5) Total = 12
4d6kh3mod 1, 6, 2, 6 (keeping 2,6,6) Total = 14
4d6kh3mod 5, 6, 2, 5 (keeping 5,5,6) Total = 16
total modifier: 11
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  #6  
Old Dec 21st, 2013, 11:56 PM
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Rerolling 1 die to try to hit that minimum. If I understood rolling directions right. Please get a 6!!!
Dice Roll:
1d6 4

Last edited by Drachenspirit; Dec 22nd, 2013 at 12:16 AM. Reason: Entered comments in ignorance
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  #7  
Old Dec 22nd, 2013, 12:12 AM
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Dice Chaera's stats: [using: rstat2]
4d6kh3mod 4, 4, 6, 2 (keeping 4,4,6) Total = 14
4d6kh3mod 6, 6, 5, 3 (keeping 5,6,6) Total = 17
4d6kh3mod 4, 2, 4, 4 (keeping 4,4,4) Total = 12
4d6kh3mod 1, 4, 4, 3 (keeping 3,4,4) Total = 11
4d6kh3mod 6, 6, 2, 2 (keeping 2,6,6) Total = 14
4d6kh3mod 4, 2, 5, 1 (keeping 2,4,5) Total = 11
total modifier: 8


Scratch this, I don't remember how 2E works anymore.
Dice Chaera's HP:
13d6 3, 4, 5, 6, 1, 2, 1, 5, 6, 4, 5, 1, 6 Total = 49


Dice Chaera's actual HP:
10d6+6 (2, 2, 4, 2, 4, 3, 6, 5, 6, 2)+6 Total = 42

Last edited by Choo Choo; Dec 22nd, 2013 at 12:17 PM. Reason: rule remembrance fail
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  #8  
Old Dec 22nd, 2013, 10:29 AM
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In 2E you only get 10 HD levels for (bard) then depending on class (bard) +2hp per level plus constitution bonuses.
So it could be better or worse when adjusted
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Old Dec 22nd, 2013, 10:41 AM
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Clawsome you get one free total reroll. Anyone who needs to re roll a stat to meet requirements is fine.

ALso a note that if you really arent happy with the way your character looks just reroll. This adventure is so hard that I'm not going to nitpick. More news after Christmas about the game.
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Old Dec 22nd, 2013, 11:19 AM
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Reading the 2E handbook, it doesn't say if we're allowed to switch around the scores we got. For example, I rolled a 14 in wisdom and an 11 in intelligence, but I'd rather have 14 in intelligence and 11 in wisdom. May we?
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Old Dec 22nd, 2013, 11:37 AM
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Quote:
Originally Posted by Choo Choo View Post
Reading the 2E handbook, it doesn't say if we're allowed to switch around the scores we got. For example, I rolled a 14 in wisdom and an 11 in intelligence, but I'd rather have 14 in intelligence and 11 in wisdom. May we?

AH yeah of course. Its method 5. Roll your stats and place the numbers where you want them.
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  #12  
Old Dec 22nd, 2013, 12:11 PM
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Per DM, retool for stats...

Try 1
Dice Roll:
4d6kh3mod 6, 3, 4, 1 (keeping 3,4,6) Total = 13
4d6kh3mod 1, 6, 3, 2 (keeping 2,3,6) Total = 11
4d6kh3mod 6, 1, 4, 3 (keeping 3,4,6) Total = 13
4d6kh3mod 5, 1, 1, 3 (keeping 1,3,5) Total = 9
4d6kh3mod 3, 3, 3, 3 (keeping 3,3,3) Total = 9
4d6kh3mod 6, 3, 5, 4 (keeping 4,5,6) Total = 15
total modifier: 2


Try 2
Dice Roll:
4d6kh3mod 6, 1, 5, 4 (keeping 4,5,6) Total = 15
4d6kh3mod 2, 3, 4, 2 (keeping 2,3,4) Total = 9
4d6kh3mod 1, 4, 5, 2 (keeping 2,4,5) Total = 11
4d6kh3mod 1, 2, 1, 4 (keeping 1,2,4) Total = 7
4d6kh3mod 5, 1, 1, 1 (keeping 1,1,5) Total = 7
4d6kh3mod 3, 5, 6, 1 (keeping 3,5,6) Total = 14
total modifier: -1


Try 3
Dice Roll:
4d6kh3mod 1, 2, 2, 4 (keeping 2,2,4) Total = 8
4d6kh3mod 5, 3, 2, 3 (keeping 3,3,5) Total = 11
4d6kh3mod 1, 5, 4, 6 (keeping 4,5,6) Total = 15
4d6kh3mod 5, 5, 2, 5 (keeping 5,5,5) Total = 15
4d6kh3mod 1, 5, 2, 6 (keeping 2,5,6) Total = 13
4d6kh3mod 6, 4, 6, 5 (keeping 5,6,6) Total = 17
total modifier: 7


Try 4
Dice Roll:
4d6kh3mod 2, 5, 4, 4 (keeping 4,4,5) Total = 13
4d6kh3mod 5, 2, 5, 2 (keeping 2,5,5) Total = 12
4d6kh3mod 2, 5, 4, 1 (keeping 2,4,5) Total = 11
4d6kh3mod 3, 4, 3, 6 (keeping 3,4,6) Total = 13
4d6kh3mod 3, 2, 6, 5 (keeping 3,5,6) Total = 14
4d6kh3mod 6, 4, 6, 4 (keeping 4,6,6) Total = 16
total modifier: 8

Last edited by Drachenspirit; Dec 22nd, 2013 at 12:13 PM.
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  #13  
Old Dec 22nd, 2013, 12:15 PM
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Going with 3rd one for champion of Torm.
Reroll 1 die
Dice Roll:
1d6 3
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Old Dec 22nd, 2013, 12:16 PM
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Errol one die try# 2
Dice Roll:
1d6 2

Try 3
Dice Roll:
1d6 6
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Old Dec 22nd, 2013, 12:20 PM
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That'll work. With roll 3 that will give me 17,17,15,13,11,8
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